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From 2006-12-12 to 2006-12-25

2006-12-24

18:14 Revision 1a473a91 (github): Use floating point for map node coords and bbox.
danij
17:42 Revision 4dc52cab (github): Finished converting world plane heights and plane speed deltas to floating point.
danij
16:14 Revision 84cd98cd (github): Options should be consistant
yagisan
15:28 Revision 7b092939 (github): Add missing headers
yagisan
14:03 Revision 7e79be08 (github): Finished converting world vertex coords and line deltas to floating point.
danij

2006-12-23

22:11 Revision a03cbe43 (github): Some data of surfaces was not initialized properly. This caused a crash eventually when warping from map to map.
Always remember to initialize all data! skyjake
22:09 Revision a7cf6197 (github): Do some bounds checking, with fatal errors.
skyjake
22:08 Revision 3e897ed1 (github): Verbose2 debug messages due to the amount of lines printed.
skyjake
14:58 Revision 230ef977 (github): Fixed jHeretic autoaiming.
skyjake
14:44 Revision a9e92120 (github): Compiler warnings.
skyjake
14:42 Revision c652e34c (github): What is the appropriate default value for the version number?
skyjake
14:40 Revision 6d317cf3 (github): Compiler warning.
skyjake
13:03 Bug #312: mouse problem
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=1675416
Originator: NO
I have noticed this b...
skyjake

2006-12-22

23:05 Revision 61eb35df (github): Fixed client connecting to a server with a very long greeting message. Previously the client would get confused as the first TCP message received from the server would not contain the end marker "END\n", and the client would just stop reading the response.
Network message reception was fixed (broken by revision 4170).
Network debugging messages.
skyjake
23:04 Revision 5e8706df (github): Quick fix for damage in multiplayer for Beta 5. This is not the right way, though (this is the old way, actually). Clients should request damage by sending special damage requests, but currently they don't know how to do that.
Work continues in Beta 6 in relation to the Unified Networking model. skyjake
17:15 Revision 015e3fe1 (github): Doxygen comment updates.
skyjake
17:14 Revision 2fb95436 (github): Doxygen comment updates.
skyjake
17:13 Revision 4b5ca9c2 (github): Snowberry Xcode project file.
skyjake
17:13 Revision 684e7c99 (github): Updated Doxyfile.
skyjake
17:12 Revision f467bbcc (github): Working on multiplayer issues.
skyjake
17:11 Revision e4454eed (github): More accurate copyright and license information.
skyjake
17:10 Revision 09f8b918 (github): More accurate copyright and license information.
skyjake
17:09 Revision f52c5116 (github): More accurate copyright and license information.
skyjake
17:08 Revision a2e10256 (github): More accurate copyright and license information.
skyjake
17:08 Revision 6100cc95 (github): Commented out the netexplayer stuff for now.
skyjake
17:07 Revision af69f56d (github): Naming convention.
skyjake
17:06 Revision c07ce24e (github): More accurate copyright and license information.
skyjake
17:05 Revision faf3817e (github): "info" was not declared anywhere.
skyjake
17:03 Revision 65ceea4e (github): Leave the netexplayer stuff commented out for now.
Minor cleanup. skyjake
17:02 Revision f9db7ce9 (github): Appease gcc 4.0 by providing forward declarations of the map data structures. If this would be omitted, the compiler would not accept parametrers of type "struct seg_s*" in the function declarations.
skyjake
16:55 Revision 414814df (github): Updated Xcode project file.
skyjake

2006-12-18

01:32 Bug #388: Missile speeds (steep vertical angles)
Logged In: YES
user_id=1665811
Originator: YES
i should also mention that the problem with the Dark Bishops missile...
davecousineau
00:25 Bug #388: Missile speeds (steep vertical angles)
Logged In: YES
user_id=1665811
Originator: YES
(by "very high or very low angle" i mean aiming straight up or down,...
davecousineau
00:22 Bug #388 (New): Missile speeds (steep vertical angles)
Couple problems with missile calculations in jHexen.
1 - Frost Shards. When aiming at a very high or very low angl...
davecousineau

2006-12-14

15:15 Bug #387 (Closed): 3D Sound problem
when 3D sound is enabled, 3D positioned sound effects have their pitch warped from the players movements forward and ... davecousineau
 

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