Activity
From 2007-02-03 to 2007-02-16
2007-02-16
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05:56 Bug #417: Sprites Glitch
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user_id=1720788
Originator: YES
File Added: lift_sprite.zip -
05:56 Bug #417: Sprites Glitch
- Suspended Sprites
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e6b42dc9/0810/attachment/lift_... -
05:53 Bug #417 (Closed): Sprites Glitch
Look for MISC 84, MISC 85 and MISC 86 ( DoomED numbers 79, 80 and 81 respectively ) in Objects.ded
Make a ma...
2007-02-12
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15:49 Bug #416: Switch fails, can't continue game
- Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4a3046c4/c600/attachment/bug_hexen.jpg
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15:49 Bug #416 (Closed): Switch fails, can't continue game
- At the beginning of Guardian of Ice zone (2nd entrance) you press a switch to rise a pair of stairs. However, ceiling...
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05:34 Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
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user_id=1179098
Originator: NO
I'm just adding this comment so that devs may read up on additional i... -
02:14 Bug #415 (Closed): 1.9.5.1 has a very odd behaviour in loading Pwad levels
- Hello, I don't know if this is a bug but it is something I noticed painfully.
I have a PWad level pack that makes ...
2007-02-11
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17:43 Bug #414 (Closed): Snowberry can't start at FC 6 i386_x64
- Hello!
I compiled doomsday engine, but can't start snowberry.
Dependecies ok, comiling ok, settings done but i go... -
17:25 Bug #413 (Closed): Info file inside PK3 files
- Hello all, I got told from Dani J, that this is a bug.
So to make things short. I wanted to use a info file
inside... -
17:04 Bug #412 (Closed): Using diffrent weapon ammo bug
- Hello, I discovered a bug by developing a mod for Jdoom
In version 1.9.4 I had no problems by switching the exsistin... -
14:38 Feature #1436: Anisotropic Filtering controls
- An in-game control for adjusting the level of anisotropic filtering has been added for 1.9.0-beta6
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06:16 Feature #1436 (Closed): Anisotropic Filtering controls
- Options to select the level of anisotropy would be nice.
*Labels:* Graphics -
06:20 Feature #1438 (Closed): GUI needs some transparency effects
- Transparency effects in the GUI might give the user interface more depth and dimension. Of course that's only if it i...
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06:18 Feature #1437 (Closed): OpenAL support
- Seeing as how DirectSound is gone in Windows Vista, in order to maintain EAX in Doomsday, OpenAL seems like the light...
2007-02-10
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01:16 Bug #411: Game crashes when startig new game in TNT Evilution
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user_id=849456
Originator: NO
This isn't a crash. TNT uses sidedef packing which isn't currently sup... -
00:42 Bug #411 (Closed): Game crashes when startig new game in TNT Evilution
- And it happens in "clean" installation too. =/ With OpenGL driver it doesn't start at all. Ultimate Doom and Doom 2 w...
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00:42 Bug #411: Game crashes when startig new game in TNT Evilution
- Doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8cdc8206/0bed/attachment/Doomsday.o...
2007-02-09
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13:29 Bug #410: Various bugs with linux jHeretic
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user_id=849456
Originator: NO
All of these bugs have already been fixed in Doomsday 1.9.0-beta5. -
04:04 Bug #410: Various bugs with linux jHeretic
- output for crash when loading game without starting a new game first
*Attachments:*
* http://sourceforge.net/p/deng/... -
04:04 Bug #410 (Closed): Various bugs with linux jHeretic
- A few bugs with jHeretic 1.9.0-beta4
(I got the latest source today for double checking, but no mention of these bug...
2007-02-08
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17:23 Bug #409: MP3s do not clear cache
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user_id=1179098
Originator: YES
Ok, here is the link to the topic with a more detailed description: ... -
13:54 Bug #409 (Closed): MP3s do not clear cache
- For a more detailed description, read this post on the NewDoom forums: Forums would not respond when I posted this bu...
2007-02-07
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21:09 Bug #408 (Closed): segmentation violation / "ran out of things"
- In Heretic E4M7, when I tried to enter the area with the yellow key, the game crashed with a message saying "ran out ...
2007-02-04
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20:24 Bug #407: Crushing ceilings stall and won't restart
- Logged In: YES
user_id=1705964
Originator: YES
Addendum: After playing through some more on the E2 levels of Ultim...
2007-02-03
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22:05 Bug #407 (Closed): Crushing ceilings stall and won't restart
- The crushing ceilings in E2M2 will stall if you start them, then cross a linedef that stops them. They will not rest...
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