Revised vertexowner (sectors + lines) allocation and processing. New code should be a lot faster but is a little more complex. Implemented on a tip off from the Risen3D sources. Note however, this new code is not at all based on that in Risen3D as that had hard-coded limits I wanted to avoid.
Revised vertexowner (sectors + lines) allocation and processing. New code should be a lot faster but is a little more complex.
Implemented on a tip off from the Risen3D sources. Note however, this new code is not at all based on that in Risen3D as that had hard-coded limits I wanted to avoid.