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From 2007-11-28 to 2007-12-11

2007-12-11

12:17 Bug #497 (Closed): Ltf_missile_hit seems fairly unreliable
By request of Dani :p
"Ltf_missile_hit_X" seems fairly unreliable. It often doesn't register regardless of the spe...
vermil

2007-12-06

12:18 Bug #484: Controls stick, continuous fire
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OK, looking forward to it :)
halfgaar
11:47 Bug #484: Controls stick, continuous fire
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If all goes to plan, 1.9.0-beta6 should be released sometime around Ch...
danij
10:40 Bug #484: Controls stick, continuous fire
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Can you say when beta6 is going to be released? The package maintainer...
halfgaar
09:25 Bug #484: Controls stick, continuous fire
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This issue appears to only affect the 1.9.0-beta5.2 release specifical...
danij
10:36 Feature #1443: Fog options should be available in UI
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If you don't want fog then the best thing to do is to disable whatever...
danij
09:33 Feature #1443: Fog options should be available in UI
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Forgive my petulance for reopening this bug, but the fog is till both...
halfgaar
09:23 Bug #495: Unable to change weapons
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This seems to be a duplicate of #1809223.
danij

2007-12-05

14:58 Feature #1443: Fog options should be available in UI
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Then what can one do when he doesn't want fog, because it causes too ...
halfgaar
14:53 Bug #484: Controls stick, continuous fire
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I have a similar problem. When pressing certain keys, the game is paus...
halfgaar

2007-12-01

15:51 Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
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I'm assuming that this issue is no longer relevant in 1.9.0-beta6 so, ...
danij
15:47 Bug #447: Polyobjects become nonsolid, unusable
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Fixed in svn for 1.9.0-beta6
danij
15:45 Bug #467: Segmentation Violation
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This isn't a bug. The map you are trying to play uses a feature not cu...
danij
15:42 Bug #469: Give command crash
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Fixed in svn for 1.9.0-beta6
danij
15:34 Bug #470: Door Illusions
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Fixed in svn for 1.9.0-beta6
danij
15:22 Bug #479: Co-Op Dedicated Server
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I'll implement both a time out and a means for clients to advance the ...
danij
15:17 Bug #486: moving objects in E2M2 not functioning
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This issue has been fixed in svn for 1.9.0-beta6
danij
15:14 Bug #492: ltc_wall_texture doesn't work
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I've just checked and it seems to work for me. Perhaps you are using i...
danij
15:12 Bug #495: Unable to change weapons
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This issue has been fixed in svn for 1.9.0-beta6
danij
08:31 Bug #495: Unable to change weapons
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This has nothing to do with Eternal Doom. I tried plain Doom2, and e...
ratmestic
15:10 Bug #490: "Too many objects" errors using Final Doom wads.
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This problem has been fixed in svn for 1.9.0-beta6
danij
15:09 Bug #487: particle problem
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This happens when the particle textures have not been loaded for the p...
danij
15:03 Bug #496: DG_PushMatrix: Stack overflow.
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This problem has been fixed in svn for the upcoming 1.9.0-beta6
danij
14:28 Bug #496 (Closed): DG_PushMatrix: Stack overflow.
When starting Doom2 from Snowberry, I see the console appear, and text run in it. After that, the display goes light ... ratmestic
14:32 Bug #494: Win2k, Snowberry: gdiplus.dll not found
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Simply installing 2.0 framework didn't do it. It placed the dgiplus....
ratmestic

2007-11-29

13:47 Bug #494: Win2k, Snowberry: gdiplus.dll not found
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Install the Microsoft DOT.NET 1.1 or 2.x framework. Both of those sup...
yagisan
13:17 Bug #494 (Closed): Win2k, Snowberry: gdiplus.dll not found
Trying to run Snowberry in a fresh Windows 2000 Professional, with SP4 and all updates from Windows Update installed.... ratmestic
13:43 Bug #495 (Closed): Unable to change weapons
linux, Ubuntu Feisty, a self-compiled 1.9.0beta5.2
Playing the first level of Eternal Doom, I am unable to switch ...
ratmestic
 

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