Activity
From 2006-08-29 to 2006-09-11
2006-09-10
- 21:39 Revision df0e0d2b (github): Ensure license text is correct and accurate
- 21:37 Revision 31d2005a (github): Ensure license text is correct and accurate
- 18:22 Revision 7811abe3 (github): Ensure license text is correct and accurate
- 17:11 Revision 89f8c27d (github): Doxygen updates
- 17:09 Revision 2ee824eb (github): Ensure license text is correct and accurate
- 15:26 Revision 4bdd8278 (github): Ensure license text is correct and accurate
- 10:22 Revision f4c0b7f6 (github): Copy/Paste error
- 10:09 Revision 95c55a74 (github): Doxygen updates. License online links. add auditscript magic strings
- 06:45 Revision 6cf20a6c (github): Put viewer_t->x,y,z into viewer_t->pos[VX,VY,VZ].
- 06:20 Revision c0d230c5 (github): Chasecam should not interfere with "real" cameras.
- 06:17 Revision e6dd45f9 (github): Added common/include/p_tick.h for common top level tick stuff.
- The message buffer should not be ticked when the game is paused.
- 05:37 Revision e000c441 (github): Restored sector delta generation to a working state.
- 02:09 Revision 3afb602e (github): Implemented an ultra basic third person camera. Despite how early this is I am surprised to find it somewhat playable (once you get used to aiming through the player's back at least). I will return to this soon. To enable this mode use the console command "viewmode n" where n is the player number you wish to change the view mode for.
- Plus numerous minor tweaks.
2006-09-09
- 22:17 Revision 7f07ce1d (github): Doxygen updates. License online links. add auditscript magic strings
- 21:29 Revision e522489a (github): Doxygen updates. License online links. add auditscript magic strings
- 21:25 Revision 46e81227 (github): Doxygen updates. License online links. add auditscript magic strings
- 20:43 Revision 8f3879f6 (github): Doxygen updates. License online links. add auditscript magic strings
- 20:37 Revision b1c6c787 (github): Unneeded directory
- 20:35 Revision d0d8134c (github): Doxygen updates. License online links. add auditscript magic strings
- 09:43 Revision bb6f9f8d (github): Doxygen updates. License online links. add auditscript magic strings
- 01:50 Revision 4de1f9b3 (github): Use pointer arrays for spritelumps and transsprites to reduce the amount of data being shovelled during init/reset.
2006-09-08
- 23:23 Revision 0cb9b818 (github): Use pointer arrays for spritelumps and transsprites to reduce the amount of data being shovelled during init/reset.
- 21:24 Revision e438d76d (github): Doxygen updates. License online links. add auditscript magic strings
- 21:14 Revision ea81ec43 (github): Unused directory
- 21:05 Revision 1685fd3b (github): Move template.
- 18:42 Revision bcde50fe (github): Doxygen updates. License online links. add auditscript magic strings
- 18:17 Revision b75186d1 (github): Fixed BUG #1553129 : Hexen segfault in recent SVN.
- 14:59 Revision 7c4a9397 (github): Doxygen updates. License online links. add auditscript magic strings
2006-09-07
- 21:21 Revision 578ad3f6 (github): Add Vermil's missing copyright header to wolftc
- 00:51 Revision da14fcad (github): Disabled SDF_MIDTEXUPPER hack emulation for now as it was preventing implementing surfaces as an object type in DMU. Once the work has been completed it will be reimplemented in a less intrusive manner (linked surfaces?). Also moved SUF_TEXFIX manipulations out of DMU as they don't belong there.
2006-09-06
- 23:07 Revision 593c4c05 (github): Now that we have DMU and access to map data objects is protected, there is no longer a reason to keep their comparative structures for refresh in global arrays. It is more convenient to attach them directly to the map data objects themselves.
- Part #2: plane and surface info structures.
- 21:28 Revision da0f9ff7 (github): Fix Cmake to build again
- 19:11 Revision 1333a176 (github): Ensure license text is acurate and updated
- 19:10 Revision f18ed7c4 (github): Ensure license text is acurate and updated
- 18:55 Revision 9ca5cca1 (github): Ensure license text is acurate and updated
- 18:18 Revision 84df880c (github): Ensure license text is acurate and updated
- 18:13 Revision 68798a84 (github): Ensure license text is acurate and updated
- 17:24 Revision 057a6768 (github): Ensure license text is acurate and updated. Copy license text to each module
- 17:21 Revision f3a9aeed (github): Ensure license text is acurate and updated. Copy license text to each module
- 17:10 Revision d84cd0c7 (github): Ensure license text is acurate and updated. Copy license text to each module
- 16:56 Revision 455aacc6 (github): Copy license text to each module
- 16:43 Revision 48a74309 (github): Ensure license text is acurate and updated.
- 09:41 Revision dfc1eb99 (github): Ensure license text is acurate and updated.
- 03:21 Revision 63904a14 (github): Now that we have DMU and access to map data objects is protected, there is no longer a reason to keep their comparative structures for refresh in global arrays. It is more convenient to attach them directly to the map data objects themselves.
- 00:48 Revision 4df80911 (github): Added DMU_SURFACE. TODO: this is not implemented as an object in DMU yet!
- 00:46 Revision bf94f4d1 (github): Fixed some missing property initializations.
2006-09-05
- 22:05 Revision 981dd352 (github): Ensure license text is acurate and updated.
- 18:14 Revision 7c346e65 (github): Changed some unnecessary callocs to mallocs.
- 18:13 Revision 6f67c8a5 (github): Do some back face culling of fakeradio plane shadows. Based on surface normal and not plane height (thus future slope compatible).
- 17:40 Revision d9c07b18 (github): Copy license text to each module
- 17:38 Revision 43af0e06 (github): Remove unused directories
- 17:37 Revision 95da64ad (github): Ensure license text is acurate and updated.
- 16:59 Revision 293cd836 (github): Copy license text to each module
- 16:57 Revision 67dbb57b (github): Remove unused directories
- 16:55 Revision 9d164578 (github): Ensure license text is acurate and updated.
- 16:47 Revision 79c77d7a (github): Move license to correct location
- 16:45 Revision 85b5e335 (github): Copy license text to each module
- 16:40 Revision 5e31cf69 (github): Ensure license text is acurate and updated.
- 16:35 Revision c314d3ec (github): Ensure license text is acurate and updated.
- 15:49 Revision 814727e6 (github): Add correct license text to docs
- 15:45 Revision 25b07623 (github): Ensure license text is acurate and updated. Remove obsolete license text
- 15:44 Revision 801467d8 (github): We have no code left under this license in jDoom
- 15:42 Revision b01ff4a6 (github): Ensure license text is acurate and updated
- 15:13 Revision 1e5375ff (github): Ensure license text is acurate and updated
- 15:01 Revision f3756228 (github): Ensure license text is acurate and updated
- 00:25 Revision 670941ad (github): Don't render object shadows if they are above the player's view height.
2006-09-04
- 18:44 Revision d31a4ef2 (github): Ensure license text is acurate and updated
- 17:03 Revision 01bbba09 (github): Hooray for Copy/Paste Errors (I wish I noticed them before commiting)
- 16:57 Revision e3a9965e (github): Add missing credits
- 16:51 Revision 46b85340 (github): Fix Copy/Paste errors, add missing credits
- 16:35 Revision 58e363b1 (github): Fix Copy/Paste errors
- 16:20 Revision 0643a764 (github): Ensure license text is acurate and updated
- 15:25 Revision 6fcd4261 (github): Ensure license text is acurate and updated
- 15:21 Revision 8d83af8d (github): Fixed up missing control panel help info. Added new info for some settings. Re jigged things slightly under Texture options.
- 15:07 Revision 4053d6a0 (github): Ensure license text is acurate and updated
- 15:02 Revision 105b6ee3 (github): Ensure license text is acurate and updated
- 13:29 Revision 7ac14e94 (github): Use the new on cvar change callback facility to remove the need to manually do a texreset when changing cvars affecting texture quality either via the console or the Doomsday Control Panel.
- 12:05 Revision 3068e0c4 (github): Fixed event responder in InFine. InFine was responding to non-key down events and the last event pump was broken. Due to recent changes in the handling input events.
- 04:55 Revision 04bc4603 (github): Fixed bug where setting con-flat 0 resulted in Doomsday attempting to load F1_START as a flat for the console background. Instead we set no texture and return *width = *height = 0.
- 04:37 Revision ed7ef4c6 (github): Fix BUG #1542979 Mummy creatures hurt themselves with own skull attack. Well spotted zachkeene.
- 04:34 Revision 886e9fe0 (github): Allocate planes dynamically and preliminary work for sectors having an arbitrary number of planes. TODO: Implement mechanisms for creating/destroying planes at any time (this will require an overhaul of the sector net deltas as currently we are tied due to the fact that plane deltas are not sent in their own packet type).
2006-09-03
- 17:29 Revision 0c7c2fdd (github): Fix for bug 1551300: no warning of expiring invincibility.
- Thanks for the patch xachkeene.
- 17:14 Revision 47775c58 (github): Fixed default for respawnMonstersNightmare in jHeretic (should be false).
- Fixed superfluous nightmare skill confirmation message.
Thanks for the patch zachkeene. - 04:21 Revision 402d5f81 (github): Fixed BUG #1550285. Well spotted zachkeene.
2006-09-02
- 18:37 Revision d80917e0 (github): Began unravelling R_SetupLevel now that map load is handled engine-side there is no need to use setup flags internally.
- Fixed issue with HOMs appearing after loading a saved game.
- 18:34 Revision 6cbd348c (github): Fixed mid tex upper hack handling in DMU.
- 16:58 Revision cf67a9b4 (github): Use P_GetMapLumpName() in InFine, rather than it's own version of this routine.
- 16:23 Revision d4c21013 (github): Fixed BUG #1538841 : Dsparil teleporting to the wrong location [0,0].
- 16:02 Revision 16d156f0 (github): Fixed BUG #1548165 - when a par time is not specified via a MapInfo definition the time would be displayed as 00:05. As this is a rather unrealistic goal, par time is now hidden completely if not specified.
- 15:33 Revision e42c0107 (github): Fixed seg fault in TNT MAP01, BUG #1550854.
- 15:20 Revision f923000a (github): Fixed persistent Wings of Wraith power across hubs.
- 15:18 Revision 2f216dc2 (github): For some reason XWE decided it would change this back to a PWAD.
2006-09-01
- 20:15 Revision d4e5be2a (github): Use ~/.deng on *NIX to store runtime created data files. Inspired by a patch seen the the pld distribution
- 19:48 Revision bcdf2844 (github): Added forward declaration of biasaffection_s to stop gcc whining.
- 19:28 Revision 782ab536 (github): Fixed compilation warning.
- 17:36 Revision bb5bc76d (github): No release number at all in the SVN trunk release name.
- 17:35 Revision a05d7d01 (github): Keeping in mind that future releases will be made from release-specific branches, we can keep the "svn-trunk-devel" release name indefinitely in the trunk. In the release branch, the name should be changed.
- 14:28 Revision 344b720d (github): Change the version number to reflect that this is not yet 1.9.0-beta5. We have far too many idiots using some random svn checkout claiming that they use beta5 and it is broken. Please only change this back right before release.
- 03:33 Revision 972b277c (github): rend-light-blend is now 0-2 rather than 0,1,3.
- 03:31 Revision 10ae4197 (github): Fixed dlBlend mode for processing without rendering. Note: When enabled we never choose the multitexturing render paths.
- 00:12 Revision 729d2d2a (github): Don't render mobj shadows on sky floors. TODO: Why are shadows _always_ bellow the object?
2006-08-31
- 20:54 Revision 10bde9be (github): Moved things around in DL_ProcessSubsector to remove unnecessary weight being shovelled around (subsecitervars_t). Due to the recent organization tweaks it is no longer needed.
- 19:30 Revision 50c49290 (github): Fixed bug in UIEdit_Responder which led to it registering multiple key presses.
- 18:18 Revision 1a7f0a47 (github): Add a plugin directory for future bot development
- 17:11 Revision 85a44f9a (github): Fixed various mistakes in doom64.wad re flat errors and incorrect patches on a couple of textures.
2006-08-30
- 14:40 Revision b6bbd840 (github): Cmake - Dual GPLv2 (or later versions) and BSD 3 clause license
- 14:24 Revision 05041214 (github): Accidentally removed a vital assignation in last update.
- 14:21 Revision 3774e7be (github): As surface normals in DOOM never change we might as well store them in surface_t rather than recalculate them each time they are needed.
- 13:55 Revision 985abdf6 (github): Cmake - Dual GPLv2 (or later versions) and BSD 3 clause license
- 13:50 Revision 7a1dadb0 (github): Cmake - remove typo
- 13:47 Revision a9fd2b31 (github): Cmake - Dual GPLv2 (or later versions) and BSD 3 clause license CMakeLists.txt
- 09:55 Revision fb0279f4 (github): Cmake - remove (gprof) profiling options from all but the main executable. Gprof seems to be unable to profile dlopen'd libs, and in that case is utterly useless for profiling most of deng.
- 01:21 Revision a9bf3c3b (github): Now that we fully support flats on walls and textures on planes we'll be needing averaged colour data for wall textures too.
2006-08-29
- 19:38 Revision b826bdbf (github): Fixed scrolling texture angle in XG.
- 19:22 Revision 03a9eb21 (github): Updated texture movement code in XG in light of per-surface texture offsets. Note: The current tex move/angle/speed are now considered "group" properties as each surface of the side receives the same offset when these values are used.
- TODO: Implement per-surface side texture movement properties in XG.
- 19:19 Revision b7c1804d (github): Removed unused /packs folder.
- 19:06 Revision 22d03c26 (github): Modified the jHexen save game code to include an easier to use global save version. Added sector and line version bytes. Added new per-surface texture offsets to save games.
- 19:04 Revision 70a83119 (github): Added conversion of fixed to float in the archived save game reader.
- 17:23 Revision 8af66b69 (github): Cmake - Rework profiling options.
- 14:38 Revision 09b5b851 (github): Moved save game description handling out of the menu and into the save code with jHexen.
- 14:03 Revision 4dc59cd3 (github): Updated jDoom, jHeretic, WolfTC and Doom64TC in light of the changes to DMU with texture offsets.
- TODO: Update jHexen and XG.
- 13:20 Revision c4fc7a71 (github): Moved wall and plane texture offset properties into surface_t. This now means that each wall section has its own texture offsets. Updated DMU and DAM accordingly. Made surface_t->offx and surface_t->offy floats.
- 13:13 Revision 59ae77b6 (github): We do not support the original Wolfenstein nor Doom64 save game formats (for obvious reasons).
- 13:11 Revision de3f5d4e (github): We do not support the original Wolfenstein nor Doom64 save game formats (for obvious reasons).
- Updated common save code with per-surface texture offsets.
- 13:04 Revision 5c134c97 (github): Removed unused src files from wolftc and doom64tc.
- 13:03 Revision 663905ae (github): Removed as unused.
- 13:02 Revision 63192d81 (github): Removed as unused.
- 02:20 Revision 60d54394 (github): Further restructuring of the renderer-internal data structures with the concept of surfaces in mind. Fixed glowing planes.
- 02:18 Revision d2d387b8 (github): Numerous micro optimizations that the compiler probably does anyway. Done since using post rather than pre increment operations in for loops bugs me.
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