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From 2006-09-09 to 2006-09-22

2006-09-19

17:24 Bug #343: Cyberdemon infights
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My fault, didn't know where comments appeared.
pimpuigi
17:23 Bug #343: Cyberdemon infights
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In Barrels of Fun the arachnatrons wouldn't fight with the
Mastermind either.
pimpuigi
15:30 Bug #337: Problem with dedicated host
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Closed for now. Reopen if the problem persists in future releases.
skyjake

2006-09-18

23:24 Bug #360: weapon autoswitch when ammo-pickup
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Added cvar "player-autoswitch-ammo" autoswitch weapon when
after collecting ammo for...
danij
16:53 Feature #1423 (Closed): Obituary msg, set difficulty, and Hud face/menu filtering
When you die in a single player game, it doesn't tell
you that you were Bruised by a Baron, burned by an imp,
or an...
pimpuigi

2006-09-16

03:06 Feature #1422 (Closed): Double sided linedef will not tile more than 128 pixels high
A double sided linedef will not tile more than 128
pixels in height on a middle texture.
http://img155.imageshac...
rhino_66

2006-09-15

04:40 Feature #1421 (Closed): Heretic: Save state of inventory in saved games
When you save a game, it saves everything, except which
inventory item you have selected. For example, you
select ...
rekrul

2006-09-14

07:34 Bug #358: Hexen segfault in recent SVN
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Yep, that fixed it. Thanks.
zachkeene
07:13 Bug #358: Hexen segfault in recent SVN
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Ah I see what the problem is.
I've commited changes to SVN. Let me know if this fi...
danij
03:53 Bug #358: Hexen segfault in recent SVN
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Well, part of the problem is this: at several points in
sv_save.c, there's a check ...
zachkeene
02:56 Bug #358: Hexen segfault in recent SVN
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I'm personally not loading any save; that's the automatic
save Hexen makes when I l...
zachkeene
02:02 Bug #358: Hexen segfault in recent SVN
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I noticed from your backtrace that you had just loaded a
save game. Can you try this...
danij

2006-09-13

23:35 Bug #358: Hexen segfault in recent SVN
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It's still happening for me in 3914, and I don't think it's
me this time.
zachkeene
22:47 Feature #1420 (Closed): Method to control Run+Use behaviour in Heretic/Hexen
Currently the only way to do so is via the
-(no)artiskip commandline options. See:
http://forums.newdoom.com/show...
zachkeene
 

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