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From 2007-07-31 to 2007-08-13

2007-08-10

20:56 Feature #1451 (New): [InFine] stopsound
As the title suggests. Dday has the ability to stop a music track, that is playing, in an infine script. However ther... vermil

2007-08-07

02:07 Bug #312: mouse problem
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For Doomsday 1.9.0-beta6 the input device event system and binding mec...
danij
01:56 Bug #393: Vsync does not stick
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vsync control is not currently available in Doomsday under MacOSX. The...
danij
01:51 Bug #431: Strange keys in the console
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Fixed in svn for 1.9.0-beta6
danij
01:43 Bug #456: Message font graphics
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This is an issue with any resource loaded from e.g. jDoom.PK3 due to t...
danij
01:38 Bug #463: Netgame moving walls stop upon death
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This issue has been fixed in svn for 1.9.0-beta6.
danij

2007-08-06

19:59 Bug #466: MUS Music skips on loop
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Sorry for my confusing report. The bug occurs in Doomsday 1.9.0-beta...
morbidmorre
19:43 Bug #466 (Closed): MUS Music skips on loop
* When a MUS file reaches the end of the song and loops back to the beginning there is a slight pause. (as if it is r... morbidmorre

2007-08-03

19:02 Bug #465 (Closed): Couldn't open dmg file
I downloaded the latest version of Doomsday (Doomsday 1.9 beta-5), for MacOS X. But the dmg file simply won't open. M... tricky1975
02:58 Bug #464: Strafe button MB2
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I found a fix in the console "ctl-use-dclick 1"
mugrath
01:42 Bug #464 (Closed): Strafe button MB2
In the original DOOM's I use Mouse Button 2 to Strafe, and double clicking Strafe (Mouse Button 2) would open doors a... mugrath

2007-07-31

22:22 Bug #463 (Closed): Netgame moving walls stop upon death
During a netgame if a player dies near moving walls,platforms and such occasionally these will stop functioning somet... noontide1991
22:20 Bug #462 (Closed): Netgame crash on respawn
Sometimes upon a player respawn in a co-op or Deathmatch netgame the game will crash displaying segmentation violatio... noontide1991
 

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