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From 2006-11-06 to 2006-11-19

2006-11-12

21:54 Bug #383: Mac OS X (PPC or Intel) 10.4.8 mouse look doesn't work
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The crashing bug has been fixed in SVN (see the last two
messages of this thread:
...
zachkeene
19:19 Bug #384 (Closed): 'Disable Autoaim' indicator is reversed
When I start jHexen for the first time, configure my
controls and video settings, and then begin to play the
game, ...
zaorish

2006-11-11

22:27 Bug #383 (Closed): Mac OS X (PPC or Intel) 10.4.8 mouse look doesn't work
When starting up Doom 2 with jDoom there seems to be a problem with
mouse look. When I go to options and chose mous...
cjkirchberg

2006-11-10

21:35 Bug #373: jDoom64: Broken behaviour in E1M12
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I also get this in E1M1 in the secret area with the
supercharge (around 467,460,192...
zachkeene
21:33 Bug #359: Recent LICENSE move broke cmake
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Closing since this was fixed quite some time ago.
zachkeene

2006-11-09

03:23 Bug #275: Model skins not rendered in D3D
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user_id=1414081
Yes, it is.
xbolt

2006-11-08

04:28 Feature #1433 (Rejected): Hexen style Hub system in Doom and Heretic
I would like to see a hexen style hub system in Doom
and heretic to facilitate showcase megawads in both of
these g...
yagisan

2006-11-06

17:28 Bug #343: Cyberdemon infights
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user_id=849456
> OK, the real source of this bug is line 984 of
> jdoom/src/p_inter.c:
>
> ((!tar...
danij
17:24 Bug #343: Cyberdemon infights
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user_id=849456
> While trying to track this down I saw this in
> jdoom/src/p_enemy.c (line 226):
>...
danij
03:53 Bug #343: Cyberdemon infights
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user_id=1103163
OK, the real source of this bug is line 984 of
jdoom/src/p_inter.c:
> ((!target-...
zachkeene
03:04 Bug #343: Cyberdemon infights
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user_id=1103163
While trying to track this down I saw this in
jdoom/src/p_enemy.c (line 226):
> ...
zachkeene
13:12 Revision 84dfa9b1 (github): Got a real name for zackkeene
yagisan
04:06 Revision 3234d374 (github): Rewrote numerous hard to read loops and simplified them in the process (for us humans and compilers). Restructured to remove goto statements from loops to enable compilers to more aggressively optimize.
danij
 

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