Activity
From 2008-07-13 to 2008-07-26
2008-07-25
2008-07-24
- 21:26 Revision 24493ae7 (github): Before we actually support an interactive binding mode within the Doomsday UI, just delete overridden bindings.
- 20:34 Revision 24f5b205 (github): Enhanced P_ToXLine, P_ToXSector and P_ToXSectorOfSubsector so that they don't bother passing a NULL map object ptr to DMU only to be given one back in return.
- 20:31 Revision 6543f1f9 (github): Fixed bug in XG that prevented xlthinkers and xsthinkers from working due to uninitialized line/sector (respectively) links.
- Fixed bug in XG that attempted to switch-swap a material on a line sections even if there was no material to begin with.
- 20:28 Revision 11b8870f (github): Fixed all Sector Type definitions in jDoom6 whose light/color functions included escaped quotes for some bizarre reason.
- 18:46 Revision 5c2f7c11 (github): Fixed a problem with the menu binding class being left active.
- Hu_MenuCommand(MCMD_CLOSE) was a no-op if menuActive had already been set to false, which was the case e.g. when star...
- 17:26 Revision 69c2408b (github): Restructured the bindings menu drawing and deletion code to use a common iterator function. Now the deletion works as it should.
- 16:20 Revision 6b9dbae9 (github): Fixed seg fault caused by the echoing of events in B_Responder. All events currently require being associated with a device, so copy the device id from the event being echoed.
- 16:15 Revision de78d801 (github): Fixed mix up in the return value of P_PointOnLineSide & P_PointOnLinedefSide.
2008-07-22
- 17:41 Revision 8cbbb4c7 (github): Continued working on the bindings menu. Now it's possible to delete bindings, although it doesn't work quite as it should yet.
- 13:22 Revision b29e7327 (github): Fixed Linux segfault when starting with no options.
- 13:10 Revision cb24e308 (github): Seeing what more needs fixing on Linux.
- 13:08 Revision 48e7264b (github): Seeing what needs fixing on Linux.
2008-07-21
- 18:25 Revision eff6b3e7 (github): Revised method for texturing planes. Rather than aligning to the world grid, subsector planes are now textured using the bbox of the subsector to derive the s, t tex coords. This allows for all world surfaces to be textured using the same algorithms by using an conceptual quad for mapping.
- Rewrote dynlight projection to use a unified, 3D dimensional method which is used on all world surfaces. Also improve...
- 17:58 Revision 87dde8ef (github): DENG_LIBRARY_DIR should not be defined in release builds.
2008-07-20
- 12:50 Revision e949d746 (github): Updated weapon name text definitions for jDoom, jDoom64 and WolfTC.
- 12:49 Revision 784d8c20 (github): Removed bspleafdata_t->hEdgeCount as maintaining it during bsp build is unnecessary and simply counting the number of linked halfedges at build time is inexpensive computationally anyway.
2008-07-19
2008-07-14
- 03:35 Revision aeb4dc89 (github): Combined player_t->maxAmmo and player->ammo arrays into one array of structs in player_t.
- Changed player_t->weaponOwned to an array of structs.
Fixed various size assumptions in the old savegame code to do w... - 00:41 Revision ba15dbec (github): Continued working on the controls and bindings.
- A special mode was added to the engine called "symbolic echo", which will cause input events to be converted to textu...
2008-07-13
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