Activity
From 2008-08-25 to 2008-09-07
2008-08-27
- 01:46 Revision 66f61a2a (github): Extensive changes to the renderer to support multiple local players and to reduce the amount of work done per viewport (shared between multiple viewers where possible). Part 3 of 3.
- Apologies for the size and complexity of the changes in this one "mega" commit. I lost my internet connection for a n...
- 01:42 Revision 9afeee4c (github): Extensive changes to the renderer to support multiple local players and to reduce the amount of work done per viewport (shared between multiple viewers where possible). Part 2 of 3.
- 01:40 Revision 13d5327e (github): Extensive changes to the renderer to support multiple local players and to reduce the amount of work done per viewport (shared between multiple viewers where possible).
- * Migrated the viewgrid stuff from the old 1.8.0 branch into the trunk. We can now render multiple local players, eac...
2008-08-26
- 23:36 Revision 25e09f18 (github): Extensive changes to the various game-side HUD displays to consider multiple local players. Part 5 of 5.
- 23:34 Revision 2626b889 (github): Extensive changes to the various game-side HUD displays to consider multiple local players. Part 4 of 5.
- 23:34 Revision f4729b9f (github): Extensive changes to the various game-side HUD displays to consider multiple local players. Part 3 of 5.
- 23:33 Revision 49fdde51 (github): Extensive changes to the various game-side HUD displays to consider multiple local players. Part 2 of 5.
- 23:32 Revision c5735cb9 (github): Extensive changes to the various game-side HUD displays to consider multiple local players.
- * G_Display is now used for in-viewport displays where as G_Display2 is for over-viewport displays.
* Fixed all issue... - 23:04 Revision 74bde8cf (github): Added (all games): Implemented a new scoreboard for all types of multiplayer game. All of the old frag displays have been removed. The scoreboard is visible by holding the '\' backslash key (by default) while in a multiplayer game. Note that this is an initial implementation and there are a few things that remain to be fixed (and cleaned up).
- 22:48 Revision b9170b85 (github): Various changes and fixes for chat messages to allow sending between local players. This is primarily so that the chat macros can be used (which in say splitscreen deathmatch are likely to be taunts). Messages between local players are handled client-side.
2008-08-25
- 02:44 Revision 9904541d (github): Fixed (all games): Viewer position interpolation was going haywire due to the fact each call to G_Display would modify the engine-side offsets using the current player. Instead, we now store these offsets in player_t and G_Display merely sets the offset before drawing the player's view.
- Fixed (all games): All local players shared the same 'aircounter'.
There still remains a problem with the view bobbi... - 02:08 Revision cdb0cd1b (github): Fixed (jDoom): Things 79, 80 and 84 would not move with the floor due to the mf_noblockmap flag being present.
- 01:41 Revision 65416036 (github): jHeretic: Global var PlayerKeys is no longer used so don't update it in P_SpawnPlayer.
- 01:37 Revision f8ee34fe (github): mobj_t->health is no longer used as an index for float bobbing, so don't seed or increment it as such.
- 01:30 Revision f01ac884 (github): Fixed: Incorrect relative spawn heights for missiles in jDoom64.
- 01:22 Revision 7e462d35 (github): player_t->jumpTics was never initialized, do so in P_SpawnPlayer.
- 01:09 Revision 484a5944 (github): Continued work on unravelling the unnecessarily complicated P_DamageMobj.
- 01:01 Revision c141aa29 (github): Continued work on unravelling the unnecessarily complicated P_DamageMobj.
- 00:55 Revision b252a023 (github): Continued work on unravelling the unnecessarily complicated P_DamageMobj.
- 00:11 Revision 5ddd085a (github): Got rid of some unused local variables in M_DrawControlsMenu.
- 00:07 Revision faf19860 (github): Moved macro INRANGEOF into dd_share.h and renamed INRANGE_OF.
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