Activity
From 2007-11-21 to 2007-12-04
2007-12-01
- 15:51 Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
- Logged In: YES
user_id=849456
Originator: NO
I'm assuming that this issue is no longer relevant in 1.9.0-beta6 so, ... - 15:47 Bug #447: Polyobjects become nonsolid, unusable
- Logged In: YES
user_id=849456
Originator: NO
Fixed in svn for 1.9.0-beta6 - 15:45 Bug #467: Segmentation Violation
- Logged In: YES
user_id=849456
Originator: NO
This isn't a bug. The map you are trying to play uses a feature not cu... - 15:42 Bug #469: Give command crash
- Logged In: YES
user_id=849456
Originator: NO
Fixed in svn for 1.9.0-beta6 - 15:34 Bug #470: Door Illusions
- Logged In: YES
user_id=849456
Originator: NO
Fixed in svn for 1.9.0-beta6 - 15:22 Bug #479: Co-Op Dedicated Server
- Logged In: YES
user_id=849456
Originator: NO
I'll implement both a time out and a means for clients to advance the ... - 15:17 Bug #486: moving objects in E2M2 not functioning
- Logged In: YES
user_id=849456
Originator: NO
This issue has been fixed in svn for 1.9.0-beta6 - 15:14 Bug #492: ltc_wall_texture doesn't work
- Logged In: YES
user_id=849456
Originator: NO
I've just checked and it seems to work for me. Perhaps you are using i... - 15:12 Bug #495: Unable to change weapons
- Logged In: YES
user_id=849456
Originator: NO
This issue has been fixed in svn for 1.9.0-beta6 - 08:31 Bug #495: Unable to change weapons
- Logged In: YES
user_id=1615624
Originator: YES
This has nothing to do with Eternal Doom. I tried plain Doom2, and e... - 15:10 Bug #490: "Too many objects" errors using Final Doom wads.
- Logged In: YES
user_id=849456
Originator: NO
This problem has been fixed in svn for 1.9.0-beta6 - 15:09 Bug #487: particle problem
- Logged In: YES
user_id=849456
Originator: NO
This happens when the particle textures have not been loaded for the p... - 15:03 Bug #496: DG_PushMatrix: Stack overflow.
- Logged In: YES
user_id=849456
Originator: NO
This problem has been fixed in svn for the upcoming 1.9.0-beta6 - 14:28 Bug #496 (Closed): DG_PushMatrix: Stack overflow.
- When starting Doom2 from Snowberry, I see the console appear, and text run in it. After that, the display goes light ...
- 14:32 Bug #494: Win2k, Snowberry: gdiplus.dll not found
- Logged In: YES
user_id=1615624
Originator: YES
Simply installing 2.0 framework didn't do it. It placed the dgiplus....
2007-11-29
- 13:47 Bug #494: Win2k, Snowberry: gdiplus.dll not found
- Logged In: YES
user_id=1248824
Originator: NO
Install the Microsoft DOT.NET 1.1 or 2.x framework. Both of those sup... - 13:17 Bug #494 (Closed): Win2k, Snowberry: gdiplus.dll not found
- Trying to run Snowberry in a fresh Windows 2000 Professional, with SP4 and all updates from Windows Update installed....
- 13:43 Bug #495 (Closed): Unable to change weapons
- linux, Ubuntu Feisty, a self-compiled 1.9.0beta5.2
Playing the first level of Eternal Doom, I am unable to switch ...
2007-11-22
- 08:42 Feature #1457: [MP] Option to choose items/weapons/ammo on spawn
- Sounds like a good idea to me. Won't happen until after the unified client/server restructuring for single and multip...
- 08:41 Feature #1147: Windows NT4?
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=740426
Thank you for taking my request into ... - 07:41 Bug #452: doomsday will not start on solaris
- Logged In: YES
user_id=1248824
Originator: NO
removing from self - 07:40 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
- Logged In: YES
user_id=1248824
Originator: NO
removing from self - 07:39 Bug #482: Controls and weapon switching.
- Logged In: YES
user_id=1248824
Originator: NO
removing from self
Also available in: Atom