Implemented MPE_VertexCreatev so that many vertexes can be created in one go, rather than having to call MPE_VertexCreate repeatedly. Made us of this in dpwadmaploader to speed up transfer of map vertex data to the engine.
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Implemented MPE_VertexCreatev so that many vertexes can be created in one go, rather than having to call MPE_VertexCreate repeatedly. Made us of this in dpwadmaploader to speed up transfer of map vertex data to the engine.