Activity
From 2007-07-14 to 2007-07-27
2007-07-27
- 19:03 Revision bb82ab62 (github): the win32api headers indicate using _T is not such a good idea, and removing the last lot fixed a FTBFS, so remove another one
- 18:53 Revision f7b59a76 (github): yet another untested commit. glad we have buildbots for that sort of thing
- 18:46 Revision 9297a4f3 (github): this should match the msdn docs, and work now. if not I'll revert it
- 18:31 Revision 5758e623 (github): add missing newline to shut up gcc, so I can find more important errors
- 18:27 Revision b3ab1818 (github): Shouldn't these be pointers ?
- 16:56 Revision e5809c32 (github): Add R_InitLinks timing code from danij
- 15:22 Revision b7efb555 (github): We don't support ZDBSP compressed nodes. Comment it out unless some masochist wants to play with it
- 14:29 Revision 2ff117d5 (github): Merge in glbsp 2.24 (svn 453)
- 09:46 Revision 7e321f23 (github): hands DaniJ a coffee
- 09:42 Revision 9caa27ce (github): lowercase DaniJ ;)
- 00:13 Revision 528e218a (github): Updated style and cleaned up.
- 00:06 Revision 419de1e3 (github): Updated style and cleaned up.
- 00:03 Revision d7ede85c (github): Updated style and cleaned up.
- 00:03 Revision b281f181 (github): Updated style and cleaned up.
2007-07-26
- 23:56 Revision 9cd2a512 (github): Moved old sfx code using DirectSound3D + EAX into the attic (found in driver_sndcmp.cpp).
- 14:27 Revision 4905d8a3 (github): Added Doom64TC to the Xcode project so that I can see whether it breaks when I make changes. Introduced also the fractional game ticker.
- 14:18 Revision 9836ebbe (github): Added WolfTC to the Xcode project so that I can see whether it breaks when I make changes.
- The WolfTC sources should be made to use the wolftc.h convenience header so that Xcode is not confused about headers ...
- 12:48 Revision 7a547727 (github): Change my email address to the "eternal" iki.fi one.
- 12:31 Revision 5bdb0a90 (github): Big-ass commit with Jaakko's copyright year update to all files, but also the beginnings of the new player controls code. A bit of cleanup and fixes have been done to the joystick handling in dd_input.c and sys_input.c (any number of axes supported; deadzone and scaling fixed).
- Added P_PlayerThinkLookAround(), which will, after P_GetControlState() materializes, be handling the player view angles.
2007-07-24
- 13:49 Revision 499105f1 (github): Updated with new files.
- 13:49 Revision 8b2980ff (github): Fixed return value of initTimingSystem(). SDL_Init() returns zero on success, which was interpreted as an error code.
- Now I can run the game again, yay! :)
2007-07-23
- 20:30 Revision c3f22ba3 (github): Added remaining controls for all games to G_RegisterPlayerControls().
2007-07-22
- 10:44 Revision fc753e08 (github): Fixed a couple of build errors under *nix.
- 10:38 Revision 6047bcb9 (github): Fix build issue under *nix (don't have HWND handles).
- 10:09 Revision ff22e11e (github): SDL-based window management;
- Begun re-factoring things so that the same code can be used for all platforms. This presents some issues under win32 ...
- 08:27 Feature #1448: .box zip file to automatically extract .box addon
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From an ease-of-use point of view, this is a good idea. I think it wou... - 07:49 Feature #1450 (Closed): Fast Monsters
- DOOMsday has no "Fast Monsters" toggle, I checked option and config. I want to turn them fastest.
2007-07-21
- 19:17 Revision d8809ba0 (github): glob win32 source
- 13:57 Bug #461: keyboard controls
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This bug tracker is not a help forum, please do not use it as such. If... - 12:59 Bug #461 (Closed): keyboard controls
hi folks !!!
how can i reset the keyboard controls to its default configuration in all games ?
i could not fi...
2007-07-19
- 18:12 Bug #460: JHexen: Can walk trough golden doors
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Sorry, did 2 errors at once, doing a duplicate bug report (didn't se... - 10:52 Revision c902c232 (github): Added engine/portable/src/sys_sdl_window.c which contains the framework for SDL-based window management, currently missing an implementation (coming soon).
- Bring the window manager online AFTER the console so as we can output environment/system info.
- 03:46 Revision bbdcd726 (github): Split the win32-specific window management routines out of dd_winit.c and into ./win32/src/sys_window.c
- Cleaned up the window management interface(s) so as to be platform independent (well, almost) and spent some time add...
2007-07-18
- 20:11 Bug #458: it crashes
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We need more information please. - 20:10 Bug #460: JHexen: Can walk trough golden doors
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Thanks for the report but this is a duplicate of item #1726173 - 18:04 Bug #460 (Closed): JHexen: Can walk trough golden doors
- In Hexen there are these golden doorpairs, for example in the sorcerers campaign, first level, when you go into the c...
- 18:04 Bug #460: JHexen: Can walk trough golden doors
- A golden door, from outside and inside
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b530a84e/... - 18:30 Revision 8c7b96e7 (github): Fixed (rev 4879) failing to build (apparently materialtype_t has “incomplete type”).
- 18:09 Bug #447: Polyobjects become nonsolid, unusable
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I thought I browsed everything.. I think the problem is the same as t... - 17:23 Revision 9b00b94e (github): Completely re-factored the subsector polygonization code to remove run-time memory requirements and to improve map loading speed.
- Fixed issue resulting in drawing zero-area triangles introduced during the change to using the same list of fvertex_t...
- 16:40 Revision f3f692d8 (github): Fixed all instances of comments formed like '\\\\ \something' to '\\ \something' introduced by yagisan's markup script.
2007-07-16
- 11:25 Bug #418: Music Volum Bug with DirectSound 8
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The bug also affects Doom on my (vanilla) computer with:
Windows ...
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