Fixed various issues in the conversion from lumobj to vlight for the purposes of sprite and model lighting.
TODO: The debug display I added to draw the light vectors affecting a given sprite indicate that there are a few remaining problems further up chain, mostly to do with vertical offsets (affecting light vectors don't point in the direction of the origin).
Fixed various issues in the conversion from lumobj to vlight for the purposes of sprite and model lighting.
TODO: The debug display I added to draw the light vectors affecting a given sprite indicate that there are a few remaining problems further up chain, mostly to do with vertical offsets (affecting light vectors don't point in the direction of the origin).