Revision 13d5327e
Added by danij about 16 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- build
- engine
- api
- dd_api.h (diff)
- dd_share.h (diff)
- doomsday.def (diff)
- doomsday.h (diff)
- mac
- portable
- include
- dd_loop.h (diff)
- de_play.h (diff)
- gl_main.h (diff)
- m_misc.h (diff)
- mapdata.hs (diff)
- net_main.h (diff)
- p_maptypes.h (diff)
- p_object.h (diff)
- p_objlink.h
- r_data.h (diff)
- r_lumobjs.h (diff)
- r_main.h (diff)
- r_things.h (diff)
- r_world.h (diff)
- rend_decor.h (diff)
- rend_fakeradio.h (diff)
- rend_halo.h (diff)
- rend_model.h (diff)
- rend_sprite.h (diff)
- include
- api
Part 1 of 3.
TODO: I'm currently working on the remaining changes to the conversion of lumobjs to vlights for use with the model/sprite drawing which currently causes a FTBFS issue.
TODO: There seems to be a problem with the sprite lighter currently; although all normals and vectors (sprite quad + vlight) are setup correctly, the sprite is not always lit as expected.
TODO: LO_ToIndex currently requires a full traversal of the list of lumobjs.