Activity
From 2007-04-24 to 2007-05-07
2007-05-07
- 21:53 Bug #445 (Closed): WAD Loading/using problem
- I got this WAD file and it works perfectly fine with doom95 and every thing loads right, but when ever I load/use it ...
2007-05-06
- 05:17 Revision 4636e79b (github): Revised seg vertex order used during render, now uses a [bl, tl, br, tr] order and I've changed the render primitive to DGL_TRIANGLE_STRIP. Changes were made in preparation for planned changes to optimize wall seg rendering.
- Added a "process without render" mode for fakeradio. Set cvar "rend-fakeradio" =2
TODO: All the texture coord transf... - 00:15 Revision 3638e9e4 (github): Fixed: camera players would block the movement of polyobjects.
2007-05-05
- 17:16 Feature #1445 (Closed): Player Max Ammo Values in Heretic
- Enable player values such as max health, max armour, max mana, item pickup amounts specifiable via Values.ded file li...
- 01:01 Revision 9ae033c2 (github): Fixed missing mana icons in the jHexen fullscreen HUD.
- Fixed missing automap background texture in jHexen.
2007-05-04
- 22:12 Revision 2a0d3791 (github): Continued work on the texture management code.
- Revised how textures loaded from raw lumps are managed. These plus the recent changes to the way patches and flats ar...
- 13:10 Revision 633e4852 (github): Fix description, and actually make sure it works correctly
- 11:22 Revision 28d781fa (github): Add definefinder
2007-05-03
- 09:14 Revision fa3d8ee8 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ... - 09:14 Revision 7b7d0815 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ... - 09:13 Revision 81d87a83 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ... - 09:11 Revision b0b3ac24 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
2007-05-01
- 01:12 Revision cae25faa (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
- Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu...
- 01:11 Revision a024b661 (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
- Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu...
2007-04-30
- 17:12 Bug #385: Hexen Common CTD - Segmentation Violation
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This should now be fixed in svn for 1.9.0-beta6. - 17:12 Feature #1443: Fog options should be available in UI
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Fog is not a global option. It is there to be changed on a per-map bas... - 17:10 Bug #402: [HEXEN] Saves from 1.8.6 doesn't work
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This is now mostly fixed in svn for 1.9.0-beta6. However, there remain... - 17:07 Bug #411: Game crashes when startig new game in TNT Evilution
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Fixed in svn for 1.9.0-beta6. - 17:02 Feature #1442: PC Speaker Sounds/Emulation
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This is an intriguing idea, nostalgia-wise... I'm not sure if it rises... - 17:01 Bug #442: Final Doom, TNT hangs in level 8
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This has been fixed in svn for 1.9.0-beta6. The cause is due to the ma...
2007-04-29
- 19:11 Revision dd0494fe (github): Fixed compilation problems with release builds in VC++ 2k5. All plugins now compile without error when "Release" is the build target.
- 14:26 Revision ce7d9976 (github): Updated Doomsday.rc and drd3d.rc to work with VC++ 2k5.
- 14:23 Revision 05a6f81e (github): Updated dsopenal to compile with VC++ 2k5
2007-04-28
- 16:14 Bug #443: md2, CPU Affinity & FPS (multithread-bug)
- _(originally posted by anonymous SF.net user)_
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I don't know the DD so...
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