Activity
From 2008-06-28 to 2008-07-11
2008-07-11
- 20:33 Bug #523: lightref_original doesn't work for coloured lighting
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Well, as we discussed via PM at New Doom very recently, resulting in... - 19:56 Bug #523: lightref_original doesn't work for coloured lighting
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Can you give me a step by step (or better yet, an example) to allow me... - 19:38 Bug #523 (Closed): lightref_original doesn't work for coloured lighting
- Seems referencing a sectors original colored lighting doesn't work (Dday's documentation and the Src state/show it sh...
- 17:57 Feature #1467: [XG] Incorporate vanilla line/sector types
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Rather than do that I think it would make more sense to add to XG the ... - 16:17 Feature #1467 (New): [XG] Incorporate vanilla line/sector types
- Ability to use Line/Sector_type to change the function of a line or sector action to one of the original games types....
- 16:51 Feature #1465: [XG] "Player needs object X" message
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The problem with this is where do you draw the line? We could easily g... - 15:46 Feature #1464: Stereo sound support
- Closing as duplicate.
- 15:23 Feature #1466 (Rejected): Multiplayer map select limitation
- The level select option in the multiplayer map select option is always 1-32, regardless of whether there is actually ...
- 11:46 Bug #427: Gamcrash by no ammo
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This has since been fixed, in svn for 1.9.0-beta6.
However, there r... - 11:12 Bug #428: Bug in stairs in MAP03:Guardian of Ice
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Fixed in svn for 1.9.0-beta6
2008-07-07
- 08:04 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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Changes From 1.9.0beta5.1 to 1.9.0beta5.2 and SVN trunk.
* Att...
2008-07-06
- 00:53 Bug #451: 3D Model angle not set after "spawnmobj"
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Fixed in svn for 1.9.0-beta6
2008-07-05
- 20:27 Bug #466: MUS Music skips on loop
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You are absolutely correct in that the pause is caused by the fact tha... - 20:25 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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Which (if any) of these issues remain outstanding? - 20:00 Feature #1465 (New): [XG] "Player needs object X" message
- If the player needs more than one object to activate an xg line, how’s about the option to tell them they need more t...
- 19:56 Bug #521: Small player cross and key required xg bug
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Well, I never made a request to optionally disable the message telli... - 19:37 Bug #521: Small player cross and key required xg bug
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I have fixed the issue of the use wall sound being played in this inst...
2008-07-03
- 16:53 Feature #1464 (Closed): Stereo sound support
- As the summary suggests.
I know it is probably a big thing to code in and the original games sound effects wouldn'...
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