Activity
From 2006-09-17 to 2006-09-30
2006-09-30
- 23:28 Revision 7b10e4e1 (github): Removed unreferenced local and relocated a comment.
- 23:16 Revision 86ca3ba8 (github): Added cvar "rend-sprite-alpha". 1=Enable variable translucency on sprites.
- 22:41 Revision bf7eb661 (github): Added cvar "rend-mobj-light-auto". 1=Enable automatically calculated lights for mobjs.
- This does not affect mobjs which have explicit light definitions.
- 05:40 Revision a3ffea78 (github): Remove all traces of FMOD. The libary is not GPL compatible and based on the poll results here http://forums.newdoom.com/showthread.php?t=31200 indicate that it is unused. sdl_mixer supports .mp3, .ogg, .mid, .mod and plain sdl supports .wav. cd audio support is unknown, but no one claimed to use it.
- 00:52 Revision f7dc405b (github): Renamed ccmd "listmobjs" to "listmobjtypes" as this more accurately reflects its purpose.
- 00:51 Revision eb714c2e (github): Moved registration of ccmds and cvars not related to the console out of con_main.c and into the respective *_Register routine.
- Renamed ccmd "actions" to "listactions" for consistency.
2006-09-27
2006-09-25
2006-09-24
- 22:32 Revision 1839725b (github): Updated skyfix to consider self-referencing sector hacks. When a selfrefhackroot line is encountered the sky fix will spread both clockwise and anti-clockwise into neighbouring sectors around both vertexes of the root line. However, the spread will stop if when walking around a vertex a single sided line is encountered, AFTER it's sector is fixed.
- 12:35 Revision 4f8e87f5 (github): Include <math.h> for tan().
- 04:18 Revision 25db65c7 (github): Finalized implementation for detection of anchored, self-referencing sector hacks. The completed algorithm should detect 99% of this variety of DOOM rendering hack.
- 00:18 Revision e12562fd (github): Fixed BUG #1564133 DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26.
- TODO: Fix Mother Demon fire attack.
2006-09-23
- 19:07 Revision 86158c67 (github): Fixed issue with not being able to aim with both mouselook and autoaim enabled.
- 18:12 Revision ea27236e (github): Edgy updates
- 17:51 Revision cc380fb1 (github): Removed legacy defines for the generator stage limit.
- 17:41 Revision 507e3f0c (github): Fix physics discrepancies between the server and the client.
- 17:40 Revision 947fd690 (github): Fix clientside jumping.
- 17:38 Revision 80e04d35 (github): Larger default value for client-pos-interval.
- 17:37 Revision 1daf4f7d (github): Updated.
- 17:24 Revision 3aaa31f6 (github): Fixed BUG #1564012 DOOM64TC: Outcast levels crash. This was caused by invalid texture/flat indices being passed to R_GraphicResourceFlags. Make sure indices are in range before attempting to use them.
- 17:06 Revision 7f8e7d13 (github): Fixed issue with particle generator stages. Although the fixed limit on stages has since been removed the type used for indexing these was a char. Changed to int.
- 16:57 Revision 8543f25a (github): Fixed Doom64TC Imp missile/melee attack mix up.
- 16:34 Revision 34dcedc2 (github): Fixed BUG #1564023 DOOM64TC: Interpic doesn't load.
- 16:06 Revision 8cde049f (github): Removed DOOMs archvile completely from Doom64TC. Updated DEDs and fixed skill names in the menu.
- 12:18 Revision e6e90631 (github): Import my ia32-libs-universe helper package for running deng on Ubuntu amd64
- 12:16 Revision efc15ddd (github): Corrected comment.
- 01:18 Revision e68d74c1 (github): Introduced tagged sector lists, these allow us to iterate ONLY those sectors with a specified tag for improved speed in all instances where this task is done.
- Note: tagged list iterations cannot be nested as the iterators would modify the SAME list rovers. In the unlikely eve...
2006-09-22
- 20:47 Revision b4bab143 (github): Ensure license text is accurate and updated
- 20:03 Revision 85d64735 (github): Renamed p_linelist to p_iterlist to reflect recent changes in their application.
- 19:58 Revision 655fb6fa (github): Generalized linelist into an iterlist. This means they can now be used for iterating lists of any object.
- 19:36 Revision f4598130 (github): Fixed BUG, cameras should not be affected by sector wind.
- 18:15 Revision fbadbd63 (github): Commonized methods for tagged line and sector iteration.
- Introduced tagged line lists, these allow us to iterate ONLY those lines with a specified tag for improved speed in a...
- 18:11 Revision 392b3e3b (github): Commonized methods for tagged line and sector iteration.
- Introduced tagged line lists, these allow us to iterate ONLY those lines with a specified tag for improved speed in a...
2006-09-20
- 19:51 Revision 37866965 (github): Reworked all forms of P_FindSectorFromTag in all games to be used in the same manner. This is a precursory step to implementing common sector, line tag indexes to both improve performance and obsolete more Raven licensed code.
- 16:20 Revision d0cf6ca9 (github): Updated P_FindSectorFromLineTag to use ptrs for iteration rather than indices (jHexen).
- 02:41 Revision b8d2b67c (github): Checks for changing cvars marked CVF_READ_ONLY should not be sidestepped if the cvar is also flagged as CVF_PROTECTED and using force.
- 02:02 Revision b1cb11e9 (github): Finalized high level implementation for improved security on execution of console commands sent over the net. We now know where the command came from before executing (i.e. local or remote) and also the invocation method used (e.g. remote client console input, DED file etc). However, due to the fact that the remote invocation method MUST be sent over the net - any truly dangerous ccmds should be marked as
- CMDF_CLIENT.
In order to implement this a new PKT_COMMAND2 type has been added which obsoletes the old type. Due to t...
2006-09-19
- 20:48 Revision e3b76168 (github): Replaced with tables from the Doom GPL release
- 19:54 Revision ce75db16 (github): Ensure license text is correct and accurate
- 19:32 Revision 33cdaee9 (github): move template file
- 19:30 Revision 128a77dd (github): Script cleanups
- 19:13 Revision 04e38e13 (github): Fixed client rebirth bug. Now the client will correctly send a Use action request, and not try to be reborn itself. Additionally, the server will not try to fixangles on the dead player, as the client will control the angles after death on clientside.
- 18:54 Revision 350f1e5d (github): Script cleanups
- 18:39 Revision 235472e6 (github): Ensure license text is correct and accurate
- 17:53 Revision f1cecb43 (github): Revert files that were incorrectly processed by my utf-8 conversion script. Sorry about that :(
- 17:23 Revision 719ee942 (github): Convert to UTF-8 encoding.
- 17:21 Revision 2e9ee934 (github): Consistant line endings
- 17:19 Revision de76dab0 (github): Ensure license text is correct and accurate
- 02:23 Revision d7c2ccad (github): Added cvar "player-autoswitch-ammo" autoswitch weapon when after collecting ammo for a weapon which had previously ran out of ammo; 0= never 1= if better 2= always.
- 00:48 Revision 6d071ddf (github): Fixed BUG, chat widget responder is only supposed to react to key down events.
- 00:45 Revision ddc051d4 (github): Updated WolfTC with the $unifiedangles changes.
- 00:41 Revision 10c678a1 (github): Updated Doom64TC with the $unifiedangles changes.
- 00:35 Revision 054ec271 (github): Added missing MF_PICKUP flag which prevent players from picking up objects again after changing back from cameras.
- 00:33 Revision 230f5c78 (github): Updated P_FindSectorFromLineTag to use ptrs for iteration rather than indices.
2006-09-18
- 22:37 Revision ac94e453 (github): Ensure license text is correct and accurate
- 20:02 Revision 06d3a316 (github): Ensure license text is correct and accurate
- 19:34 Revision 78933d2b (github): Yes - I made a typo o_O
- 19:21 Revision b309f1d7 (github): Ensure license text is correct and accurate
- 18:14 Revision 6e2e0f8a (github): Convert to UTF-8 encoding.
- 18:09 Revision d47cf469 (github): Changed file encoding to UTF-8.
- 17:37 Revision 16b61ce5 (github): Convert to UTF-8 encoding. (Yay - no more unprintable characters)
- 17:17 Revision 89f8cfcf (github): Consistant line endings
- 15:32 Revision bf7efea4 (github): Ensure license text is correct and accurate
- 14:55 Revision a758bea7 (github): Ensure license text is correct and accurate
- 13:15 Revision 96f16f34 (github): Ensure license text is correct and accurate
2006-09-17
- 23:21 Revision 3df2a4dc (github): Update comment to match default value.
- 23:15 Revision 5ed09103 (github): Fix the bug where the player is able to fit into too small openings. The hack to reduce the size of mobjs on clientside was probably an attempt to fix some other bug... But this is the way it has to be.
- 23:13 Revision 106e4974 (github): "where" is an allowed cheat.
- 22:59 Revision ace7e9f3 (github): Initial fix for psprite init when player connects.
- 22:42 Revision 60014386 (github): Updated with renamed files.
- 21:18 Revision 5f98871d (github): Ensure license text is correct and accurate
- 20:25 Revision f6eaa1c1 (github): Increased mouse mickey accuracy by 1000, to allow for smoother filtering.
- Moved mobj reactiontime to the shared base elements.
Removed player clAngle and clLookDir. Now everyone uses the mob... - 20:22 Revision 956d11d9 (github): Increased mouse mickey accuracy by 1000, to allow for smoother filtering.
- 20:22 Revision 2a69901b (github): Increased mouse mickey accuracy by 1000, to allow for smoother filtering.
- Moved mobj reactiontime to the shared base elements.
Removed player clAngle and clLookDir.
Revised fixangles/pos/mo... - 20:20 Revision de50dae6 (github): Revised mouse filtering. Now uses ticLength to calculate an appropriate result for each fractional frame. Fixes mouse strafing stutters.
- 19:37 Revision 80715ef9 (github): Removed MAXLINEANIMS fixed limit in all supported games.
- 18:55 Revision 425d7d42 (github): Updated license boilerplate.
- 18:53 Revision 667fd54b (github): Renamed p_spechit to p_linelist to reflect recent changes in their application.
- 18:51 Revision e3e70bcd (github): Converted the new spechit list implementation into a line list object. A linelist can now be used to replace the other playsim, line_t* array fixed size limits such as MAXBUTTONs, MAXLINEANIMS etc, etc.
- 18:24 Revision c2187af9 (github): Ensure license text is correct and accurate
- 18:04 Revision fb5dd066 (github): Ensure license text is correct and accurate
- 17:32 Revision 2203b478 (github): Ensure license text is correct and accurate
- 17:16 Revision f99344a7 (github): Ensure license text is correct and accurate
- 16:58 Revision 03fd4dae (github): Ensure license text is correct and accurate
- 16:27 Revision d39f6e97 (github): Ensure license text is correct and accurate
- 16:18 Revision f79d4ec4 (github): Ensure license text is correct and accurate
- 15:56 Revision b67d85a0 (github): Cleanup. Delete old commented out code.
- 15:47 Revision 8687c179 (github): fix line endings
- 14:43 Revision 8cd1bd33 (github): Ensure license text is correct and accurate
- 13:54 Revision 33dc146c (github): Ensure license text is correct and accurate
- 11:53 Revision 253c3b6d (github): Ensure license text is correct and accurate
- 11:39 Revision 5428f930 (github): Ensure license text is correct and accurate
- 11:13 Revision 8114ae9d (github): Add my auditing script
- 00:50 Revision 5d347931 (github): p_tick.c was renamed to p_ticker.c - updated win32 build script.
Also available in: Atom