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Revision c5735cb9

Added by danij about 16 years ago

Extensive changes to the various game-side HUD displays to consider multiple local players.
  • G_Display is now used for in-viewport displays where as G_Display2 is for over-viewport displays.
  • Fixed all issues with the various HUD displays when multiple local players are present.
  • Reworked all game HUD displays so that there is no need to inform HUD/statusbar code when a player changes class (we don't handle resources like DOOM.exe any more so this was unnecessary). Changed resource management accordingly and patches are cached using R_CachePatch.
  • The engine-side view offset and psprite bob positions are now set in one place (the game-side rendPlayerView) before calling R_RenderPlayerView.
  • Automatically un-hide the statusbar when changing it's size and alpha via the menu.
  • Removed the unused detail paramater with R_SetViewSize.

Part 1 of 5.

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