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From 2006-10-25 to 2006-11-07

2006-11-06

17:28 Bug #343: Cyberdemon infights
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> OK, the real source of this bug is line 984 of
> jdoom/src/p_inter.c:
>
> ((!tar...
danij
17:24 Bug #343: Cyberdemon infights
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user_id=849456
> While trying to track this down I saw this in
> jdoom/src/p_enemy.c (line 226):
>...
danij
03:53 Bug #343: Cyberdemon infights
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user_id=1103163
OK, the real source of this bug is line 984 of
jdoom/src/p_inter.c:
> ((!target-...
zachkeene
03:04 Bug #343: Cyberdemon infights
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user_id=1103163
While trying to track this down I saw this in
jdoom/src/p_enemy.c (line 226):
> ...
zachkeene
13:12 Revision 84dfa9b1 (github): Got a real name for zackkeene
yagisan
04:06 Revision 3234d374 (github): Rewrote numerous hard to read loops and simplified them in the process (for us humans and compilers). Restructured to remove goto statements from loops to enable compilers to more aggressively optimize.
danij

2006-11-05

21:14 Bug #382: Wrings of Wrath don't end on hub change.
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We appreciate ALL bug reports, we only ask that you take a
minute to search the trac...
danij
17:55 Bug #382: Wrings of Wrath don't end on hub change.
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user_id=77437
Don't report bugs, gotha.
manauser
17:05 Bug #382: Wrings of Wrath don't end on hub change.
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user_id=849456
This bug has already been reported and fixed in SVN for
1.9.0-beta5.
Please check...
danij
19:31 Revision d771ce67 (github): Potential fix for FTBFS issues with new SDL-based threads and mismatched calling convention on thread function ptrs. Build tested on win32 only.
Further cleanup and reworking of various loops to remove unnecessary continues, breaks etc. danij

2006-11-04

17:09 Bug #382 (Closed): Wrings of Wrath don't end on hub change.
The Wings of Wrath artifact is taken from you when you
move to the enxt hub (as it should be), if you've
actually...
manauser
15:01 Revision c96b3531 (github): 64bit fixes
yagisan
14:47 Revision 2304906c (github): 64bit fixes
yagisan
14:40 Revision bcb5e150 (github): remove extra assert
yagisan
14:34 Revision 76d24217 (github): 64bit fixes
yagisan
14:15 Revision 37871686 (github): 64bit fixes
yagisan
13:58 Revision 72fd6e28 (github): Fix Headers
yagisan
13:52 Revision 92adec03 (github): Several 64bit fixes to the model and things code
yagisan
00:00 Bug #381 (Closed): Cant play any doom games with Snowberry...
I downloaded the Doomsday Engine... had everything
ready to start... The game loaded up and everything
seemed fin...
michaeljetfire

2006-11-03

15:14 Revision cf4975fa (github): Re-implement all threading code using SDL threads only. Previous setup was Win32 api centric, and the cause of many 64bit issues. New code is 64bit clean, and tested on *NIX. TODO - create a robust error checking system for the threads, something that both implementations lacked.
yagisan
07:44 Feature #1432 (Closed): OPL emu ala ZDoom
I've always had a problem with Doom ports using the OS' MIDI synth for
music, as the original game used the OPL FM ...
o190

2006-11-01

23:17 Revision 5fdbdace (github): Made dynlight indices unsigned for faster iteration and to increase fixed limits.
Re-instated numerous internal profilers activated when #ifdef DD_PROFILE.
Various other minor tweaks to improve reada...
danij

2006-10-31

20:46 Revision c5077257 (github): Packaging updates. Correctly adjust libs
yagisan
19:03 Revision 20dac881 (github): Edgy updates
yagisan
18:49 Revision 2e05a66f (github): Clean up what look like inconsistencies in the rangechecking defines to me. In some areas it looked unconditional - it should now be conditinally toggled on or off as needed
yagisan
18:36 Revision 2aa08159 (github): New options - debug, profile, and rangechecking related. Mark some options as advanced. Make defaults match help text
yagisan
18:22 Revision cbc3c2f9 (github): Sync with Edgy
yagisan

2006-10-30

23:09 Feature #1429: Support for Freedoom
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Originator: NO
I'd rather it stay open until I can play FreeDoom in Doomsday the way...
yagisan
14:44 Feature #1431 (Closed): [GAME REQUEST] -Blood-
Can you add Blood game(original or exp) to games list
on a future?
It would be nice...
*Labels:* Non-Doom Games
hellfrank

2006-10-29

13:51 Revision 7489b10f (github): Added build options for compiling with _DEBUG and DD_PROFILE.
danij
04:40 Revision 87a55657 (github): Reinstate the backside clipping range when the viewplayer is in the void.
danij
03:24 Revision db83c34e (github): Sprinkled some timers throughout the level load routines. It certainly looks like pre-caching is now the slowest performing stage in the level load process.
danij
02:52 Revision c0bb7090 (github): Cleanup.
danij

2006-10-28

23:37 Revision 7c55de26 (github): Removed last of the MAX_POLY_SIDES related fixed limits. Cleanup.
danij
22:10 Revision bcbf11f8 (github): Cleanup.
danij
20:20 Revision 4a484954 (github): edgy updates
yagisan
16:28 Revision 1edc1804 (github): fix script output
yagisan
01:29 Revision d67d36ef (github): Fixed allocation of the array of plane vars used during lumobj for subsector, plane iteration. Use a global buffer and resize when necessary (rather than each time the array is needed). Also increased the number of lumobjs allocated on initial allocation to 32 from 8 (given that we now have decor lights 8 is far too small a number).
danij
00:12 Revision b8d7fcc3 (github): Fixed a couple of problems introduced by recent changes.
danij

2006-10-27

20:30 Revision 5a359ba2 (github): Fix for MSVC not having stdint.h
yagisan
19:16 Revision 6feebf43 (github): Fix 64bit issues in mutex code. Build and run tested on amd64
yagisan
13:36 Revision 98f97303 (github): find more 64bit errors. TTBOMK all 64bit errors in the engine have now been found. common & plugins need investigation. Build tested on amd64 and i386, but not play tested
yagisan
08:22 Revision 461111ce (github): specfically identify 64bit errors - sorry no fixes as yet
yagisan
05:48 Revision 1548410d (github): Split Rend_RenderWallSeg into two separate routines, one for single-sided segs and another for two-sided segs. All skyfixes for a given subsector are now rendered in the same place; Rend_SSectSkyFixes.
danij
00:20 Revision f9197d0c (github): Fixed odd behaviour after introducing 64bit assertions (changed logic structure).
danij
00:10 Revision 7444f090 (github): Fixed FTBFS issue.
danij
00:00 Revision e209bb1c (github): Further cleanup. Tweak to fakeradio shadowpoly width calculation.
danij

2006-10-26

20:52 Revision 60c204af (github): Flag up some more 64bit errors
yagisan
19:37 Revision a94cf431 (github): Flag up some more 64bit errors
yagisan
06:05 Revision 28a3b6c0 (github): Revised vertexowner (sectors + lines) allocation and processing. New code should be a lot faster but is a little more complex.
Implemented on a tip off from the Risen3D sources. Note however, this new code is not at all based on that in Risen3D... danij
04:49 Revision 314d3247 (github): The linesInSector and ssecsInSector tables are only used during P_GroupLines, they do not need to exist for the life of the current level. Now freed when exiting that routine. Changed the allocation mechanism to M_Malloc, no need to use the zone. Made a few more zone allocations PU_LEVELSTATIC where appropriate.
danij

2006-10-25

20:32 Revision 03dce6c2 (github): subsector_t->numverts should be short not char.
danij
20:17 Revision bf0f13da (github): Changed line_t->sidenum to side ptrs for convenience.
danij
 

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