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From 2008-07-19 to 2008-08-01

2008-08-01

00:56 Bug #527: ThingArchive error
doomsday.out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4a429471/347a/attachment/dooms...
jimflasch
00:56 Bug #527 (Closed): ThingArchive error
In several Maximum Doom pwads i have tried to play with the v. 1.9.0 beta 5.1 version of jDoom, I have had the engine... jimflasch

2008-07-25

10:57 Revision d1779cba (github): A clarification.
skyjake

2008-07-24

21:26 Revision 24493ae7 (github): Before we actually support an interactive binding mode within the Doomsday UI, just delete overridden bindings.
skyjake
20:34 Revision 24f5b205 (github): Enhanced P_ToXLine, P_ToXSector and P_ToXSectorOfSubsector so that they don't bother passing a NULL map object ptr to DMU only to be given one back in return.
danij
20:31 Revision 6543f1f9 (github): Fixed bug in XG that prevented xlthinkers and xsthinkers from working due to uninitialized line/sector (respectively) links.
Fixed bug in XG that attempted to switch-swap a material on a line sections even if there was no material to begin with. danij
20:28 Revision 11b8870f (github): Fixed all Sector Type definitions in jDoom6 whose light/color functions included escaped quotes for some bizarre reason.
danij
18:46 Revision 5c2f7c11 (github): Fixed a problem with the menu binding class being left active.
Hu_MenuCommand(MCMD_CLOSE) was a no-op if menuActive had already been set to false, which was the case e.g. when star... skyjake
17:26 Revision 69c2408b (github): Restructured the bindings menu drawing and deletion code to use a common iterator function. Now the deletion works as it should.
skyjake
16:20 Revision 6b9dbae9 (github): Fixed seg fault caused by the echoing of events in B_Responder. All events currently require being associated with a device, so copy the device id from the event being echoed.
danij
16:15 Revision de78d801 (github): Fixed mix up in the return value of P_PointOnLineSide & P_PointOnLinedefSide.
danij
07:08 Bug #526: undefined symbol: isnumber
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Yeah, isdigit would've been better, but like the TODO says I'm going t...
skyjake
07:00 Bug #526 (Closed): undefined symbol: isnumber
yagisan@doomguy:~/.deng$ /opt/deng/bin/doomsday -game jdoom -iwad /home/yagisan/wads/iwads/doom2.wad -wnd
Z_Create: ...
yagisan

2008-07-22

17:41 Revision 8cbbb4c7 (github): Continued working on the bindings menu. Now it's possible to delete bindings, although it doesn't work quite as it should yet.
skyjake
13:22 Revision b29e7327 (github): Fixed Linux segfault when starting with no options.
skyjake
13:10 Revision cb24e308 (github): Seeing what more needs fixing on Linux.
skyjake
13:08 Revision 48e7264b (github): Seeing what needs fixing on Linux.
skyjake
11:43 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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That is just an svn conflict. I committed a version that had the lines...
skyjake
11:36 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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Skyjake
what was this that you added into cmakelists.txt?
<<<<<<...
eunbolt
03:32 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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interesting. I fixed it like this in my copy.
yagisan@doomguy:~/op...
yagisan

2008-07-21

23:48 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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I can confirm that doomsday does now actually build with this change o...
jon13
23:41 Bug #525 (Closed): Cmakelists.txt lines 801-804 need to be removed or commented
Lines 801-804 need to be removed from cmakelists.txt before the release of the next beta because It creates a FTBFS (... eunbolt
18:25 Revision eff6b3e7 (github): Revised method for texturing planes. Rather than aligning to the world grid, subsector planes are now textured using the bbox of the subsector to derive the s, t tex coords. This allows for all world surfaces to be textured using the same algorithms by using an conceptual quad for mapping.
Rewrote dynlight projection to use a unified, 3D dimensional method which is used on all world surfaces. Also improve... danij
17:58 Revision 87dde8ef (github): DENG_LIBRARY_DIR should not be defined in release builds.
danij

2008-07-20

12:50 Revision e949d746 (github): Updated weapon name text definitions for jDoom, jDoom64 and WolfTC.
danij
12:49 Revision 784d8c20 (github): Removed bspleafdata_t->hEdgeCount as maintaining it during bsp build is unnecessary and simply counting the number of linked halfedges at build time is inexpensive computationally anyway.
danij

2008-07-19

21:07 Revision 6254c5c3 (github): Added the noautolight flag to the armor pickups in jDoom as they looked a bit silly with flashing lights as well as fullbright.
danij
 

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