Activity
From 2006-10-28 to 2006-11-10
2006-11-10
- 21:35 Bug #373: jDoom64: Broken behaviour in E1M12
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I also get this in E1M1 in the secret area with the
supercharge (around 467,460,192... - 21:33 Bug #359: Recent LICENSE move broke cmake
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Closing since this was fixed quite some time ago.
2006-11-09
- 03:23 Bug #275: Model skins not rendered in D3D
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Yes, it is.
2006-11-08
- 04:28 Feature #1433 (Rejected): Hexen style Hub system in Doom and Heretic
- I would like to see a hexen style hub system in Doom
and heretic to facilitate showcase megawads in both of
these g...
2006-11-06
- 17:28 Bug #343: Cyberdemon infights
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> OK, the real source of this bug is line 984 of
> jdoom/src/p_inter.c:
>
> ((!tar... - 17:24 Bug #343: Cyberdemon infights
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> While trying to track this down I saw this in
> jdoom/src/p_enemy.c (line 226):
>... - 03:53 Bug #343: Cyberdemon infights
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OK, the real source of this bug is line 984 of
jdoom/src/p_inter.c:
> ((!target-... - 03:04 Bug #343: Cyberdemon infights
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While trying to track this down I saw this in
jdoom/src/p_enemy.c (line 226):
> ... - 13:12 Revision 84dfa9b1 (github): Got a real name for zackkeene
- 04:06 Revision 3234d374 (github): Rewrote numerous hard to read loops and simplified them in the process (for us humans and compilers). Restructured to remove goto statements from loops to enable compilers to more aggressively optimize.
2006-11-05
- 21:14 Bug #382: Wrings of Wrath don't end on hub change.
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We appreciate ALL bug reports, we only ask that you take a
minute to search the trac... - 17:55 Bug #382: Wrings of Wrath don't end on hub change.
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Don't report bugs, gotha. - 17:05 Bug #382: Wrings of Wrath don't end on hub change.
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This bug has already been reported and fixed in SVN for
1.9.0-beta5.
Please check... - 19:31 Revision d771ce67 (github): Potential fix for FTBFS issues with new SDL-based threads and mismatched calling convention on thread function ptrs. Build tested on win32 only.
- Further cleanup and reworking of various loops to remove unnecessary continues, breaks etc.
2006-11-04
- 17:09 Bug #382 (Closed): Wrings of Wrath don't end on hub change.
- The Wings of Wrath artifact is taken from you when you
move to the enxt hub (as it should be), if you've
actually... - 15:01 Revision c96b3531 (github): 64bit fixes
- 14:47 Revision 2304906c (github): 64bit fixes
- 14:40 Revision bcb5e150 (github): remove extra assert
- 14:34 Revision 76d24217 (github): 64bit fixes
- 14:15 Revision 37871686 (github): 64bit fixes
- 13:58 Revision 72fd6e28 (github): Fix Headers
- 13:52 Revision 92adec03 (github): Several 64bit fixes to the model and things code
- 00:00 Bug #381 (Closed): Cant play any doom games with Snowberry...
- I downloaded the Doomsday Engine... had everything
ready to start... The game loaded up and everything
seemed fin...
2006-11-03
- 15:14 Revision cf4975fa (github): Re-implement all threading code using SDL threads only. Previous setup was Win32 api centric, and the cause of many 64bit issues. New code is 64bit clean, and tested on *NIX. TODO - create a robust error checking system for the threads, something that both implementations lacked.
- 07:44 Feature #1432 (Closed): OPL emu ala ZDoom
- I've always had a problem with Doom ports using the OS' MIDI synth for
music, as the original game used the OPL FM ...
2006-11-01
- 23:17 Revision 5fdbdace (github): Made dynlight indices unsigned for faster iteration and to increase fixed limits.
- Re-instated numerous internal profilers activated when #ifdef DD_PROFILE.
Various other minor tweaks to improve reada...
2006-10-31
- 20:46 Revision c5077257 (github): Packaging updates. Correctly adjust libs
- 19:03 Revision 20dac881 (github): Edgy updates
- 18:49 Revision 2e05a66f (github): Clean up what look like inconsistencies in the rangechecking defines to me. In some areas it looked unconditional - it should now be conditinally toggled on or off as needed
- 18:36 Revision 2aa08159 (github): New options - debug, profile, and rangechecking related. Mark some options as advanced. Make defaults match help text
- 18:22 Revision cbc3c2f9 (github): Sync with Edgy
2006-10-30
- 23:09 Feature #1429: Support for Freedoom
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I'd rather it stay open until I can play FreeDoom in Doomsday the way... - 14:44 Feature #1431 (Closed): [GAME REQUEST] -Blood-
- Can you add Blood game(original or exp) to games list
on a future?
It would be nice...
*Labels:* Non-Doom Games
2006-10-29
- 13:51 Revision 7489b10f (github): Added build options for compiling with _DEBUG and DD_PROFILE.
- 04:40 Revision 87a55657 (github): Reinstate the backside clipping range when the viewplayer is in the void.
- 03:24 Revision db83c34e (github): Sprinkled some timers throughout the level load routines. It certainly looks like pre-caching is now the slowest performing stage in the level load process.
- 02:52 Revision c0bb7090 (github): Cleanup.
2006-10-28
- 23:37 Revision 7c55de26 (github): Removed last of the MAX_POLY_SIDES related fixed limits. Cleanup.
- 22:10 Revision bcbf11f8 (github): Cleanup.
- 20:20 Revision 4a484954 (github): edgy updates
- 16:28 Revision 1edc1804 (github): fix script output
- 01:29 Revision d67d36ef (github): Fixed allocation of the array of plane vars used during lumobj for subsector, plane iteration. Use a global buffer and resize when necessary (rather than each time the array is needed). Also increased the number of lumobjs allocated on initial allocation to 32 from 8 (given that we now have decor lights 8 is far too small a number).
- 00:12 Revision b8d7fcc3 (github): Fixed a couple of problems introduced by recent changes.
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