Project

General

Profile

Activity

From 2006-09-17 to 2006-09-30

2006-09-30

23:28 Revision 7b10e4e1 (github): Removed unreferenced local and relocated a comment.
danij
23:16 Revision 86ca3ba8 (github): Added cvar "rend-sprite-alpha". 1=Enable variable translucency on sprites.
danij
22:41 Revision bf7eb661 (github): Added cvar "rend-mobj-light-auto". 1=Enable automatically calculated lights for mobjs.
This does not affect mobjs which have explicit light definitions. danij
05:40 Revision a3ffea78 (github): Remove all traces of FMOD. The libary is not GPL compatible and based on the poll results here http://forums.newdoom.com/showthread.php?t=31200 indicate that it is unused. sdl_mixer supports .mp3, .ogg, .mid, .mod and plain sdl supports .wav. cd audio support is unknown, but no one claimed to use it.
yagisan
00:52 Revision f7dc405b (github): Renamed ccmd "listmobjs" to "listmobjtypes" as this more accurately reflects its purpose.
danij
00:51 Revision eb714c2e (github): Moved registration of ccmds and cvars not related to the console out of con_main.c and into the respective *_Register routine.
Renamed ccmd "actions" to "listactions" for consistency. danij

2006-09-27

22:28 Revision 9d753e50 (github): Update deng to a svn snapshort to ease transition to 1.9.0.beta5. Removed shellscript doghouse. rework bug reporting scripts. Untested. It built, but very likely needs testing and refining - I'm not sure it even used the CFLAGS I specified.
yagisan

2006-09-25

04:19 Revision 5016dbd7 (github): Various fixes for minor rendering glitches introduced inadvertently by improving DOOM rendering hack emulation.
danij

2006-09-24

22:32 Revision 1839725b (github): Updated skyfix to consider self-referencing sector hacks. When a selfrefhackroot line is encountered the sky fix will spread both clockwise and anti-clockwise into neighbouring sectors around both vertexes of the root line. However, the spread will stop if when walking around a vertex a single sided line is encountered, AFTER it's sector is fixed.
danij
12:35 Revision 4f8e87f5 (github): Include <math.h> for tan().
skyjake
04:18 Revision 25db65c7 (github): Finalized implementation for detection of anchored, self-referencing sector hacks. The completed algorithm should detect 99% of this variety of DOOM rendering hack.
danij
00:18 Revision e12562fd (github): Fixed BUG #1564133 DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26.
TODO: Fix Mother Demon fire attack. danij

2006-09-23

19:07 Revision 86158c67 (github): Fixed issue with not being able to aim with both mouselook and autoaim enabled.
danij
18:12 Revision ea27236e (github): Edgy updates
yagisan
17:51 Revision cc380fb1 (github): Removed legacy defines for the generator stage limit.
danij
17:41 Revision 507e3f0c (github): Fix physics discrepancies between the server and the client.
skyjake
17:40 Revision 947fd690 (github): Fix clientside jumping.
skyjake
17:38 Revision 80e04d35 (github): Larger default value for client-pos-interval.
skyjake
17:37 Revision 1daf4f7d (github): Updated.
skyjake
17:24 Revision 3aaa31f6 (github): Fixed BUG #1564012 DOOM64TC: Outcast levels crash. This was caused by invalid texture/flat indices being passed to R_GraphicResourceFlags. Make sure indices are in range before attempting to use them.
danij
17:06 Revision 7f8e7d13 (github): Fixed issue with particle generator stages. Although the fixed limit on stages has since been removed the type used for indexing these was a char. Changed to int.
danij
16:57 Revision 8543f25a (github): Fixed Doom64TC Imp missile/melee attack mix up.
danij
16:34 Revision 34dcedc2 (github): Fixed BUG #1564023 DOOM64TC: Interpic doesn't load.
danij
16:06 Revision 8cde049f (github): Removed DOOMs archvile completely from Doom64TC. Updated DEDs and fixed skill names in the menu.
danij
12:18 Revision e6e90631 (github): Import my ia32-libs-universe helper package for running deng on Ubuntu amd64
yagisan
12:16 Revision efc15ddd (github): Corrected comment.
skyjake
01:18 Revision e68d74c1 (github): Introduced tagged sector lists, these allow us to iterate ONLY those sectors with a specified tag for improved speed in all instances where this task is done.
Note: tagged list iterations cannot be nested as the iterators would modify the SAME list rovers. In the unlikely eve... danij

2006-09-22

20:47 Revision b4bab143 (github): Ensure license text is accurate and updated
yagisan
20:03 Revision 85d64735 (github): Renamed p_linelist to p_iterlist to reflect recent changes in their application.
danij
19:58 Revision 655fb6fa (github): Generalized linelist into an iterlist. This means they can now be used for iterating lists of any object.
danij
19:36 Revision f4598130 (github): Fixed BUG, cameras should not be affected by sector wind.
danij
18:15 Revision fbadbd63 (github): Commonized methods for tagged line and sector iteration.
Introduced tagged line lists, these allow us to iterate ONLY those lines with a specified tag for improved speed in a... danij
18:11 Revision 392b3e3b (github): Commonized methods for tagged line and sector iteration.
Introduced tagged line lists, these allow us to iterate ONLY those lines with a specified tag for improved speed in a... danij

2006-09-20

19:51 Revision 37866965 (github): Reworked all forms of P_FindSectorFromTag in all games to be used in the same manner. This is a precursory step to implementing common sector, line tag indexes to both improve performance and obsolete more Raven licensed code.
danij
16:20 Revision d0cf6ca9 (github): Updated P_FindSectorFromLineTag to use ptrs for iteration rather than indices (jHexen).
danij
02:41 Revision b8d2b67c (github): Checks for changing cvars marked CVF_READ_ONLY should not be sidestepped if the cvar is also flagged as CVF_PROTECTED and using force.
danij
02:02 Revision b1cb11e9 (github): Finalized high level implementation for improved security on execution of console commands sent over the net. We now know where the command came from before executing (i.e. local or remote) and also the invocation method used (e.g. remote client console input, DED file etc). However, due to the fact that the remote invocation method MUST be sent over the net - any truly dangerous ccmds should be marked as
CMDF_CLIENT.
In order to implement this a new PKT_COMMAND2 type has been added which obsoletes the old type. Due to t...
danij

2006-09-19

20:48 Revision e3b76168 (github): Replaced with tables from the Doom GPL release
yagisan
19:54 Revision ce75db16 (github): Ensure license text is correct and accurate
yagisan
19:32 Revision 33cdaee9 (github): move template file
yagisan
19:30 Revision 128a77dd (github): Script cleanups
yagisan
19:13 Revision 04e38e13 (github): Fixed client rebirth bug. Now the client will correctly send a Use action request, and not try to be reborn itself. Additionally, the server will not try to fixangles on the dead player, as the client will control the angles after death on clientside.
skyjake
18:54 Revision 350f1e5d (github): Script cleanups
yagisan
18:39 Revision 235472e6 (github): Ensure license text is correct and accurate
yagisan
17:53 Revision f1cecb43 (github): Revert files that were incorrectly processed by my utf-8 conversion script. Sorry about that :(
yagisan
17:23 Revision 719ee942 (github): Convert to UTF-8 encoding.
yagisan
17:21 Revision 2e9ee934 (github): Consistant line endings
yagisan
17:19 Revision de76dab0 (github): Ensure license text is correct and accurate
yagisan
02:23 Revision d7c2ccad (github): Added cvar "player-autoswitch-ammo" autoswitch weapon when after collecting ammo for a weapon which had previously ran out of ammo; 0= never 1= if better 2= always.
danij
00:48 Revision 6d071ddf (github): Fixed BUG, chat widget responder is only supposed to react to key down events.
danij
00:45 Revision ddc051d4 (github): Updated WolfTC with the $unifiedangles changes.
danij
00:41 Revision 10c678a1 (github): Updated Doom64TC with the $unifiedangles changes.
danij
00:35 Revision 054ec271 (github): Added missing MF_PICKUP flag which prevent players from picking up objects again after changing back from cameras.
danij
00:33 Revision 230f5c78 (github): Updated P_FindSectorFromLineTag to use ptrs for iteration rather than indices.
danij

2006-09-18

22:37 Revision ac94e453 (github): Ensure license text is correct and accurate
yagisan
20:02 Revision 06d3a316 (github): Ensure license text is correct and accurate
yagisan
19:34 Revision 78933d2b (github): Yes - I made a typo o_O
yagisan
19:21 Revision b309f1d7 (github): Ensure license text is correct and accurate
yagisan
18:14 Revision 6e2e0f8a (github): Convert to UTF-8 encoding.
yagisan
18:09 Revision d47cf469 (github): Changed file encoding to UTF-8.
skyjake
17:37 Revision 16b61ce5 (github): Convert to UTF-8 encoding. (Yay - no more unprintable characters)
yagisan
17:17 Revision 89f8cfcf (github): Consistant line endings
yagisan
15:32 Revision bf7efea4 (github): Ensure license text is correct and accurate
yagisan
14:55 Revision a758bea7 (github): Ensure license text is correct and accurate
yagisan
13:15 Revision 96f16f34 (github): Ensure license text is correct and accurate
yagisan

2006-09-17

23:21 Revision 3df2a4dc (github): Update comment to match default value.
skyjake
23:15 Revision 5ed09103 (github): Fix the bug where the player is able to fit into too small openings. The hack to reduce the size of mobjs on clientside was probably an attempt to fix some other bug... But this is the way it has to be.
skyjake
23:13 Revision 106e4974 (github): "where" is an allowed cheat.
skyjake
22:59 Revision ace7e9f3 (github): Initial fix for psprite init when player connects.
skyjake
22:42 Revision 60014386 (github): Updated with renamed files.
skyjake
21:18 Revision 5f98871d (github): Ensure license text is correct and accurate
yagisan
20:25 Revision f6eaa1c1 (github): Increased mouse mickey accuracy by 1000, to allow for smoother filtering.
Moved mobj reactiontime to the shared base elements.
Removed player clAngle and clLookDir. Now everyone uses the mob...
skyjake
20:22 Revision 956d11d9 (github): Increased mouse mickey accuracy by 1000, to allow for smoother filtering.
skyjake
20:22 Revision 2a69901b (github): Increased mouse mickey accuracy by 1000, to allow for smoother filtering.
Moved mobj reactiontime to the shared base elements.
Removed player clAngle and clLookDir.
Revised fixangles/pos/mo...
skyjake
20:20 Revision de50dae6 (github): Revised mouse filtering. Now uses ticLength to calculate an appropriate result for each fractional frame. Fixes mouse strafing stutters.
skyjake
19:37 Revision 80715ef9 (github): Removed MAXLINEANIMS fixed limit in all supported games.
danij
18:55 Revision 425d7d42 (github): Updated license boilerplate.
danij
18:53 Revision 667fd54b (github): Renamed p_spechit to p_linelist to reflect recent changes in their application.
danij
18:51 Revision e3e70bcd (github): Converted the new spechit list implementation into a line list object. A linelist can now be used to replace the other playsim, line_t* array fixed size limits such as MAXBUTTONs, MAXLINEANIMS etc, etc.
danij
18:24 Revision c2187af9 (github): Ensure license text is correct and accurate
yagisan
18:04 Revision fb5dd066 (github): Ensure license text is correct and accurate
yagisan
17:32 Revision 2203b478 (github): Ensure license text is correct and accurate
yagisan
17:16 Revision f99344a7 (github): Ensure license text is correct and accurate
yagisan
16:58 Revision 03fd4dae (github): Ensure license text is correct and accurate
yagisan
16:27 Revision d39f6e97 (github): Ensure license text is correct and accurate
yagisan
16:18 Revision f79d4ec4 (github): Ensure license text is correct and accurate
yagisan
15:56 Revision b67d85a0 (github): Cleanup. Delete old commented out code.
skyjake
15:47 Revision 8687c179 (github): fix line endings
yagisan
14:43 Revision 8cd1bd33 (github): Ensure license text is correct and accurate
yagisan
13:54 Revision 33dc146c (github): Ensure license text is correct and accurate
yagisan
11:53 Revision 253c3b6d (github): Ensure license text is correct and accurate
yagisan
11:39 Revision 5428f930 (github): Ensure license text is correct and accurate
yagisan
11:13 Revision 8114ae9d (github): Add my auditing script
yagisan
00:50 Revision 5d347931 (github): p_tick.c was renamed to p_ticker.c - updated win32 build script.
danij
 

Also available in: Atom