Activity
From 2006-11-06 to 2006-11-19
2006-11-12
- 21:54 Bug #383: Mac OS X (PPC or Intel) 10.4.8 mouse look doesn't work
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The crashing bug has been fixed in SVN (see the last two
messages of this thread:
... - 19:19 Bug #384 (Closed): 'Disable Autoaim' indicator is reversed
- When I start jHexen for the first time, configure my
controls and video settings, and then begin to play the
game, ...
2006-11-11
- 22:27 Bug #383 (Closed): Mac OS X (PPC or Intel) 10.4.8 mouse look doesn't work
- When starting up Doom 2 with jDoom there seems to be a problem with
mouse look. When I go to options and chose mous...
2006-11-10
- 21:35 Bug #373: jDoom64: Broken behaviour in E1M12
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I also get this in E1M1 in the secret area with the
supercharge (around 467,460,192... - 21:33 Bug #359: Recent LICENSE move broke cmake
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Closing since this was fixed quite some time ago.
2006-11-09
- 03:23 Bug #275: Model skins not rendered in D3D
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Yes, it is.
2006-11-08
- 04:28 Feature #1433 (Rejected): Hexen style Hub system in Doom and Heretic
- I would like to see a hexen style hub system in Doom
and heretic to facilitate showcase megawads in both of
these g...
2006-11-06
- 17:28 Bug #343: Cyberdemon infights
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> OK, the real source of this bug is line 984 of
> jdoom/src/p_inter.c:
>
> ((!tar... - 17:24 Bug #343: Cyberdemon infights
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> While trying to track this down I saw this in
> jdoom/src/p_enemy.c (line 226):
>... - 03:53 Bug #343: Cyberdemon infights
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OK, the real source of this bug is line 984 of
jdoom/src/p_inter.c:
> ((!target-... - 03:04 Bug #343: Cyberdemon infights
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While trying to track this down I saw this in
jdoom/src/p_enemy.c (line 226):
> ... - 13:12 Revision 84dfa9b1 (github): Got a real name for zackkeene
- 04:06 Revision 3234d374 (github): Rewrote numerous hard to read loops and simplified them in the process (for us humans and compilers). Restructured to remove goto statements from loops to enable compilers to more aggressively optimize.
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