Activity
From 2007-07-28 to 2007-08-10
2007-08-10
- 20:56 Feature #1451 (New): [InFine] stopsound
- As the title suggests. Dday has the ability to stop a music track, that is playing, in an infine script. However ther...
2007-08-07
- 02:07 Bug #312: mouse problem
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For Doomsday 1.9.0-beta6 the input device event system and binding mec... - 01:56 Bug #393: Vsync does not stick
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vsync control is not currently available in Doomsday under MacOSX. The... - 01:51 Bug #431: Strange keys in the console
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Fixed in svn for 1.9.0-beta6 - 01:43 Bug #456: Message font graphics
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This is an issue with any resource loaded from e.g. jDoom.PK3 due to t... - 01:38 Bug #463: Netgame moving walls stop upon death
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This issue has been fixed in svn for 1.9.0-beta6.
2007-08-06
- 19:59 Bug #466: MUS Music skips on loop
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Sorry for my confusing report. The bug occurs in Doomsday 1.9.0-beta... - 19:43 Bug #466 (Closed): MUS Music skips on loop
- * When a MUS file reaches the end of the song and loops back to the beginning there is a slight pause. (as if it is r...
2007-08-03
- 19:02 Bug #465 (Closed): Couldn't open dmg file
- I downloaded the latest version of Doomsday (Doomsday 1.9 beta-5), for MacOS X. But the dmg file simply won't open. M...
- 02:58 Bug #464: Strafe button MB2
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I found a fix in the console "ctl-use-dclick 1"
- 01:42 Bug #464 (Closed): Strafe button MB2
- In the original DOOM's I use Mouse Button 2 to Strafe, and double clicking Strafe (Mouse Button 2) would open doors a...
2007-07-31
- 22:22 Bug #463 (Closed): Netgame moving walls stop upon death
- During a netgame if a player dies near moving walls,platforms and such occasionally these will stop functioning somet...
- 22:20 Bug #462 (Closed): Netgame crash on respawn
- Sometimes upon a player respawn in a co-op or Deathmatch netgame the game will crash displaying segmentation violatio...
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