Activity
From 2007-06-14 to 2007-06-27
2007-06-27
- 23:44 Revision 22fd53b8 (github): Minor change to the OUCH face fix.
- 00:54 Bug #457: JDoom moving sector issues
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Thank you for the bug report. However, this issue has already been sub...
2007-06-26
- 21:37 Bug #457: JDoom moving sector issues
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((correction: the second paragraph should say 'crushing ceiling', NO... - 21:34 Bug #457 (Closed): JDoom moving sector issues
- Ultimate Doom:
The map E2M2 contains the following issues when played using Doomsday v1.9.0-beta5 -
1. The movi...
2007-06-25
- 19:51 Revision eb39ad5d (github): Don't error if UnregisterClass() returns false, according to the MSDN docs it will fail if multiple instances of the app are running.
- 18:23 Revision 0995338b (github): delete this - it's header is gone
- 18:11 Revision 2318a4aa (github): Removed old win32 startup window as no-longer used.
- Win32:
The COM library must be initialized/uninitialized for each thread that uses it. Now that DirectInput init happ... - 17:48 Revision 49016639 (github): Fix a few DG_Init() to DG_CreateContext() renames missed in the unix build *looks at danij*. Will check the buildbots later to see if I missed any
- 16:33 Revision 4c1d6547 (github): drOpenGL: Added a DG_Init() function to be called when the plugin is first loaded and renamed the existing DG_Init() to DG_CreateContext().
- Reorganized the drOpenGL project file so that I can see/edit the Unix-specific code.
Cleaned up the win32 code for c... - 15:34 Revision 0a5942f7 (github): Bumped DGL_VERSION_NUM and removed the "-gl" command line option.
- 15:22 Revision 72e5a20f (github): Removed drD3D from vcbuild.bat
- 15:19 Revision d416bd0f (github): Moved drD3D project file and vcbuild src list file into the attic.Moved drD3D project file and vcbuild src list file into the attic. Removed the drD3D project from the Doomsday vs8 solution.
- 15:17 Revision 37170476 (github): Moved drD3D project file and vcbuild src list file into the attic. Removed the drD3D project from the Doomsday vs8 solution.
- 15:09 Revision ee72c121 (github): Moved drD3D into the attic.
- 13:04 Bug #406: Snowberry initialization error - game doesn't boot
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i got same problem but i don't get err mesage it just disapears when ...
2007-06-21
2007-06-20
- 21:04 Revision aa60a26f (github): Corrected problem with endmsg (variables shouldn't be declared in headers). Also fixed some naming issues with enums in p_saveg.c.
- 17:50 Revision 5637b7e3 (github): Fixed build errors thrown up under Feisty and when building with MinGW under Win32. Thanks for the heads up yagisan.
- 15:45 Revision ffb59965 (github): Fixed issues with runtime textures (flats and patches) not being cleared after a texreset.
- Implemented runtime interfaces to control the bpp mode and whether the window runs full screen (cvars, ccmds and cont...
2007-06-19
- 12:49 Revision 98326063 (github): Improved the way Doomsday interacts with the Windows environment; manipulate the process priority level and ignore captured input if the window loses focus (task switching (ALT+Tab) now works much better under XP). The window can now be closed with the ALT+F4 hotkey also.
- Centralized (normal) engine shutdown so that DD_GameLoop() does now end when var appShutdown == true and the various ...
- 09:54 Bug #206: WIN32 - Alt+Tab Triggering
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Fixed in svn for 1.9.0-beta6. - 06:33 Revision 97a7ced3 (github): Fixed issue with the menu not being drawn behind the Doomsday Control Panel when not in-game.
2007-06-17
- 22:17 Revision a84340c1 (github): Prepared a control state debugging drawer function, with the cvar "ctl-info".
- 22:16 Revision ec9dee9c (github): Updated Xcode project file.
- 19:34 Revision c833cc6d (github): Sources of the win32 version of the LZSS library, which haven't been committed to the repository prior to this.
- 19:12 Revision 2b770086 (github): Reverted my changes to the vcproj files as for some reason there is no win32 source for the lzss.lib/dll in the tree. Skyjake, what is going on here?
- 18:51 Revision e305c1bc (github): Reverted the trunk back to rev #4789. Unfortunately, a cross-platform version of the find* files algorithms would be needed to do what yagisan was hoping to achieve and I personally don't have time to do that.
- Cross merged my changes with the _MSC_VER stuff and the changes to the vcproj files (which now need updating again).
- 17:19 Revision 62e9642b (github): Updated vcproj files to find external/lzss/src/lzss.c and not link against a pre-built lib. This is a temporary solution as we should instead use the lzss routines offered in zlib (same algo).
- Replaced all #ifdef MSVC with #ifdef _MSC_VER as the former was failing in VC++2k5.
Still some linking errors regard... - 16:35 Revision aa93b07b (github): MSVC detection and header substitution - take 2
- 16:21 Revision 0c826ba3 (github): MSVC detection and header substitution
2007-06-16
- 16:12 Revision e223cc04 (github): Update The cmake based build scripts - remember it *will* FTBFS until you update the vcbuild/msvc project/xcode project files
- 16:01 Revision e044de13 (github): Import lzss from deng-ng revision 120. This version builds on Linux/OSX/Win32 (Tested with MinGW on Win32), make sure to add these file to the sources list for the main doomsday binary *NOT* as a library. *I still consider this a priority to be re-implemented with zlib* zlib's deflate compression is the same algorithim
- 15:52 Revision a3cee85e (github): Hold on to your knickers lads - you'll need to update your build scripts. lzss being *deleted* in it's current for - that includes win32 binaries - source will FTBFS
- 14:42 Revision e4c1894d (github): These are const strings.
2007-06-15
- 18:45 Bug #456 (Closed): Message font graphics
- The message font graphics and full screen hud number graphics cannot be replaced by alternate graphics from within a ...
- 18:16 Bug #452: doomsday will not start on solaris
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joystick issue fixed in svn. skyjakes patch applied, and future solar... - 16:47 Bug #455: Particles and partially transparrent textures
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What surface(s) are you using these translucent textures on? - 15:35 Bug #455 (Closed): Particles and partially transparrent textures
- Not really a "bug"... Particle effects aren't drawn behind partially transparrent hi-res textures.
I imagine this ...
2007-06-14
- 10:54 Revision d356ce04 (github): The the value of the cvars controlling the current color+intensity of the grabbed bias source were being written to the game cfg.
- 10:50 Revision 244c482e (github): Striped out all unused code to do with the binding and player control mechanisms. What is there is now being used.
- Some minor organizational changes in con_bind.c to make implementing default control axe bindings easier and to make ...
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