Activity
From 2007-08-06 to 2007-08-19
2007-08-15
- 23:36 Bug #467: Segmentation Violation
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Thanks for reply.
Excuse my ignorance: I've attached a txt file con... - 23:36 Bug #467: Segmentation Violation
- Verbose doomsday out for ultimate & doom 2
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/be208... - 11:39 Bug #467: Segmentation Violation
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'EVERY time I run Plutonia or TNT, after the same basic game entry, I...
2007-08-14
- 22:48 Bug #467 (Closed): Segmentation Violation
- I'm using Doomsday v1.9.0-beta 5.1
EVERY time I run ultimate doom or doom2...after selecting new game, then selectin... - 22:48 Bug #467: Segmentation Violation
- doomsday.out errors from ultimate doom, doom2, plutonia, and tnt evilution
*Attachments:*
* http://sourceforge.net/p...
2007-08-10
- 20:56 Feature #1451 (New): [InFine] stopsound
- As the title suggests. Dday has the ability to stop a music track, that is playing, in an infine script. However ther...
2007-08-07
- 02:07 Bug #312: mouse problem
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For Doomsday 1.9.0-beta6 the input device event system and binding mec... - 01:56 Bug #393: Vsync does not stick
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vsync control is not currently available in Doomsday under MacOSX. The... - 01:51 Bug #431: Strange keys in the console
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Fixed in svn for 1.9.0-beta6 - 01:43 Bug #456: Message font graphics
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This is an issue with any resource loaded from e.g. jDoom.PK3 due to t... - 01:38 Bug #463: Netgame moving walls stop upon death
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This issue has been fixed in svn for 1.9.0-beta6.
2007-08-06
- 19:59 Bug #466: MUS Music skips on loop
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Sorry for my confusing report. The bug occurs in Doomsday 1.9.0-beta... - 19:43 Bug #466 (Closed): MUS Music skips on loop
- * When a MUS file reaches the end of the song and loops back to the beginning there is a slight pause. (as if it is r...
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