Activity
From 2007-07-17 to 2007-07-30
2007-07-30
- 18:51 Revision 19f21b59 (github): Do smooth scrolling of the busy text messages. Could be cleaned up a little.
- 16:39 Revision ed8570a0 (github): Added the "console" class, which gets activated upon opening of the console.
- Binding classes can be marked for acquisition of the entire keyboard device. The "console" class uses this to prevent...
- 15:58 Revision 4252cefc (github): Saving the bindings automatically to (game)-bindings.cfg, and reading them during startup. Now custom bindings are saved and restored properly.
- 15:06 Revision d8b5bb05 (github): Use, Attack, and Strafe controls are now working, too.
- Also tested the use of state conditions to implement strafing, works fine.
- 11:46 Revision 5bbcb61c (github): Why was danij's commit undone....?
- 11:41 Revision 5a62f4df (github): Fixed movement stuttering, which was due to unsynchronized fixed triggering of players. Renamed M_CheckTrigger to M_RunTrigger, and created a new M_CheckTrigger for const trigger_t* usage. This will allow sharing a single trigger for many users.
- Fixed compiler warnings in drOpenGL on UNIX builds.
Renamed P_AddPlayerControl to P_NewPlayerControl.
Updated Xco... - 02:39 Revision da1ffe80 (github): Updated input captured via a dedicated console to work with the new ddevent_t design.
- 02:37 Revision 27f78a8c (github): Changes to doomsday.def for M_CheckTrigger() and to temporarily reintroduce obsolete player input functions to allow build to work. Other minor fixes.
- 00:01 Revision 354ac965 (github): Exported the new Doomsday public API routines for controls. Fixed various compilation errors/warnings under win32.
2007-07-29
- 18:05 Revision 3b25fcd4 (github): Default bindings for basic player movement. Turning, walking, sidestep, and lookdir working correctly.
- Attempting to get the player movement working as it used to. Ticcmd_t will be removed, but for now we can put the new...
- 12:46 Revision 67f4156c (github): Conversion of command bindings to text.
- Clearing all bindings and binding classes.
Deleting a specific binding based on identifier.
Inverse flag must affect ... - 00:36 Revision c36d6f7d (github): Continued working on the bindings. Translation of the bindings back to textual format is halfway done (works for device bindings). The "bindevent" and "bindcontrol" commands are now available in the console, as are "listbindings" and "listbclasses".
- Command bindings cause associated device state to be marked with the highest binding class also, as they can also sha...
2007-07-28
- 23:23 Revision a842ec0f (github): Here the writebuf is not null-termined, so using strlen() leads to big problems.
- 21:35 Revision c57c4eb8 (github): Slight tweak to handling of console command recognition when executing commands. The user is automatically provided with help text if there is a command of the provided name, but the arguments don't match.
- 21:03 Revision 3fb0bfc4 (github): Updated with new source files.
- 18:46 Revision 14455e33 (github): Obsolete. Causing FTBFS
- 18:25 Revision 963cbd29 (github): Misc:
- + verbosity conflict (global "verbose") -- ArgExists() counts instances
Input Improvements:
+ sys_input: button clic... - 15:18 Revision 31ed9f50 (github): add LZSSEXPORT to all functions in lzss/win32/src/main.c to fix FTBFS witn MinGW
- 15:14 Revision 44ebf484 (github): renamed lzss find.c/find.h functions names that conflict with win32/src/sys_find_file.c (head was done in previous commit)
- 15:06 Revision 4bc5eb92 (github): missing newline
2007-07-27
- 19:03 Revision bb82ab62 (github): the win32api headers indicate using _T is not such a good idea, and removing the last lot fixed a FTBFS, so remove another one
- 18:53 Revision f7b59a76 (github): yet another untested commit. glad we have buildbots for that sort of thing
- 18:46 Revision 9297a4f3 (github): this should match the msdn docs, and work now. if not I'll revert it
- 18:31 Revision 5758e623 (github): add missing newline to shut up gcc, so I can find more important errors
- 18:27 Revision b3ab1818 (github): Shouldn't these be pointers ?
- 16:56 Revision e5809c32 (github): Add R_InitLinks timing code from danij
- 15:22 Revision b7efb555 (github): We don't support ZDBSP compressed nodes. Comment it out unless some masochist wants to play with it
- 14:29 Revision 2ff117d5 (github): Merge in glbsp 2.24 (svn 453)
- 09:46 Revision 7e321f23 (github): hands DaniJ a coffee
- 09:42 Revision 9caa27ce (github): lowercase DaniJ ;)
- 00:13 Revision 528e218a (github): Updated style and cleaned up.
- 00:06 Revision 419de1e3 (github): Updated style and cleaned up.
- 00:03 Revision d7ede85c (github): Updated style and cleaned up.
- 00:03 Revision b281f181 (github): Updated style and cleaned up.
2007-07-26
- 23:56 Revision 9cd2a512 (github): Moved old sfx code using DirectSound3D + EAX into the attic (found in driver_sndcmp.cpp).
- 14:27 Revision 4905d8a3 (github): Added Doom64TC to the Xcode project so that I can see whether it breaks when I make changes. Introduced also the fractional game ticker.
- 14:18 Revision 9836ebbe (github): Added WolfTC to the Xcode project so that I can see whether it breaks when I make changes.
- The WolfTC sources should be made to use the wolftc.h convenience header so that Xcode is not confused about headers ...
- 12:48 Revision 7a547727 (github): Change my email address to the "eternal" iki.fi one.
- 12:31 Revision 5bdb0a90 (github): Big-ass commit with Jaakko's copyright year update to all files, but also the beginnings of the new player controls code. A bit of cleanup and fixes have been done to the joystick handling in dd_input.c and sys_input.c (any number of axes supported; deadzone and scaling fixed).
- Added P_PlayerThinkLookAround(), which will, after P_GetControlState() materializes, be handling the player view angles.
2007-07-24
- 13:49 Revision 499105f1 (github): Updated with new files.
- 13:49 Revision 8b2980ff (github): Fixed return value of initTimingSystem(). SDL_Init() returns zero on success, which was interpreted as an error code.
- Now I can run the game again, yay! :)
2007-07-23
- 20:30 Revision c3f22ba3 (github): Added remaining controls for all games to G_RegisterPlayerControls().
2007-07-22
- 10:44 Revision fc753e08 (github): Fixed a couple of build errors under *nix.
- 10:38 Revision 6047bcb9 (github): Fix build issue under *nix (don't have HWND handles).
- 10:09 Revision ff22e11e (github): SDL-based window management;
- Begun re-factoring things so that the same code can be used for all platforms. This presents some issues under win32 ...
2007-07-21
2007-07-19
- 10:52 Revision c902c232 (github): Added engine/portable/src/sys_sdl_window.c which contains the framework for SDL-based window management, currently missing an implementation (coming soon).
- Bring the window manager online AFTER the console so as we can output environment/system info.
- 03:46 Revision bbdcd726 (github): Split the win32-specific window management routines out of dd_winit.c and into ./win32/src/sys_window.c
- Cleaned up the window management interface(s) so as to be platform independent (well, almost) and spent some time add...
2007-07-18
- 18:30 Revision 8c7b96e7 (github): Fixed (rev 4879) failing to build (apparently materialtype_t has “incomplete type”).
- 17:23 Revision 9b00b94e (github): Completely re-factored the subsector polygonization code to remove run-time memory requirements and to improve map loading speed.
- Fixed issue resulting in drawing zero-area triangles introduced during the change to using the same list of fvertex_t...
- 16:40 Revision f3f692d8 (github): Fixed all instances of comments formed like '\\\\ \something' to '\\ \something' introduced by yagisan's markup script.
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