Activity
From 2007-06-11 to 2007-06-24
2007-06-21
2007-06-20
- 21:04 Revision aa60a26f (github): Corrected problem with endmsg (variables shouldn't be declared in headers). Also fixed some naming issues with enums in p_saveg.c.
- 17:50 Revision 5637b7e3 (github): Fixed build errors thrown up under Feisty and when building with MinGW under Win32. Thanks for the heads up yagisan.
- 15:45 Revision ffb59965 (github): Fixed issues with runtime textures (flats and patches) not being cleared after a texreset.
- Implemented runtime interfaces to control the bpp mode and whether the window runs full screen (cvars, ccmds and cont...
2007-06-19
- 12:49 Revision 98326063 (github): Improved the way Doomsday interacts with the Windows environment; manipulate the process priority level and ignore captured input if the window loses focus (task switching (ALT+Tab) now works much better under XP). The window can now be closed with the ALT+F4 hotkey also.
- Centralized (normal) engine shutdown so that DD_GameLoop() does now end when var appShutdown == true and the various ...
- 09:54 Bug #206: WIN32 - Alt+Tab Triggering
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Fixed in svn for 1.9.0-beta6. - 06:33 Revision 97a7ced3 (github): Fixed issue with the menu not being drawn behind the Doomsday Control Panel when not in-game.
2007-06-17
- 22:17 Revision a84340c1 (github): Prepared a control state debugging drawer function, with the cvar "ctl-info".
- 22:16 Revision ec9dee9c (github): Updated Xcode project file.
- 19:34 Revision c833cc6d (github): Sources of the win32 version of the LZSS library, which haven't been committed to the repository prior to this.
- 19:12 Revision 2b770086 (github): Reverted my changes to the vcproj files as for some reason there is no win32 source for the lzss.lib/dll in the tree. Skyjake, what is going on here?
- 18:51 Revision e305c1bc (github): Reverted the trunk back to rev #4789. Unfortunately, a cross-platform version of the find* files algorithms would be needed to do what yagisan was hoping to achieve and I personally don't have time to do that.
- Cross merged my changes with the _MSC_VER stuff and the changes to the vcproj files (which now need updating again).
- 17:19 Revision 62e9642b (github): Updated vcproj files to find external/lzss/src/lzss.c and not link against a pre-built lib. This is a temporary solution as we should instead use the lzss routines offered in zlib (same algo).
- Replaced all #ifdef MSVC with #ifdef _MSC_VER as the former was failing in VC++2k5.
Still some linking errors regard... - 16:35 Revision aa93b07b (github): MSVC detection and header substitution - take 2
- 16:21 Revision 0c826ba3 (github): MSVC detection and header substitution
2007-06-16
- 16:12 Revision e223cc04 (github): Update The cmake based build scripts - remember it *will* FTBFS until you update the vcbuild/msvc project/xcode project files
- 16:01 Revision e044de13 (github): Import lzss from deng-ng revision 120. This version builds on Linux/OSX/Win32 (Tested with MinGW on Win32), make sure to add these file to the sources list for the main doomsday binary *NOT* as a library. *I still consider this a priority to be re-implemented with zlib* zlib's deflate compression is the same algorithim
- 15:52 Revision a3cee85e (github): Hold on to your knickers lads - you'll need to update your build scripts. lzss being *deleted* in it's current for - that includes win32 binaries - source will FTBFS
- 14:42 Revision e4c1894d (github): These are const strings.
2007-06-15
- 18:45 Bug #456 (Closed): Message font graphics
- The message font graphics and full screen hud number graphics cannot be replaced by alternate graphics from within a ...
- 18:16 Bug #452: doomsday will not start on solaris
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joystick issue fixed in svn. skyjakes patch applied, and future solar... - 16:47 Bug #455: Particles and partially transparrent textures
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What surface(s) are you using these translucent textures on? - 15:35 Bug #455 (Closed): Particles and partially transparrent textures
- Not really a "bug"... Particle effects aren't drawn behind partially transparrent hi-res textures.
I imagine this ...
2007-06-14
- 10:54 Revision d356ce04 (github): The the value of the cvars controlling the current color+intensity of the grabbed bias source were being written to the game cfg.
- 10:50 Revision 244c482e (github): Striped out all unused code to do with the binding and player control mechanisms. What is there is now being used.
- Some minor organizational changes in con_bind.c to make implementing default control axe bindings easier and to make ...
2007-06-12
- 11:15 Revision cb9f8e03 (github): Relicese my code to GPLv2 or later
- 10:46 Revision ebe3e8f8 (github): awesome - FTBFS on *NIX and Win32 :/
- 10:25 Revision 27c78df1 (github): er needs a //
- 10:21 Revision 72d583b6 (github): MinGW warning cleanup
- 09:58 Revision 2f599248 (github): lets see what that win32 build failure message is for lzss.c - considering it came from allegro and they can build it :/
2007-06-11
- 17:13 Bug #454 (Closed): Resource Pack Models Will Not Work
- Downloaded the resource pack from the Addons page from www.doomsdayHQ.com.
I make sure to put it in the snowberry/... - 01:22 Revision 42b3253b (github): Remove unused target in vcbuild.bat
- 00:32 Revision 2605d165 (github): Created a vcproj and for and added dsA3D to doomsday.sln. Compiles OK in both debug and release builds but untested.
- Updated vcbuild to compile dsA3D.dll
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