Activity
From 2006-08-16 to 2006-08-29
2006-08-29
- 19:38 Revision b826bdbf (github): Fixed scrolling texture angle in XG.
- 19:22 Revision 03a9eb21 (github): Updated texture movement code in XG in light of per-surface texture offsets. Note: The current tex move/angle/speed are now considered "group" properties as each surface of the side receives the same offset when these values are used.
- TODO: Implement per-surface side texture movement properties in XG.
- 19:19 Revision b7c1804d (github): Removed unused /packs folder.
- 19:06 Revision 22d03c26 (github): Modified the jHexen save game code to include an easier to use global save version. Added sector and line version bytes. Added new per-surface texture offsets to save games.
- 19:04 Revision 70a83119 (github): Added conversion of fixed to float in the archived save game reader.
- 17:23 Revision 8af66b69 (github): Cmake - Rework profiling options.
- 14:38 Revision 09b5b851 (github): Moved save game description handling out of the menu and into the save code with jHexen.
- 14:03 Revision 4dc59cd3 (github): Updated jDoom, jHeretic, WolfTC and Doom64TC in light of the changes to DMU with texture offsets.
- TODO: Update jHexen and XG.
- 13:20 Revision c4fc7a71 (github): Moved wall and plane texture offset properties into surface_t. This now means that each wall section has its own texture offsets. Updated DMU and DAM accordingly. Made surface_t->offx and surface_t->offy floats.
- 13:13 Revision 59ae77b6 (github): We do not support the original Wolfenstein nor Doom64 save game formats (for obvious reasons).
- 13:11 Revision de3f5d4e (github): We do not support the original Wolfenstein nor Doom64 save game formats (for obvious reasons).
- Updated common save code with per-surface texture offsets.
- 13:04 Revision 5c134c97 (github): Removed unused src files from wolftc and doom64tc.
- 13:03 Revision 663905ae (github): Removed as unused.
- 13:02 Revision 63192d81 (github): Removed as unused.
- 02:20 Revision 60d54394 (github): Further restructuring of the renderer-internal data structures with the concept of surfaces in mind. Fixed glowing planes.
- 02:18 Revision d2d387b8 (github): Numerous micro optimizations that the compiler probably does anyway. Done since using post rather than pre increment operations in for loops bugs me.
2006-08-28
- 20:07 Revision d6479af1 (github): Cmake - add initial profiling options. NOT build tested
- 19:06 Revision d31a26d9 (github): Fixed seg fault in Doom64tc and propagated the fix to the other games.
- 18:54 Revision 22c3afda (github): Cmake - logic updates and indentation updates
- 17:46 Revision bb9d9216 (github): Fixed seg fault with the level intermissions in Doom64TC. Also, use the common routines for retrieving map name/number.
- 17:17 Revision abc82890 (github): Patch up holes in the skymask for completeness.
- 16:13 Revision b6247ebd (github): Fixed numerous mapping errors in E1M31 which resulted in visual glitches. Previously this was not a problem as there was no sky floor fix.
- 16:00 Revision cd2b6853 (github): Added missing text.ded to doom64tc.
- 15:59 Revision 20c1b4fa (github): Fix seg fault when missing TXT_RENDER_GLOWTEXTURES/TXT_RENDER_GLOWFLATS text strings.
- 15:27 Revision 6ad47d26 (github): Fixed crash in Doom64tc when activating the automap. Does not have the patches currently used for the marked points. FIXME: use a different set of patches.
- 14:56 Revision 21258fa1 (github): Updated the sky fix code. Streamlined and cleaned it up. Also, made sure it is only run just as often as needed. TODO: we need to run R_SkyFix() again when a plane changes its surface texture to/from the skyflat and after plane moves.
- 13:48 Revision f8926e00 (github): Ubuntu - icarus and eternal import
- 13:34 Revision 9e76c517 (github): Ubuntu - darkening and darkening2 import
- 13:30 Revision b5413b5d (github): Ubuntu - hr and hr2 import
- 13:25 Revision 2026eca8 (github): Ubuntu - mm and mm2 import
- 13:23 Revision c1785e40 (github): Ubuntu - vilecore and demonfear import
- 13:18 Revision c8b0d94f (github): Ubuntu - 2002ado and av import
- 13:13 Revision c35d54cc (github): Minor Ubuntu package directories
- 07:08 Revision d021c7a7 (github): Ubuntu - deng-jhexen-addons 20051128-ubuntu2 import
- 06:32 Revision 7eebe5c7 (github): Ubuntu - deng-jheretic-addons 20051129-ubuntu2 import
- 06:28 Revision 99c737bb (github): Ubuntu - deng-jdoom-addons 20051128-ubuntu2 import
- 06:25 Revision e65ef40c (github): Ubuntu - deng-iwad-tnt-installer 1.1ubuntu3 import
- 06:23 Revision d5ee1e93 (github): Ubuntu - deng-iwad-plutonia-installer 1.1ubuntu4 import
- 06:04 Revision 7c757f49 (github): Ubuntu - deng-iwad-hexendd-installer 1.1ubuntu3 import
- 00:16 Revision 69589f54 (github): Fixed extraction issues related to file extensions, case sensitivity, substitution.
- 00:07 Revision 3370aeda (github): Removed cases to trap rendering glitches in ICARUS.WAD. This method no longer works due to a higher level of handling of a related DOOM.EXE rendering hack. TODO: implement support for this trick alongside that used for fixing missing upper/lower textures.
- 00:02 Revision 610be016 (github): Added scripts to project.
- 00:01 Revision 2c09a948 (github): Aligned numbers in wad contents list.
2006-08-27
- 21:31 Revision 76a9a371 (github): Broke down doom64tc.wad as well. Updated script.
- 20:35 Revision e85a3b0b (github): Ubuntu - deng-iwad-hexen-installer 1.1ubuntu3 import
- 20:28 Revision a0fab597 (github): Ubuntu - deng-iwad-heretic-installer 1.1ubuntu3 import
- 20:25 Revision aa367f20 (github): Ubuntu - deng-iwad-doomu-installer 1.1ubuntu4 import
- 20:23 Revision dcc53abe (github): Ubuntu - deng-iwad-doom2-installer 1.1ubuntu4 import
- 20:20 Revision 3b53dae1 (github): Ubuntu - deng 1.8.9+1.9.0beta4-1ubuntu2 import
- 20:15 Revision cc94bf1c (github): Main Ubuntu package directories
- 20:10 Revision f43d6eb5 (github): Remove unused files.
- 20:10 Revision 61c88155 (github): Prepare to commit my Ubuntu packaging scripts. *Not to be released in the source tarball*
- 20:04 Revision 46b9ae30 (github): Move Win32 distribution files part 2. Win32 packagers, please check to confirm this still works after the move
- 20:03 Revision 35e1d68b (github): Broke down wolftc.wad.
- 20:02 Revision d359b3fc (github): Extract using lowercase file names.
- 19:58 Revision d93f33c6 (github): Implemented a skyfloor fix similar to that used for sky ceilings. However, we do not attempt to modify the height of the floor fix dynamically.
- 19:58 Revision 2eacc101 (github): Move Win32 distribution files part 1. Win32 packagers, please check to confirm this still works after the move
- 19:54 Revision 4687954a (github): jheretic.wad and jhexen.wad got the breakdown treatment. Updated packres.py.
- 19:33 Revision ffe5b00f (github): Added command to compile directly as an IWAD. Fixed a null character handling issue. Better version info.
- 19:28 Revision 3b8cb30f (github): Doom64tc.pk3 updates
- 19:25 Revision 55de57ee (github): Cmake - Doom64tc build updates
- 19:23 Revision a7087fc9 (github): Mark doom64.wad as an IWAD.
- 19:08 Revision e96e1da1 (github): Broke down jdoom.wad into separate lumps. In jdoom.pk3, they are in "#.basedata", which is a lump assembly. Thanks to the dot, it gets loaded before normal named auto subdirs.
- 19:03 Revision ece9f1a3 (github): Slight change to file load order. The first autoload round occurs after PK3s and the IWAD have been loaded.
- 18:22 Revision b157ad56 (github): Rename packs/doom64tc/IWAD/ (all lower case).
- 18:21 Revision 45d0db47 (github): Rename packs/doom64tc/IWAD/ (all lower case).
- 18:19 Revision ce1ac70d (github): Rename packs/doom64tc/IWAD/ (all lower case).
- 18:14 Revision ebc172be (github): Simple, slightly hurriedly written WAD compiler (portable).
- 18:12 Revision 28d574a2 (github): Added missing [state].
- 18:00 Revision 05edc082 (github): Cleaned up excess bytes left behind by XWE in doom64.wad. Gained 23mb!
- 17:30 Revision a10bd702 (github): Added the Doom64TC IWAD to the repository.
- 17:27 Revision dc75f228 (github): Move the doom64tc resource packs to the root level /packs folder into subdir /doom64tc.
- 17:20 Revision a22f8edd (github): Added /packs/doom64tc
- 16:28 Revision f0c5a35b (github): fix typo that prevented loading of dp* plugins on *nix. Not build tested
- 14:51 Revision 22b18a02 (github): Stage one of the Doom64TC update work completed, is once again a Doomsday plugin.
- The original WAD resources have been used to create a Doom64 IWAD which is included in the repository.
TODO: port the... - 14:34 Revision f6bb692b (github): Improved emulation of DOOM.EXE rendering hack: "mid texture doors". We'll support this in a similar way to the original bug by "copying" the middle texture onto the upper wall section where it behaves similarly to middle textures on two sided lines.
- 14:24 Revision c64d6438 (github): Fixed byte/boolen discrepancy (which does not work on big endian cpus) and added missing min/max values.
- 14:23 Revision 2e312fbf (github): Removed extra newlines.
- 13:34 Revision d950a199 (github): fix filename so help actually loads
- 11:52 Revision c58da428 (github): Fix script to make sure it generates .pk3's with the right layout
2006-08-26
- 17:21 Revision 46e8517a (github): Cmake - Build-dep on python to run skyjakes pk3 generation at build time
- 17:17 Revision fcba2ae5 (github): Add support for WolTC
- 15:38 Revision b658af83 (github): Cmake - installation directory updates
- 15:32 Revision da177dc6 (github): Load GAMENAME.pk3
- 15:30 Revision 3bd1c5c5 (github): Define GAMENAME.pk3
- 01:32 Revision 8bdec88e (github): Fixed dynlight bug I caused in my recent changes. I mistakenly thought SEG_MIDDLE et al where integers (0-2) and had been using them as indexes into the light list arrays.
2006-08-25
- 19:44 Revision a0a6acc7 (github): Always disable texture compression on sky textures.
- 19:20 Revision 58e98333 (github): Updated to accommodate an unlimited number of planes per sector.
- 16:36 Revision 862db1e3 (github): Cmake - Implement limited auotools compatiblity for *NIX distro package maintainers. *NIX specifc portions should be ready for release in 1.9.0beta5. Win32/OSX not for 1.9.0beta5 release.
- 14:10 Revision 1c2423be (github): Don't set a default build type to allow for more flexible choice of CFLAGS. Of course the standard build types may be set if desired eg a release
2006-08-24
- 14:34 Revision cf8ebdf4 (github): Added missing music definitions for jHexen.
- 13:36 Revision 80959579 (github): Fixed bug #1545655 it was possible to save the game when the player was dead. The global variable usergame is no longer being manipulated as expected so instead actually check the player's state.
2006-08-23
2006-08-22
- 06:36 Revision b8a09a9a (github): Cmake - *.pk3 generation updates
- 05:40 Revision 40d1ddd0 (github): Cmake - conhelp updates
- 05:32 Revision 5ae991b5 (github): Doxygen cleanups.
- 04:00 Revision e096d489 (github): Updated dynlight code, now handles an unlimited number of planes per subsector. Tweaked style.
- 00:47 Revision 37814e6c (github): Removed redundant members of player_t in jHexen relating to player messages.
- 00:39 Revision cabd54ed (github): Fixed FTBFS errors in the other games and a missing macro.
- 00:26 Revision 6ea82af7 (github): Moved all common map playsim function declarations to p_map.h.
- Reworked the player message handling. Messages are now sent immediately to the player's message buffer instead of bei...
- 00:19 Revision 27bf4d99 (github): State->frame is no longer used to OR-in the fullbright flag. Instead State->flags is now used for this purpose. Implemented new state->flag statef_noautolight (not the abbreviation stf_ is already in use as Sector Type Flag), this new flag can be used to prevent Doomsday from rendering a light for frames of a state when the light values have not been manually specified in DED (Doomsday would normally auto-calculate light values and render both light and halo for fullbright sprites).
2006-08-21
- 20:23 Revision 0d27c4c2 (github): Always load PK3s before loading other types of data files.
- 20:22 Revision a3266b68 (github): Fixed bug with finding by ID. Eg., rend-model matched against rend-model-distance.
- 20:21 Revision 079a15f5 (github): Don't load help until PK3 files are loaded.
- 19:51 Revision 5def3705 (github): Reduce redundancy in file names.
- 19:45 Revision 043132ce (github): Ensure portability.
- 19:44 Revision 36a6d5d2 (github): Remove unnecessary import time.
- 19:32 Revision d2d9318a (github): Added a Python script for creating PK3s from files in their source locations.
- 16:38 Revision cdcb05ee (github): The view border was not being rendered when the render lists were frozen. Disabled wire frame rendering of psprites.
- 12:42 Revision e3ab6f42 (github): Doxygenated. Easy job, code was well documented.
- 11:33 Revision dff5a3b1 (github): Added S_StartSoundEX to exports.
- 06:13 Revision 1fcd6be6 (github): Cmake - Fix Doxygen Toggle.
2006-08-20
- 23:58 Revision efc56102 (github): Player thinking tweaks. On clientside, attempt to use as much of the same thinking routines as locally.
- Added S_StartSoundEx, which excludes the player who owns the origin mobj. This should be used to play sounds that the...
- 23:52 Revision d8f664b4 (github): Removed extra indentation.
- 23:51 Revision b798a10e (github): Player action requests. In order for serverside gameplay events to accurately reflect what is really done by clients on clientside, do action requests instead of relying on the ticcmd action flags.
- An action request is sent by the player when the player fires a weapon or tries to use a line. The request records th...
- 23:35 Revision fbddcb17 (github): Do heap checks in debug builds only.
- 23:35 Revision f2ba1104 (github): Fixed problems with TCP. Since every message was sent using two calls, it was possible for the recipient to start reading a message until the second part was finished transmitting. This caused the recipient to panic as it couldn't read the entire message in one go. Now the recipient is more patient, and the sender uses a single send call.
- 23:32 Revision f82d13c6 (github): The "Z_CheckHeap" prints were making it difficult to track legitimate debug messages...
- 23:31 Revision f9c59f44 (github): Keep sending ticcmds more often, and over TCP. The resulting data stream is quite slow (approx. 35*8 bytes per second).
- 23:30 Revision cc945ecf (github): Keep sending ticcmds more often, and over TCP.
- 23:28 Revision 73312e53 (github): Added missing _DEBUG preprocessor definitions.
- 23:02 Revision bb9ca60b (github): Fixed problem where client was able to walk through mobjs that were close to each other. For example, Doom E1M1 coop barrels around shotgun.
- 15:41 Revision 68a2e67b (github): Cmake - Revert OSX hack.
- 15:38 Revision 4d34858b (github): Cmake - Revert OSX hack.
- 15:36 Revision 78cee93a (github): Cmake - Revert OSX hack.
- 15:34 Revision a715970f (github): Cmake - Revert OSX hack.
- 15:32 Revision 8d6bbe7d (github): Cmake - Revert OSX hack.
- 15:28 Revision bcff5f75 (github): Cmake - Revert OSX hack.
- 15:25 Revision d78df271 (github): Cmake - Revert OSX hack.
- 15:23 Revision 13de30d6 (github): Cmake - Revert OSX hack.
- 14:40 Revision 39d7bea2 (github): Cmake - OSX Universal Binaries. Take 2
- 13:36 Revision 7db6267f (github): Added parameter to comment.
- 13:34 Revision 17566d03 (github): Cmake - As per the howls of protest :P make doxygen docs optional, and off by default
- 13:29 Revision 5909e0ea (github): Adjust doxygen to use new output directory
- 13:27 Revision ee887f5a (github): rename doxygen output directory
- 12:38 Revision 42d53ab1 (github): Moved texc documentation into the module's doc folder.
- 12:31 Revision e1eab782 (github): Deleted ancient docs from the plugins' doc folders.
- 09:59 Revision 4e71cac1 (github): Cmake - doxygenate timings & typos
- 08:30 Revision 9eb67939 (github): Minor fixes for changes left behind during debug.
- 08:02 Revision 4be8bd3c (github): Reorganised the control/event bindings structures in light of issues raised by BUG #1526697 (which is now fixed).
- There are no longer multiple bindings for different states of an event. All states for a control are stored in one bi...
- 07:43 Revision 9dc57b56 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 9/9
- 07:42 Revision ac04563c (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 8/9
- 07:40 Revision 2c5cd775 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 7/9
- 07:34 Revision 607287ca (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 6/9
- 07:31 Revision 4db59d79 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 5/9
- 07:27 Revision 8a0becc8 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 4/9
- 07:26 Revision 21858ea2 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 3/9
- 07:23 Revision 7ccdf529 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 2/9
- 07:21 Revision 8d0c197e (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 1/9
- 05:33 Revision f7a4a987 (github): Cmake - fix a typo that bothers me
- 05:00 Revision 5a373888 (github): Cmake/Doxygenate updates for DaniJ 9/9
- 04:58 Revision a1633181 (github): Cmake/Doxygenate updates for DaniJ 8/9
- 04:56 Revision a10eca37 (github): Cmake/Doxygenate updates for DaniJ 7/9
- 04:54 Revision fb12fc6b (github): Cmake/Doxygenate updates for DaniJ 6/9
- 04:52 Revision 87691b11 (github): Cmake/Doxygenate updates for DaniJ 5/9
- 04:51 Revision 2e10eb61 (github): Cmake/Doxygenate updates for DaniJ 4/9
- 04:49 Revision 715cf44d (github): Cmake/Doxygenate updates for DaniJ 3/9
- 04:48 Revision 764067cc (github): Cmake/Doxygenate updates for DaniJ 2/9
- 04:46 Revision 717e678a (github): Cmake/Doxygenate updates for DaniJ 1/9
- 02:55 Revision e3ff8b4d (github): Cmake - Ensure custom targets are always built
- 02:34 Revision 2385de78 (github): Cmake - Generate doomsday.pk3 as a seperate build target
2006-08-19
- 21:10 Revision 31486c46 (github): Maneuvering to unify single player and client-side player thinking. Broke P_PlayerThink() into smaller functions that can be called selectively on client-side. Psprites will be fully client-controlled.
- 15:58 Revision 7c68a35f (github): Doxygenate deng 3/3. Doxygen control file.
- 15:56 Revision 011bd7a9 (github): Doxygenate deng 2/3. Documentation output directory.
- 15:50 Revision f0f90aa5 (github): Doxygenate deng 1/3. If doxygen and Graphviz are installed, cmake will generate documentation at build time.
- 07:51 Revision 6f738a2f (github): Fixed FTBFS with jHexen and remove unused locals in the -turbo handling.
- 01:11 Revision 8f0b31bc (github): Made expected file names lower-case.
- 01:07 Revision 3b118572 (github): Fix file name (case).
- 01:06 Revision 459d242b (github): Fix file name (case).
- 00:38 Revision 1b493c83 (github): Added cvar "rend-dev-tex-showfix" - render surfaces with a missing texture that we fix automatically using the "missing" texture (for debug).
- Changed the usage of "missing" texture (see above) use the "unknown" texture for surfaces whose texture is unknown (m...
- 00:00 Revision 441a60bb (github): Removed unused ticcmd_t->speed member (left behind after an experiment).
2006-08-18
- 23:58 Revision 5e280af7 (github): Fixed -turbo movement speed modifier. Plus now implemented in jheretic and jHexen.
- Fixed joystick turn issues (the delta was being applied twice).
- 18:39 Revision 5816cffa (github): Fixed BUG #1374907 Respawn command-line flag (-respawn) is broken.
- 18:37 Revision 83a1b875 (github): Implemented "where" ccmd in WolfTC.
- 17:55 Revision 46abde3d (github): Fixed "where" ccmd in jHeretic. Plus implemented it in jDoom.
- 17:17 Revision 6ebb9a64 (github): Fixed line special bugs that crept in the DMU update.
2006-08-17
- 17:42 Revision 01edc4b1 (github): Shuffled data structures in renderer to simplify usage and to allow for future enhancement (such as an unlimited number of planes per sector and eventually, slopes). RP_QUAD rendpolys and wall vissprites are now handled using four vertices, which now have a Z coordinate.
- RP_FLAT rendpolys (plane) vertices now also use a Z coordinate. All Planes of a subsector now share the same vertexes...
- 03:56 Revision 492cefeb (github): Cmake - make install fixes - really this time
- 03:43 Revision 5cd3eed1 (github): Reorganised data structures in preparation for rendering an unlimited number of planes per sector. Improved the vertex lineowner initialization so that owners are sorted clockwise around a vertex. This enables us to walk around any given vertex (will be used in fakeradio in order to render side shadows on corners with twosided linedefs. And in DOOM.exe rendering hack emulation).
- 03:24 Revision 6a657ee3 (github): Cmake - make install fixes, win32 build updates
- 03:19 Revision 8b1f566e (github): Revert debugging info
- 03:11 Revision 8f1f8d81 (github): Revert switch to SDL Input on Win32. It fails to work at present, and needs further investigation to determine why no keyboard, mouse or joystick input is registered
2006-08-16
- 23:12 Revision ce9681fd (github): Debug messages - take 3
- 22:59 Revision 650045ea (github): Debug messages - take 2
- 22:43 Revision 97fb8a0b (github): Cmake updates. Try to work around linking issues on win32 - take 2 - opengl trial
- 22:40 Revision 8cca7062 (github): Cmake updates. Try to work around linking issues on win32 - take 2
- 22:38 Revision f2ff4d25 (github): Add some debugging messages to diagnose failure on Win32
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