Project

General

Profile

Activity

From 2006-09-02 to 2006-09-15

2006-09-15

22:58 Revision 26e6ceea (github): Combined P_SpawnMissile() and P_SpawnPlayerMissile(), updated the new combined routine to automatically use auto-aim (if enabled) if the source mobj is a player. This means that enemy missile code pointers can now be used on player states correctly if wished in a mod.
danij
18:22 Revision c0f2ff8a (github): Ensure license text is correct and accurate
yagisan
01:23 Revision 0663b92a (github): Fixed line attack trace origin z height when player is a camera. Also fixed an inconsistency between P_AimLineAttack() and P_LineAttack() with regard to player trace origin z height. The former did not consider player cfg.plrViewHeight.
danij

2006-09-14

19:19 Revision 50cad287 (github): Remove obsolete docs
yagisan
17:38 Revision 68784321 (github): Fixed some bugs with morphed players in jHeretic which must have crept in during the recent client-side player improvements.
danij
13:08 Revision d4a1847d (github): Fixed crash when trying to exit through the secret exit to Cat and Mouse on level E1M01. Due to gameepisode being indexed from 1 instead of zero...
danij
12:33 Revision 88cf4d0b (github): Fixed victory checks in Doom64TC.
danij
12:22 Revision 56d2a0fc (github): Fixed bug which did not restore player flags when changing from a camera back into a regular player.
danij
12:20 Revision e3f557f3 (github): Fixed finales in Doom64TC.
danij
11:30 Revision 6ff06087 (github): Menu cursor patches were named and ordered back to front.
danij
11:14 Revision 34301fdb (github): Adjusted menu cursor animation speed in Doom64TC as it was far too slow.
danij
10:12 Revision 3499008b (github): Fixed BUG #1553129: Seg fault on load with hub teleport saves. I had assumed that Hexen would save full header info in these too (and thus a version byte), seems I was wrong.
danij
07:33 Revision a723bfaf (github): Minor tweak to ensure the default range is exactly the middle.
danij
07:31 Revision 8ab5708a (github): Player light ranges and related values were not being initialized after map load. Wait until the first frame after load to make sure we don't init until all possible changes (save game, console commands etc etc) have been made.
danij
05:53 Revision 14266237 (github): Rearranged the Doom64TC HUD to more closely resemble the original N64 version. Fixed various menu bugs.
danij
02:25 Revision 921d8e20 (github): Fixed a couple of bugs which crept in during the update. Probably the cause of the seg fault ashridah reported when trying to access the secret level from E1M01.
danij
02:23 Revision e9f4c995 (github): DMU was not checking if an object was dummy before attempting to determine its type in DMU_GetType().
danij
00:33 Revision 459de0a0 (github): Fixed all problems with skies (including animated ones) in Doom64TC.
danij
00:31 Revision 6699e31c (github): Fixed a problem in save games with Doom64TC.
danij
00:24 Revision ce91dd7e (github): Cleanup.
danij
00:23 Revision ed8bd898 (github): Removed a call to RespawnSpecials which looks totally out of place. Hopefully this does not break anything.
danij
00:22 Revision dfc0bf1e (github): Removed check to prevent cheating on Hectic. If players wish to cheat and spoil their own enjoyment we should not prevent them from doing so.
danij
00:20 Revision 35bd2e79 (github): Removed duplicate sky patch.
danij

2006-09-12

21:27 Revision 98e2a4f3 (github): Fixed compilation problems with jHeretic and jHexen.
danij
20:51 Revision 184e8b66 (github): Fixed compilation problems with jHeretic and jHexen.
danij
20:18 Revision e31866a4 (github): Convert to UTF-8 encoding. Ensure consistent line endings.
yagisan
19:49 Revision 239b020d (github): Continued portage of Doom64TC. Part #2 completed: merge and clean up AI routines. Fix various problems including the slowdown apparent due to some badly designed XG line types.
danij
19:48 Revision e85f8c8a (github): Continued portage of Doom64TC. Part #2 completed: merge and clean up AI routines. Fix various problems including the slowdown apparent due to some badly designed XG line types.
danij
19:46 Revision 6d46bb5c (github): Various updates to game status cvars due to inconsistencies.
danij
18:33 Revision bb3f3878 (github): Convert to CRLF line endings. This is temporary to fix a svn conflict
yagisan
18:26 Revision 7e43438a (github): Removed fixed limit on the max number of textures in an animation group. Was previously 64. I would have thought that would have been more than enough but Doom64TC (for example) has animations with 150+ frames. Yikes!
danij
18:23 Revision 88cdd7b2 (github): Only execute cvar callbacks when the value actually changes.
danij

2006-09-10

21:39 Revision df0e0d2b (github): Ensure license text is correct and accurate
yagisan
21:37 Revision 31d2005a (github): Ensure license text is correct and accurate
yagisan
18:22 Revision 7811abe3 (github): Ensure license text is correct and accurate
yagisan
17:11 Revision 89f8c27d (github): Doxygen updates
yagisan
17:09 Revision 2ee824eb (github): Ensure license text is correct and accurate
yagisan
15:26 Revision 4bdd8278 (github): Ensure license text is correct and accurate
yagisan
10:22 Revision f4c0b7f6 (github): Copy/Paste error
yagisan
10:09 Revision 95c55a74 (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
06:45 Revision 6cf20a6c (github): Put viewer_t->x,y,z into viewer_t->pos[VX,VY,VZ].
danij
06:20 Revision c0d230c5 (github): Chasecam should not interfere with "real" cameras.
danij
06:17 Revision e6dd45f9 (github): Added common/include/p_tick.h for common top level tick stuff.
The message buffer should not be ticked when the game is paused. danij
05:37 Revision e000c441 (github): Restored sector delta generation to a working state.
danij
02:09 Revision 3afb602e (github): Implemented an ultra basic third person camera. Despite how early this is I am surprised to find it somewhat playable (once you get used to aiming through the player's back at least). I will return to this soon. To enable this mode use the console command "viewmode n" where n is the player number you wish to change the view mode for.
Plus numerous minor tweaks. danij

2006-09-09

22:17 Revision 7f07ce1d (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
21:29 Revision e522489a (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
21:25 Revision 46e81227 (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
20:43 Revision 8f3879f6 (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
20:37 Revision b1c6c787 (github): Unneeded directory
yagisan
20:35 Revision d0d8134c (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
09:43 Revision bb6f9f8d (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
01:50 Revision 4de1f9b3 (github): Use pointer arrays for spritelumps and transsprites to reduce the amount of data being shovelled during init/reset.
danij

2006-09-08

23:23 Revision 0cb9b818 (github): Use pointer arrays for spritelumps and transsprites to reduce the amount of data being shovelled during init/reset.
danij
21:24 Revision e438d76d (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
21:14 Revision ea81ec43 (github): Unused directory
yagisan
21:05 Revision 1685fd3b (github): Move template.
yagisan
18:42 Revision bcde50fe (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
18:17 Revision b75186d1 (github): Fixed BUG #1553129 : Hexen segfault in recent SVN.
danij
14:59 Revision 7c4a9397 (github): Doxygen updates. License online links. add auditscript magic strings
yagisan

2006-09-07

21:21 Revision 578ad3f6 (github): Add Vermil's missing copyright header to wolftc
yagisan
00:51 Revision da14fcad (github): Disabled SDF_MIDTEXUPPER hack emulation for now as it was preventing implementing surfaces as an object type in DMU. Once the work has been completed it will be reimplemented in a less intrusive manner (linked surfaces?). Also moved SUF_TEXFIX manipulations out of DMU as they don't belong there.
danij

2006-09-06

23:07 Revision 593c4c05 (github): Now that we have DMU and access to map data objects is protected, there is no longer a reason to keep their comparative structures for refresh in global arrays. It is more convenient to attach them directly to the map data objects themselves.
Part #2: plane and surface info structures. danij
21:28 Revision da0f9ff7 (github): Fix Cmake to build again
yagisan
19:11 Revision 1333a176 (github): Ensure license text is acurate and updated
yagisan
19:10 Revision f18ed7c4 (github): Ensure license text is acurate and updated
yagisan
18:55 Revision 9ca5cca1 (github): Ensure license text is acurate and updated
yagisan
18:18 Revision 84df880c (github): Ensure license text is acurate and updated
yagisan
18:13 Revision 68798a84 (github): Ensure license text is acurate and updated
yagisan
17:24 Revision 057a6768 (github): Ensure license text is acurate and updated. Copy license text to each module
yagisan
17:21 Revision f3a9aeed (github): Ensure license text is acurate and updated. Copy license text to each module
yagisan
17:10 Revision d84cd0c7 (github): Ensure license text is acurate and updated. Copy license text to each module
yagisan
16:56 Revision 455aacc6 (github): Copy license text to each module
yagisan
16:43 Revision 48a74309 (github): Ensure license text is acurate and updated.
yagisan
09:41 Revision dfc1eb99 (github): Ensure license text is acurate and updated.
yagisan
03:21 Revision 63904a14 (github): Now that we have DMU and access to map data objects is protected, there is no longer a reason to keep their comparative structures for refresh in global arrays. It is more convenient to attach them directly to the map data objects themselves.
danij
00:48 Revision 4df80911 (github): Added DMU_SURFACE. TODO: this is not implemented as an object in DMU yet!
danij
00:46 Revision bf94f4d1 (github): Fixed some missing property initializations.
danij

2006-09-05

22:05 Revision 981dd352 (github): Ensure license text is acurate and updated.
yagisan
18:14 Revision 7c346e65 (github): Changed some unnecessary callocs to mallocs.
danij
18:13 Revision 6f67c8a5 (github): Do some back face culling of fakeradio plane shadows. Based on surface normal and not plane height (thus future slope compatible).
danij
17:40 Revision d9c07b18 (github): Copy license text to each module
yagisan
17:38 Revision 43af0e06 (github): Remove unused directories
yagisan
17:37 Revision 95da64ad (github): Ensure license text is acurate and updated.
yagisan
16:59 Revision 293cd836 (github): Copy license text to each module
yagisan
16:57 Revision 67dbb57b (github): Remove unused directories
yagisan
16:55 Revision 9d164578 (github): Ensure license text is acurate and updated.
yagisan
16:47 Revision 79c77d7a (github): Move license to correct location
yagisan
16:45 Revision 85b5e335 (github): Copy license text to each module
yagisan
16:40 Revision 5e31cf69 (github): Ensure license text is acurate and updated.
yagisan
16:35 Revision c314d3ec (github): Ensure license text is acurate and updated.
yagisan
15:49 Revision 814727e6 (github): Add correct license text to docs
yagisan
15:45 Revision 25b07623 (github): Ensure license text is acurate and updated. Remove obsolete license text
yagisan
15:44 Revision 801467d8 (github): We have no code left under this license in jDoom
yagisan
15:42 Revision b01ff4a6 (github): Ensure license text is acurate and updated
yagisan
15:13 Revision 1e5375ff (github): Ensure license text is acurate and updated
yagisan
15:01 Revision f3756228 (github): Ensure license text is acurate and updated
yagisan
00:25 Revision 670941ad (github): Don't render object shadows if they are above the player's view height.
danij

2006-09-04

18:44 Revision d31a4ef2 (github): Ensure license text is acurate and updated
yagisan
17:03 Revision 01bbba09 (github): Hooray for Copy/Paste Errors (I wish I noticed them before commiting)
yagisan
16:57 Revision e3a9965e (github): Add missing credits
yagisan
16:51 Revision 46b85340 (github): Fix Copy/Paste errors, add missing credits
yagisan
16:35 Revision 58e363b1 (github): Fix Copy/Paste errors
yagisan
16:20 Revision 0643a764 (github): Ensure license text is acurate and updated
yagisan
15:25 Revision 6fcd4261 (github): Ensure license text is acurate and updated
yagisan
15:21 Revision 8d83af8d (github): Fixed up missing control panel help info. Added new info for some settings. Re jigged things slightly under Texture options.
danij
15:07 Revision 4053d6a0 (github): Ensure license text is acurate and updated
yagisan
15:02 Revision 105b6ee3 (github): Ensure license text is acurate and updated
yagisan
13:29 Revision 7ac14e94 (github): Use the new on cvar change callback facility to remove the need to manually do a texreset when changing cvars affecting texture quality either via the console or the Doomsday Control Panel.
danij
12:05 Revision 3068e0c4 (github): Fixed event responder in InFine. InFine was responding to non-key down events and the last event pump was broken. Due to recent changes in the handling input events.
danij
04:55 Revision 04bc4603 (github): Fixed bug where setting con-flat 0 resulted in Doomsday attempting to load F1_START as a flat for the console background. Instead we set no texture and return *width = *height = 0.
danij
04:37 Revision ed7ef4c6 (github): Fix BUG #1542979 Mummy creatures hurt themselves with own skull attack. Well spotted zachkeene.
danij
04:34 Revision 886e9fe0 (github): Allocate planes dynamically and preliminary work for sectors having an arbitrary number of planes. TODO: Implement mechanisms for creating/destroying planes at any time (this will require an overhaul of the sector net deltas as currently we are tied due to the fact that plane deltas are not sent in their own packet type).
danij

2006-09-03

17:29 Revision 0c7c2fdd (github): Fix for bug 1551300: no warning of expiring invincibility.
Thanks for the patch xachkeene. danij
17:14 Revision 47775c58 (github): Fixed default for respawnMonstersNightmare in jHeretic (should be false).
Fixed superfluous nightmare skill confirmation message.
Thanks for the patch zachkeene.
danij
04:21 Revision 402d5f81 (github): Fixed BUG #1550285. Well spotted zachkeene.
danij

2006-09-02

18:37 Revision d80917e0 (github): Began unravelling R_SetupLevel now that map load is handled engine-side there is no need to use setup flags internally.
Fixed issue with HOMs appearing after loading a saved game. danij
18:34 Revision 6cbd348c (github): Fixed mid tex upper hack handling in DMU.
danij
16:58 Revision cf67a9b4 (github): Use P_GetMapLumpName() in InFine, rather than it's own version of this routine.
danij
16:23 Revision d4c21013 (github): Fixed BUG #1538841 : Dsparil teleporting to the wrong location [0,0].
danij
16:02 Revision 16d156f0 (github): Fixed BUG #1548165 - when a par time is not specified via a MapInfo definition the time would be displayed as 00:05. As this is a rather unrealistic goal, par time is now hidden completely if not specified.
danij
15:33 Revision e42c0107 (github): Fixed seg fault in TNT MAP01, BUG #1550854.
danij
15:20 Revision f923000a (github): Fixed persistent Wings of Wraith power across hubs.
danij
15:18 Revision 2f216dc2 (github): For some reason XWE decided it would change this back to a PWAD.
danij
 

Also available in: Atom