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From 2006-11-01 to 2006-11-14

2006-11-12

21:54 Bug #383: Mac OS X (PPC or Intel) 10.4.8 mouse look doesn't work
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The crashing bug has been fixed in SVN (see the last two
messages of this thread:
...
zachkeene
19:19 Bug #384 (Closed): 'Disable Autoaim' indicator is reversed
When I start jHexen for the first time, configure my
controls and video settings, and then begin to play the
game, ...
zaorish

2006-11-11

22:27 Bug #383 (Closed): Mac OS X (PPC or Intel) 10.4.8 mouse look doesn't work
When starting up Doom 2 with jDoom there seems to be a problem with
mouse look. When I go to options and chose mous...
cjkirchberg

2006-11-10

21:35 Bug #373: jDoom64: Broken behaviour in E1M12
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I also get this in E1M1 in the secret area with the
supercharge (around 467,460,192...
zachkeene
21:33 Bug #359: Recent LICENSE move broke cmake
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Closing since this was fixed quite some time ago.
zachkeene

2006-11-09

03:23 Bug #275: Model skins not rendered in D3D
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Yes, it is.
xbolt

2006-11-08

04:28 Feature #1433 (Rejected): Hexen style Hub system in Doom and Heretic
I would like to see a hexen style hub system in Doom
and heretic to facilitate showcase megawads in both of
these g...
yagisan

2006-11-06

17:28 Bug #343: Cyberdemon infights
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> OK, the real source of this bug is line 984 of
> jdoom/src/p_inter.c:
>
> ((!tar...
danij
17:24 Bug #343: Cyberdemon infights
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> While trying to track this down I saw this in
> jdoom/src/p_enemy.c (line 226):
>...
danij
03:53 Bug #343: Cyberdemon infights
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OK, the real source of this bug is line 984 of
jdoom/src/p_inter.c:
> ((!target-...
zachkeene
03:04 Bug #343: Cyberdemon infights
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While trying to track this down I saw this in
jdoom/src/p_enemy.c (line 226):
> ...
zachkeene
13:12 Revision 84dfa9b1 (github): Got a real name for zackkeene
yagisan
04:06 Revision 3234d374 (github): Rewrote numerous hard to read loops and simplified them in the process (for us humans and compilers). Restructured to remove goto statements from loops to enable compilers to more aggressively optimize.
danij

2006-11-05

21:14 Bug #382: Wrings of Wrath don't end on hub change.
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We appreciate ALL bug reports, we only ask that you take a
minute to search the trac...
danij
17:55 Bug #382: Wrings of Wrath don't end on hub change.
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Don't report bugs, gotha.
manauser
17:05 Bug #382: Wrings of Wrath don't end on hub change.
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This bug has already been reported and fixed in SVN for
1.9.0-beta5.
Please check...
danij
19:31 Revision d771ce67 (github): Potential fix for FTBFS issues with new SDL-based threads and mismatched calling convention on thread function ptrs. Build tested on win32 only.
Further cleanup and reworking of various loops to remove unnecessary continues, breaks etc. danij

2006-11-04

17:09 Bug #382 (Closed): Wrings of Wrath don't end on hub change.
The Wings of Wrath artifact is taken from you when you
move to the enxt hub (as it should be), if you've
actually...
manauser
15:01 Revision c96b3531 (github): 64bit fixes
yagisan
14:47 Revision 2304906c (github): 64bit fixes
yagisan
14:40 Revision bcb5e150 (github): remove extra assert
yagisan
14:34 Revision 76d24217 (github): 64bit fixes
yagisan
14:15 Revision 37871686 (github): 64bit fixes
yagisan
13:58 Revision 72fd6e28 (github): Fix Headers
yagisan
13:52 Revision 92adec03 (github): Several 64bit fixes to the model and things code
yagisan
00:00 Bug #381 (Closed): Cant play any doom games with Snowberry...
I downloaded the Doomsday Engine... had everything
ready to start... The game loaded up and everything
seemed fin...
michaeljetfire

2006-11-03

15:14 Revision cf4975fa (github): Re-implement all threading code using SDL threads only. Previous setup was Win32 api centric, and the cause of many 64bit issues. New code is 64bit clean, and tested on *NIX. TODO - create a robust error checking system for the threads, something that both implementations lacked.
yagisan
07:44 Feature #1432 (Closed): OPL emu ala ZDoom
I've always had a problem with Doom ports using the OS' MIDI synth for
music, as the original game used the OPL FM ...
o190

2006-11-01

23:17 Revision 5fdbdace (github): Made dynlight indices unsigned for faster iteration and to increase fixed limits.
Re-instated numerous internal profilers activated when #ifdef DD_PROFILE.
Various other minor tweaks to improve reada...
danij
 

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