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From 2008-03-06 to 2008-03-19

2008-03-19

02:58 Revision 3181f10f (github): Revert changes from rev #5519. Evidently, SDL is not willing/able to cooperate with my plan of doing user input in a plugin. Instead, I'm going to do something radical; a plugin based arch in parallel with a "SDL mode" which removes all the abstractions and reverts to handling input in the engine and only ever one window.
danij
00:53 Revision ef866e91 (github): Split off our interface to SDL input out to disdlinput.dll/so/lib and added a di* lib loader under *nix.
danij

2008-03-18

23:54 Revision f06bff6d (github): Don't link Doomsday against dinput8.lib under Windows, as it is no longer dependent.
danij
23:40 Revision f1356c6d (github): Began splitting up the user input system. Part 3 of 3
danij
23:39 Revision 2d502d54 (github): Began splitting up the user input system. Part 2 of 3
danij
23:36 Revision 8e52b6ee (github): Began splitting up the user input system. OS and/or api specific input device interfacing code is being moved out of the engine an into "Input Driver" plugins. Internally, Doomsday has only one, platform independent representation for each type of supported input device. It is the job of the Input Driver plugins(s) to provide input event notification in a standardized format which the engine uses to update it's internal virtual devices.
Under Windows, we now have diDInput8 which is a Doomsday Input Driver that interfaces with DirectInput8. Next up, wil... danij
15:26 Revision b482fd85 (github): Ensure our window class' menu name is initialized to NULL, make sure we specify the window type we want when calling Sys_CreateWindow().
danij
15:24 Revision be269f44 (github): Fixed mismatch between the declaration and implementation of Sys_CreateWindow().
danij
01:05 Revision 5a7551fe (github): Fixed a bunch of compilation issues.
danij

2008-03-17

07:00 Revision fdf54bf3 (github): Removed old source file references from codeblocks/doomsday.cbp
danij
06:46 Revision fc9f8af4 (github): Added inter project dependencies to the codeblocks doomsday.workspace to ensure correct build order.
danij
06:38 Revision 8a57d300 (github): Added a virtual build target "All" for all projects. This build target will automatically build all child targets for each project (for example, if the active project is jDoom; Build "All" will build both Debug Win32 and Release Win32 targets).
danij
06:08 Revision 1bb5ec92 (github): Fixed relative paths in the codeblocks project files. Changed doomsday.lib include path to include the output target folder for each target build (e.g. search Debug Win32 when linking a Debug Win32 build of jDoom).
I can now build and run Doomsday using the Visual C++2005/2008 compiler from within codeblocks and use EDITANDCONTINU... danij
04:52 Revision 4b1fc175 (github): Ignore *.layout
danij
04:49 Revision 345dea49 (github): Evidently the *.layout files are not part of the project configuration.
danij
03:31 Revision 71288473 (github): Initial commit of a Code::Blocks workspace and projects for Doomsday and all its plugins.
danij

2008-03-16

21:30 Revision d0921ec5 (github): Revised the interface to GL_PrepareMaterial() now takes a material_t ptr rather than a type and index. Also, register DDTEX textures as materials so they can be referenced using the same interface.
danij
21:24 Revision 58e02668 (github): Reworked things so that we no longer have to call R_UpdateSurface() after any changes.
danij
21:16 Revision 4c18f787 (github): Added new public functions, removed old ones not currently in use.
danij
21:15 Revision ed48b000 (github): Revised DMU constant names.
danij
21:14 Revision 47149dab (github): Added new source files to doomsday_cl.rsp
danij
21:11 Revision bea0962f (github): Added new source files to the vs vcproj and sln. Also added the missing lib libcmt to the includes for a release build.
danij
21:04 Revision 12a2c6a5 (github): Worked on DMU:
* Split up DMU in to multiple source files. The public interface and backend stuff is still in p_dmu.c. The set/get f... danij
20:50 Revision efdcf7d6 (github): Updated DMU constant names.
danij
06:17 Revision 8afc3c3c (github): Implemented the remainder of the P_FindSector* utilities.
danij
05:16 Revision 0e55f728 (github): Fixed a bug that somehow crept into findBuildNeighbor().
danij
05:11 Revision d0258069 (github): Reimplemented XS_TravBuildStairs(). Rather than combining two quite different traversals into one routine they have instead been split into separate subroutines. Each subroutine was then rewritten to make use of P_Iteratep().
danij
03:04 Revision 597680f9 (github): Got rid of the global XG sector builderdata flags array. The new scheme isn't as optimal (requiring an iteration of the world sectors to zero the flags before a stair build begins, rather than a simple memset) but imo, it really doesn't matter.
danij
02:32 Revision 95285d22 (github): Got rid of XS_AdjoiningPlanes() completely. Instead, use the P_Iteratep() based search utility functions in p_mapspec.c
danij
01:48 Revision 83cc976a (github): Replaced the algorithm used in XS_GetPlane() to determine an extremal texture height of all the wall surfaces in a given sector. The new algorithm makes use of P_Iteratep() and unlike the old algorithm; it avoids the need for a static working buffer (which it never checked the bounds of, meaning that if a sector was made up of more than 128 linedefs and each had a different texture; it would result in writing beyond the end of the working buffer).
danij
01:42 Revision c8ba5209 (github): Polyobjs are no longer managed in the same way. Determining of their mirror will need updating (commented out for now).
danij

2008-03-15

23:29 Revision 034bec19 (github): Replaced recursiveSound() with a version that makes use of P_Iteratep. Also, moved it to p_mapspec.c as it is common between all supported games.
danij
22:31 Revision 770dc4e3 (github): Replaced EV_DoDonut with a version that makes use of P_Iteratep.
danij
11:02 Revision e5dcdcb3 (github): Don't forget to actually return the height of the next highest floor in P_FindSectorSurroundingNextHighestFloor - (crikey, what a mouthful...)
danij
10:58 Revision f5ae6c94 (github): Updated more game-side algorithms to make use of P_Iteratep.
danij
09:44 Revision 687d4569 (github): Rewrote most of the game-side algorithms that require iteration of a sector's linedefs to take advantage of P_Iteratep.
danij
06:24 Revision 9daa1364 (github): Take advantage of DMU's new P_Iteratep() when drawing the automap. This will greatly reduce the amount of time DMU has to spend determining types, checking for dummies etc, etc. The net result being that the drawing of the automap causes less slowdown.
danij
04:28 Revision f7600a87 (github): Fixed a bug hat crept in in the previous commit.
danij
04:14 Revision 7ddc9c2b (github): Several improvements to DMU:
* Got rid of the unnecessary complication of runtime aliases for DMU_ property constants in the engine and replaced t... danij

2008-03-14

03:25 Revision ef493b3f (github): Simplified the use of R_GetMaterialColor()
danij
03:05 Revision 19c61e60 (github): Added more error checking to the MPE interface.
danij
02:41 Revision 4de4512f (github): Implemented MPE_VertexCreatev so that many vertexes can be created in one go, rather than having to call MPE_VertexCreate repeatedly. Made us of this in dpwadmaploader to speed up transfer of map vertex data to the engine.
danij
01:56 Revision 716f245e (github): Always clear both the color and depth buffers on the first frame after map load.
danij
01:06 Revision 571e4695 (github): Replaced triangulateSubSector() Due to the BSP leaf generation algorithm ensuring that a subsector's segs will always be in clockwise order it meant that there was no need to sort the segs in triangulateSubSector() and as a result, a nice little speed boost in map load times.
danij

2008-03-13

23:42 Revision 442c1e0a (github): Removed the automatic conversion of large lumobjs to bias sources. It wasn't working particularly well and will be replaced.
Fixed a bug in prepareSubsectorForBias() which failed to initialize the seg illum array correctly. danij
05:58 Revision 12c10dce (github): Variable name conventions, cleanup.
danij
05:16 Revision b483cb93 (github): Cleanup.
danij
05:13 Revision 522c0b2f (github): Fixed a couple of comments.
danij
05:11 Revision 5678d042 (github): Continued work towards the $nplanes goal. Begun removing the distinction between floor/ceiling planes and generalizing so that we use the plane normal instead.
danij

2008-03-11

04:46 Revision c4792b9e (github): Moved the utility routine isNonGlowingSurface to r_world.c Plus renamed it as R_IsNonGlowingPlane due to it being for planes and not generalized for any surface.
danij
04:37 Revision a66685fc (github): Clean up.
danij
04:35 Revision 8d8a8ca7 (github): Fixed a bug in the R_Find*LineNeighbor lineowner traversal routines that would result in an incorrect angle delta being returned when traversal is done anticlockwise.
danij
04:30 Revision 85753e0e (github): Fixed a bug in the lineowner ring, relative angle calculation. The last line in the ring ended up with an incorrect angle.
danij
00:33 Revision d50d1dc1 (github): Fixed a bunch more compiler warnings and one error reported by gcc.
danij

2008-03-10

23:27 Revision 9d200d21 (github): Fixed a bunch of warnings produced by gcc in the portable SDL window manager. Note, this code remains untested.
danij
23:06 Revision 3111adcb (github): Fixed some compile "errors" reported by gcc.
danij
08:25 Revision 5073d5a6 (github): Protected a bunch of calls to M_Free in sys_filein.c
danij
07:06 Revision 65764140 (github): Fixed a nasty bug in B_DestroyAllClasses() which could allow anyone to easily crash their system via the console.
danij
06:12 Revision 3940854e (github): Completely revised the implementation of fakeradio shadow edges. The old scheme did not take advantage of the spacial information provided by the vertex lineowner rings particularly well.
Todo: No method for resolving overlaps has been implemented as yet. Only the vertex inner offset is actually used. Ne... danij

2008-03-09

11:56 Revision 4825c4f8 (github): Optimized Rend_RadioSubsectorEdges() a bit.
danij
10:26 Revision 7801fda4 (github): Moving the fakeradio shadow poly edge offsets into lineowner_t provided the possibility to get rid of shadowpoly_t completely as the other properties it held were actually inferred by the structure(s) it linked to. Also, revised R_ResolveOverlaps to get rid of the requirement of an array to sort within (now uses a linked list).
danij
06:04 Revision 0d7a2515 (github): Fixed: Fairly frequently, the vertex coordinates generated for fakeradio edge shadowpolys would result in "folds" at the inner offset. This was due to us storing two separate offsets for each side of the edge and due to numerical inaccuracies; these would sometimes end up not being equal. This has been fixed by using only one set of offsets for each pair of edges and storing them in a the vertex lineowner ring for easy access.
Todo: This has the shortcoming that all edge pairs need to have a set of shadow offsets allocated for them as opposed... danij
05:15 Revision aeaf9650 (github): Revised the shadowpoly_t structure in preparation for splitting the data off into the vertex lineowner_t structure.
danij
05:12 Revision 819d4659 (github): Added the option for specifying a different public name for an internal data structure in makedmt.py
danij
05:01 Revision 55f919c0 (github): Determine the inner and outer coordinates for fakeradio shadow edge polys before going into radioAddShadowEdge()
danij

2008-03-08

10:51 Revision b3ebc2cb (github): Removed superfluous text strings from jDoom64's info.h
danij
09:45 Revision 53ccd512 (github): Stripped out all of the new levels that were added for the Doom64TC. Put the remaining levels back into their original progression. Fixed some alignment issues with the Unmaker powerup sprites.
danij
09:33 Revision a8928cfa (github): Stripped out all of the new levels that were added for the Doom64TC. Put the remaining levels back into their original progression. Fixed the interlude strings to match the originals.
danij
06:51 Revision 0a3f4617 (github): Stripped out the "Nightmare Demon" from jDoom64. It was added in Doom64TC.
danij
06:39 Revision bc14d071 (github): Stripped out the Nightmare Cacodemon from jDoom64. It was added in Doom64TC.
danij
06:23 Revision 2a854694 (github): Stripped out the acid spitting demon from jDoom64. It was added in the Outcast edition.
danij
06:09 Revision 9c4bd12f (github): Removed the "ReadThis!" page from jDoom64.
danij
05:42 Revision c228a9e8 (github): Draw the Unmaker powerup icons in the automap, rather than in player's HUD by default. Like in the original game.
danij
03:55 Revision 736e2e6f (github): Reimplemented the handling of the Unmaker powerup artifacts. The new implementation is a lot simpler and won't break in net games.
danij
02:26 Revision f1317bb0 (github): Found some further remains of the "Floation Device" in jDoom64. Removed.
danij
02:25 Revision 747fbbae (github): Found some further remains of the "Floation Device" in jDoom64. Removed.
danij
02:18 Revision c606c856 (github): Removed practically all the glowing texture/flat definitions for jDoom64. We will using the bias lighting model rather than plane glows for the predominate lighting.
danij
01:51 Revision fdc3c18b (github): Reinstated the multiplayer menu in jDoom64
danij
01:18 Revision 7a330853 (github): Fixed the handling of the sky mask material.
danij
00:18 Revision 082dce0a (github): It would appear VS likes it source file definitions in the vcproj to be in alphabetical order.
danij
00:17 Revision d8074c30 (github): Cleanup.
danij
00:17 Revision e81a5ad8 (github): Fixed FTBFS error with jHeretic.
danij
00:16 Revision b514426d (github): Fixed floatbob floor clip bug in jDoom64.
danij
00:15 Revision b5f3a907 (github): Added missing external function prototype.
danij
00:13 Revision c0c50e91 (github): The use of the TWOSIDED property of a linedef in the DOOM engine is somewhat redundant (as the value can be determined fairly trivially). However, some mods exploited this by purposefully marking non-twosided lines as such for various reasons. Logically, the twosided flag should mean literally that and not any other derived meaning.
This flag has now internalized into the engine and it is NOT available via DMU. Instead, to support the various hacks... danij

2008-03-07

14:29 Revision bd4e0676 (github): Updated CMakeLists.txt and Doxyfile with respect to the name change of Doom64TC to jDoom64.
danij
14:25 Revision 530ffaba (github): Removed all of the Outcast levels from doom64.wad and reindexed the maps in the form MAPXX.
danij
14:08 Revision 8fd10409 (github): Comments begin with '#' in DED files, not '*'
danij
14:05 Revision 0dde3ec3 (github): Fixed jDoom64's warp ccmd.
danij
13:47 Revision 49a837a8 (github): jDoom64's gamemode string should be "doom64". Add a new line character to the ensure the console title banner wraps.
danij
13:36 Revision abfc72d9 (github): Replaced doom64tc.def with jdoom64.def
danij
13:34 Revision 1c297285 (github): Renamed doom64tc.h to jdoom64.h
danij
13:04 Revision b23a4483 (github): Minor tweaks to jDoom's vcproj.
danij
13:03 Revision c615655d (github): Updated the Xcode project and the Info-plist with respect to the name change of Doom64TC to jDoom64. With luck it works OK.
danij
12:59 Revision 9241c308 (github): Updated the packres.py script with respect to the name change of Doom64TC to jDoom64.
danij
12:58 Revision 6e613eee (github): Delete the old doom64tc.vcproj
danij
12:57 Revision f166c223 (github): Updated vcbuild files with respect to the name change of Doom64TC to jDoom64.
danij
12:56 Revision 322d0627 (github): Updated the VS8 vcproj and solution files with respect to the name change of Doom64TC to jDoom64.
danij
12:53 Revision ffa0efe9 (github): Renamed the Doomsday 1.9.0 compatible, Doom64 project as jDoom64.
With hindsight, I really should have done this when I first began the project. Hopefully everything goes smoothly (fi... danij
06:37 Revision c6a9d290 (github): Added a GPL V2 LICENSE to doom64/docs.
danij
06:36 Revision 677f7d28 (github): The stuff in doomsday/plugins/doom64tc/docs/ is surplus to requirement. Deleted.
danij
05:44 Revision b0b24ad9 (github): We don't need the redemption and unfinished Doom64TC maps in svn.
danij
05:09 Revision 9431e5ad (github): Doom64: Stripped out the "HellTime" and "Floater" powerups that were added for the Outcast edition.
danij
03:15 Revision e8602df3 (github): Doom64: Stripped out all code to do with the "DETH" object which was never actually used.
danij
03:07 Revision 45aeb3ca (github): Added missing prototype for P_InitPlayerValues.
danij
03:06 Revision 4c25f7a0 (github): Doom64: Stripped out the half-implemented "Radar" power that was destined for the Outcast addition.
danij
02:51 Revision aadbef2d (github): Doom64: Stripped out all code related to the "Unseer" power which was destined to be a part of the Outcast addition but was never fully implemented.
danij
02:28 Revision d3bc757a (github): Began updating WolfTC in line with the latest changes to the engine. More work remains.
danij
02:20 Revision b28172c1 (github): Continued sorting out the games' headers, chapter #5 "/common". Part 4/4
danij
02:17 Revision c3411780 (github): Continued sorting out the games' headers, chapter #5 "/common". Part 3/4
danij
00:29 Revision 5b1e7827 (github): Continued sorting out the games' headers, chapter #5 "/common". Part 2/4
danij
00:27 Revision 9cb91e3e (github): Continued sorting out the games' headers, chapter #5 "/common". Part 1/4
danij
00:12 Revision f9192d61 (github): Added new header files to jHexen's vcproj.
danij
00:11 Revision ac2f71b8 (github): Continued the job of sorting out jHexen's headers and updated style. Part 5/5
danij
00:08 Revision 40c9ad22 (github): Continued the job of sorting out jHexen's headers and updated style. Part 4/5
danij
00:01 Revision bbb9682e (github): Continued the job of sorting out jHexen's headers and updated style. Part 3/5
danij

2008-03-06

23:47 Revision 417a48f9 (github): Continued the job of sorting out jHexen's headers and updated style. Part 2/5
danij
23:42 Revision 66441cf4 (github): Continued the job of sorting out jHexen's headers and updated style. Part 1/5
danij
23:34 Revision 58abfcf2 (github): Added new headers files to jHeretic's vcproj.
danij
23:33 Revision 7dd41411 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 5/5
danij
23:27 Revision 598a3751 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 4/5
danij
23:19 Revision 0e4c9636 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 3/5
danij
23:16 Revision 77a62a8d (github): Continued the job of sorting out jHeretic's headers and updated style. Part 2/5
danij
23:12 Revision 68699811 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 1/5
danij
23:09 Revision 64fa88fe (github): Added new headers to jDoom's vcproj and tweaked a few other options so that paths, names etc in the build configurations are inherited from the project defaults.
danij
23:05 Revision fb5b5e94 (github): Continued the job of sorting out jDoom's headers and updated style. Part 5/5
danij
23:02 Revision 669f1715 (github): Continued the job of sorting out jDoom's headers and updated style. Part 4/5
danij
22:59 Revision 992f68aa (github): Continued the job of sorting out jDoom's headers and updated style. Part 3/5
danij
22:55 Revision 47f10a67 (github): Made static all file-local symbols in jDoom. Continued the job of sorting out jDoom's headers and updated style. Part 2/5
danij
22:47 Revision 5101301e (github): Made static all file-local symbols in jDoom. Continued the job of sorting out jDoom's headers and updated style. Part 1/5
danij
22:42 Revision e888dda3 (github): Added all the currently implemented values to jDoom's values.ded
danij
22:38 Revision 769d5c5a (github): Added new headers to the Doom64 vcproj.
danij
22:37 Revision d6d85d18 (github): Continued the job of sorting out the game's header files. Part 5/5
danij
22:34 Revision 05298618 (github): Continued the job of sorting out the game's header files. Part 4/5
danij
22:30 Revision 06964ba9 (github): Continued the job of sorting out the game's header files. Part 3/5
danij
22:26 Revision 6644bdd7 (github): Updated Doom64TC with in line with the recent changes to the engine. Part 2/5
danij
22:23 Revision 60647676 (github): Updated Doom64TC with in line with the recent changes to the engine and should now be at the same point as the other games.
Also, continued the job of sorting out the game's header files.
Part 1/5
danij
 

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