Activity
From 2008-06-12 to 2008-06-25
2008-06-25
- 21:05 Bug #522: flat changing sky issue
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This is due to the way the sky fix has been implemented (it is only ch... - 20:14 Bug #522 (Closed): flat changing sky issue
- If you try to change a sky flat with XG, it renders the new flat partially suspended above where it should be.
In ...
2008-06-24
- 19:49 Bug #521 (Closed): Small player cross and key required xg bug
- A small oversight probably.
If you have a player_cross XG line that also requires a key(s) to activate, you'll hea...
2008-06-23
- 14:44 Bug #520 (Closed): D'sparil teleport crash
- If D'sparil teleports and then tries to teleport again before he has left the sector that contained the teleport spot...
2008-06-22
- 17:18 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
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You misunderstand, I meant that the logical outcome is that there shou... - 17:16 Bug #512: XG scrolling animated texture issue
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Closing as duplicate.
2008-06-20
- 11:35 Bug #515: old ded syntax issue
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Ah, so it's been fixed since Beta5 then. That's good :) - 09:17 Bug #515: old ded syntax issue
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I've checked the DED parser in current svn #rev5723 and both of the ab... - 11:34 Bug #512: XG scrolling animated texture issue
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Indeed, this is the same bug as #1977583. I must have forgotten that... - 09:53 Bug #512: XG scrolling animated texture issue
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Is this issue the same as reported in bug #1977583? - 11:33 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
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How is it the logical outcome that flat based dynamic lights aren't ... - 09:50 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
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The only issue here that I have been able to reproduce is that of the ... - 10:33 Bug #489: Supercharge has incorrect value!
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Fixed in svn for 1.9.0-beta6 - 10:24 Bug #510: Menu colours cfg/values def conflict
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Works for me in latest svn #rev5723. Closing. - 08:46 Bug #517: Cleric's Fletchettes Have No Effect
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Closing as duplicate. - 08:46 Bug #519: HUD Weapon Model Position (non 4:3 aspects)
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This is actually referring to the position of HUD models when the aspe... - 08:23 Bug #519 (Closed): HUD Weapon Model Position (non 4:3 aspects)
- All 16:10 resolutions don't display properly on higher FOV angles, possibly a Vista issue but somebody should check t...
2008-06-13
- 06:28 Bug #518 (Closed): Characters Have No Sound When Jumping
- all three classes of character have no sound when jumping.
*Labels:* jHexen Gameplay - 05:50 Bug #517 (Closed): Cleric's Fletchettes Have No Effect
- cleric's fletchettes have no effect in game on self or enemies, changed difficulty levels with no effect.
*Labels:...
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