Activity
From 2006-08-06 to 2006-08-19
2006-08-19
- 21:10 Revision 31486c46 (github): Maneuvering to unify single player and client-side player thinking. Broke P_PlayerThink() into smaller functions that can be called selectively on client-side. Psprites will be fully client-controlled.
- 15:58 Revision 7c68a35f (github): Doxygenate deng 3/3. Doxygen control file.
- 15:56 Revision 011bd7a9 (github): Doxygenate deng 2/3. Documentation output directory.
- 15:50 Revision f0f90aa5 (github): Doxygenate deng 1/3. If doxygen and Graphviz are installed, cmake will generate documentation at build time.
- 07:51 Revision 6f738a2f (github): Fixed FTBFS with jHexen and remove unused locals in the -turbo handling.
- 01:11 Revision 8f0b31bc (github): Made expected file names lower-case.
- 01:07 Revision 3b118572 (github): Fix file name (case).
- 01:06 Revision 459d242b (github): Fix file name (case).
- 00:38 Revision 1b493c83 (github): Added cvar "rend-dev-tex-showfix" - render surfaces with a missing texture that we fix automatically using the "missing" texture (for debug).
- Changed the usage of "missing" texture (see above) use the "unknown" texture for surfaces whose texture is unknown (m...
- 00:00 Revision 441a60bb (github): Removed unused ticcmd_t->speed member (left behind after an experiment).
2006-08-18
- 23:58 Revision 5e280af7 (github): Fixed -turbo movement speed modifier. Plus now implemented in jheretic and jHexen.
- Fixed joystick turn issues (the delta was being applied twice).
- 18:39 Revision 5816cffa (github): Fixed BUG #1374907 Respawn command-line flag (-respawn) is broken.
- 18:37 Revision 83a1b875 (github): Implemented "where" ccmd in WolfTC.
- 17:55 Revision 46abde3d (github): Fixed "where" ccmd in jHeretic. Plus implemented it in jDoom.
- 17:17 Revision 6ebb9a64 (github): Fixed line special bugs that crept in the DMU update.
2006-08-17
- 17:42 Revision 01edc4b1 (github): Shuffled data structures in renderer to simplify usage and to allow for future enhancement (such as an unlimited number of planes per sector and eventually, slopes). RP_QUAD rendpolys and wall vissprites are now handled using four vertices, which now have a Z coordinate.
- RP_FLAT rendpolys (plane) vertices now also use a Z coordinate. All Planes of a subsector now share the same vertexes...
- 03:56 Revision 492cefeb (github): Cmake - make install fixes - really this time
- 03:43 Revision 5cd3eed1 (github): Reorganised data structures in preparation for rendering an unlimited number of planes per sector. Improved the vertex lineowner initialization so that owners are sorted clockwise around a vertex. This enables us to walk around any given vertex (will be used in fakeradio in order to render side shadows on corners with twosided linedefs. And in DOOM.exe rendering hack emulation).
- 03:24 Revision 6a657ee3 (github): Cmake - make install fixes, win32 build updates
- 03:19 Revision 8b1f566e (github): Revert debugging info
- 03:11 Revision 8f1f8d81 (github): Revert switch to SDL Input on Win32. It fails to work at present, and needs further investigation to determine why no keyboard, mouse or joystick input is registered
2006-08-16
- 23:12 Revision ce9681fd (github): Debug messages - take 3
- 22:59 Revision 650045ea (github): Debug messages - take 2
- 22:43 Revision 97fb8a0b (github): Cmake updates. Try to work around linking issues on win32 - take 2 - opengl trial
- 22:40 Revision 8cca7062 (github): Cmake updates. Try to work around linking issues on win32 - take 2
- 22:38 Revision f2ff4d25 (github): Add some debugging messages to diagnose failure on Win32
2006-08-15
- 20:21 Revision 371892ed (github): Cmake updates. Try to work around linking issues on win32
- 19:19 Revision 25fcb82c (github): Portable SDL based input. (Needs testing on Win32)
- 19:17 Revision 13dbda1c (github): We should be portable
- 19:15 Revision 832d79c8 (github): Bye Bye Direct Input Only
- 15:43 Revision 44266908 (github): Fixed world texture alignment problems caused as a result of adding "rend-dev-sky".
- 15:16 Revision 74b4b90d (github): Actually debugSky is a byte, not int.
- 15:09 Revision a218e323 (github): Added cvar "rend-dev-sky": render the sky as a solid surface (for debug).
- Fixed: Fog should not be enabled when drawing the mobj bounding boxes.
- 12:26 Revision 945aff51 (github): Polished the fakeradio textures a little.
- 08:51 Revision dc9aaa6b (github): Camera tweaks.
- When spawning camera players - set the mobj's Z height to that of their base + cfg.eyeheight (fix for cameras spawnin...
- 07:43 Revision e31c96f2 (github): Camera players should not be affected by moving planes.
- Also, Doomsday should check for static cameras in sectors when a plane moves. If the result of the move leaves a came...
- 00:15 Revision 4c12bffc (github): Added some printfs for debugging event > binding > command execution.
2006-08-14
- 13:25 Revision b1c628a3 (github): Fixed issue which when executing bind commands on events in bindclass id 0 it would execute on all bind classes (left over since we changed to zero-index no doubt).
- 05:32 Revision 60d98b54 (github): Externalized help strings for cvars.
- 00:31 Revision 66eac97d (github): Fixed manifest loading.
- 00:15 Revision bde96080 (github): Fixed bug 1298375. The WAD was misdetected because of the MAPINFO lump was interpreted as Hexen-only.
2006-08-13
- 23:52 Revision f6704151 (github): Fixed bug 1532843. Show profile errors, restore Defaults profile to enable successful startup.
- 23:23 Revision 666e7417 (github): Fixed bug 1506248.
- 23:13 Revision e440736b (github): Farewell old code.
- 23:13 Revision 330f2519 (github): Fixed bug 1498517.
- 23:08 Revision 4e4145fb (github): Externalized help strings for ccmds.
- 22:52 Revision cc12ab37 (github): atiext.h should be common
- 22:43 Revision 025c7c8b (github): Fixed bug 1533216.
- 22:29 Revision 45f2465b (github): Fix exception where the C++ part of the list has been deleted (addon-paths-changed).
- 21:54 Revision 1c68f213 (github): Windows fix for tabBgColour.
- 20:59 Revision 524ea7eb (github): Allow drawing the player view from the very beginning of time, to make it possible for clients to join paused games without getting a blank screen.
- 20:57 Revision d664af00 (github): Do P_DeathThink() in clientside player thinker.
- NOTE: Currently this causes the psprite to go missing, but the clientside psprite anims will be revised in the near f...
- 20:55 Revision 55d9edf5 (github): Inform the joining player whether the game is paused or not.
- 20:54 Revision a2436b9a (github): Update sector and plane information even when paused. Otherwise joining a paused network game will result in a failure to render the map, as the info isn't up to date.
- 20:53 Revision d81d1c76 (github): Use for(;;)
- 20:53 Revision 587e293c (github): Mark local player mobj known.
- 20:52 Revision b96a4e11 (github): Mobj states are sent more often. If the state keeps changing, force an update every two seconds or so.
- Adjusted the effect of distance on delta rating: it is now power of two, meaning that things happening close by are m...
- 20:51 Revision 91c51f86 (github): The old Create Mobj deltas are no longer being sent.
- 20:50 Revision 6a56f45b (github): Larger minimum frame size. The old Create Mobj deltas are no longer being sent.
- 20:50 Revision 51b04628 (github): Multiplayer fixes: Clmobjs are revealed as soon as enough information is known about them. The old Create Mobj deltas are no longer being sent.
- 20:48 Revision d2d7e7f7 (github): Minor tweaks and updates.
- 20:38 Revision c5ff0f7e (github): Dedicated server crashed in dedicated mode because it tried to enable fog.
- 18:46 Revision f6eff64e (github): Fixed missing import, missing base class.
- 18:43 Revision d00b645f (github): Added the original graphic master for the Snowberry orbs.
- 12:59 Revision 13f38118 (github): Print more information with "net info".
- 12:58 Revision 68892532 (github): Clmobj debugging. Adjusted debug prints.
- 12:56 Revision 1af41ae1 (github): Never render mobjs that don't have a valid state (null state or NULL pointer for a state).
- 12:55 Revision e44a4794 (github): Cleaned up obsolete/commented out code, added functions for printing lowlevel info (used in "net info").
- 12:53 Revision 2153bd93 (github): Updated with new files.
2006-08-12
- 17:06 Revision e7e57c3d (github): Further clean up and commonisation work. Fixed FTBFS issues? Fixed numerous compiler warnings.
- 17:00 Revision a9ada0e3 (github): Cmake - Get MSVC to stop whinging about 'depreciated' functions, so real errors and warnings can be found in the build logs
- 16:33 Revision bde9ed88 (github): Added comment.
- 16:00 Revision 5d1d366f (github): Cmake - Cpack cleanup & document
- 15:05 Revision 754493ba (github): Cmake - Add initial Cpack support. Tested to produce source packages on *NIX. Win32, OSX need testing both source & binary packages. *NIX binary packages not working correctly, but IMHO we should not produce *NIX binaries. That is the package distributors job.
- 14:28 Revision be506090 (github): Fix FTBFS with jHeretic.
- 11:40 Revision 72cc05fd (github): Commonised p_map.c and spechit usage. Fixed a few minor bugs like the invisible enemies bug with jDoom and the incorrect sky flat which crept in, in my last SVN commit.
- TODO: Major clean up and commonisation of the logic branching in common/src/p_map.c by implementing new flags where n...
- 01:18 Revision edc27b26 (github): Continued splitting modules.
2006-08-11
- 23:11 Revision ed0f41ca (github): Renamed ui package.
- 23:09 Revision ad039481 (github): Continued splitting modules. Added a real menu bar instead of a button that shows a dropdown menu. Added menu accelerator keys.
- 23:08 Revision c179526f (github): Renamed ui package.
- 23:07 Revision bf031b55 (github): Renamed ui package.
- 23:07 Revision 282ef9f5 (github): Renamed ui package.
- 23:06 Revision 49265c56 (github): Revert changes - back to svn 3537
- 21:23 Revision fd631ae7 (github): Cmake - OSX updates
- 21:11 Revision 7ddec346 (github): Cmake - Win32 updates
- 20:59 Revision 0fb7ec05 (github): Try using SDL_CreateThread on Win32 to fix engine\portable\src\sys_system.c(264) : error C2440: 'function' : cannot convert from 'systhreadfunc_t' to 'LPTHREAD_START_ROUTINE' error exposed when using cmake and the visual studio generator. Hope I didn't screw it up any worse
- 18:41 Revision fc518e1c (github): Profiles breakdown.
2006-08-10
- 23:49 Revision d628b7f5 (github): Continued splitting Snowberry's large modules into packages. Ultimately almost everything with any functionality should be in the sb package.
- 22:49 Revision 59aa2c70 (github): Cmake - Hopefully make universal binaries on OSX
- 22:33 Revision 45dad4d3 (github): Cmake - D64TC updates
- 22:15 Revision 0aa20bf6 (github): Started cleaning up jHexen's headers.
- 15:32 Revision 53aac420 (github): WolfTC - moveplane deleted. Duplicate of p_xgsec.c code
- 15:20 Revision f9e05aff (github): WolfTC *NIX casing issues resolved
- 14:56 Revision 44ad110e (github): WolfTC header and case updates
- 00:31 Revision 545436b5 (github): Started breaking down the insanely long modules into packages.
- 00:31 Revision 3d676a71 (github): Print exceptions that occur during plugin init.
2006-08-09
- 23:05 Revision c0fae642 (github): Remember to enable notifications afterwards.
- 23:00 Revision 8f09ba88 (github): Disable listening to notifications while checking/unchecking category in a Tree.
- 22:31 Revision 97b4c293 (github): Catch an exception of undefined addon parents.
- 21:45 Revision 15729599 (github): Added a LICENSE to Snowberry.
- 21:44 Revision 55348c40 (github): Moved old stuff to the attic.
- 21:42 Revision da11eaa2 (github): Removed CVSROOT, which contained old CVS repository mangement files.
- 21:29 Revision 41602d1f (github): Imported TexC -- the Texture Compiler.
- 21:25 Revision 5b39b67e (github): Removed obsolete web pages. These were for the initial deng developer website, which never really materialized.
- 20:49 Revision cc4511ae (github): Added german.lang.
- 20:49 Revision f13f8e81 (github): Improved addon Tree widget performance substantially. The problem is that it's quite inefficient to do __eq__s on wxTreeItemIds. Perhaps the addon tree needs to be duplicated as pure Python objects for more efficient lookup.
- 20:47 Revision 68b27c90 (github): Shuffled around inspector data.
- 20:46 Revision 6ddaeed9 (github): Solved getComponentSettings() performance problem by keeping the looked-up array in memory.
- 20:46 Revision f1cd4dda (github): Did some profiling.
- 20:45 Revision 7e502fde (github): Strings that match english.lang should not be included.
- 19:27 Revision 4cb87061 (github): More Cmake OSX Fixes
- 19:04 Revision df67a463 (github): Cmake - OpenAL off by default
- 18:54 Revision c713a06c (github): More Cmake OSX Fixes
- 18:16 Revision 20e1e491 (github): Added missing headers.
- 18:06 Revision 5d955f3d (github): Fixed up FTBFS with WolfTC.
- 17:02 Revision d8a130ec (github): Added WolfTC to vcbuild to build on windows.
- 16:59 Revision 0ded833c (github): Fix some warnings
- 16:54 Revision a98e3df9 (github): Cmake - WolfTC fixes
- 16:36 Revision a5c48f5f (github): More Cmake - OSX fixes
- 16:31 Revision 0c4acec7 (github): Added Cmakelists.txt for WolfTC.
- 16:28 Revision 2ced1df8 (github): Fixed stray file.
- 16:26 Revision 75bf7f5e (github): Commited WolfTC.
- 16:22 Revision 0bbb55de (github): Correct Cmake GNU_X86_FIXED_ASM logic to only run on GCC/G++
- 16:22 Revision e54cdc0c (github): Test commit for wolftc.
- 16:20 Revision 4884e001 (github): Added plugins/wolftc
- 16:18 Revision 08628fae (github): More Cmake - OSX fixes
- 16:15 Revision 1fd14136 (github): Cmake - WolfTC updates
- 16:10 Revision 3f74a4fb (github): More Cmake - OSX fixes
- 00:54 Revision a89f5170 (github): temporary tweak to appease vc.
- 00:24 Revision b528fe90 (github): Updated for engine/portable/src/m_md5.c
2006-08-08
- 23:38 Revision 099b75eb (github): Removed fixed 64 file limit in multiple init.
- 22:50 Revision 29f9e241 (github): Replaced loaded file path hashes with MD5. CRC appeared to be susceptible to conflicts. Also, an unlimited number of files can be loaded (MAX_READ still for DED files, though).
- 20:57 Revision 5bb6e803 (github): More Cmake - OSX fixes
- 20:50 Revision e7940e2f (github): More Cmake - OSX fixes
- 20:37 Revision f90ac28f (github): More Cmake - OSX fixes
- 20:29 Revision 6aeeaf1d (github): More Cmake - OSX fixes
- 19:52 Revision 276e1482 (github): Tell CMake to make a bundle on OSX - hope it works
- 18:16 Revision e4fc933c (github): Added master.php
- 14:12 Revision 9e8c2013 (github): Fixed BUG #1533377 - WI_DrawParamText() was rendering centrally aligned strings incorrectly. Use a two pass method to calculate the correct visual offset in this case.
- 11:59 Revision 17923849 (github): Minor fixes/changes.
- 00:08 Revision c10be3eb (github): Updated project file.
- 00:08 Revision 78eb6796 (github): Addon tab and addon inspector tweaks. Context menu reorder. Inspector content and appearance modified.
- 00:06 Revision c0787865 (github): Manifests in the user addon folders are read as well.
- 00:06 Revision 1e054f9d (github): Dialog size adjustment.
- 00:05 Revision df5d606c (github): Modified texcomp options so that the correct option is used regardless of the state of the toggle.
- 00:04 Revision 0c6ecd4a (github): Changed Snowberry window title.
2006-08-07
- 23:56 Revision 8b746a8d (github): Added -glfinish for Linux/Unix.
- 20:21 Revision fd56d5f4 (github): Though shalt not use uppercase includes
- 19:47 Revision dae64117 (github): Allow Z_Free(NULL), but print a warning if running in verbose mode. The lack of this check was causing a segfault if no IWAD was specified during startup.
- 19:36 Revision 3280e965 (github): Be prepared for sound id==0 and missing sound infos.
- 19:35 Revision 026d1b2c (github): GL_CalcLuminance debug print made verbose2.
- 19:34 Revision d5e82281 (github): Warn about multiple polyobjs instead of fatal error. This should be playtested to make sure Shannara map02 works correctly.
- 13:19 Revision 3e5cd3d0 (github): Update DoomGater's German translation for snowberry
- 13:14 Revision 01852b9f (github): Updated with new/changed files.
- 01:56 Revision 32b53472 (github): Updated headers, use a convenience header for jDoom and jHeretic (restored). Should once again build with Xcode.
2006-08-06
- 21:05 Revision 84167a1d (github): Updated with new/changed files.
- 21:05 Revision ee93e1e8 (github): In OSX, the frameworks force us to use the SDL and SDL_mixer directory prefixes.
- 21:04 Revision 720d3f5e (github): Fix compiler warning about void* in %s argument.
- 20:23 Revision 4bf4306a (github): CMake Updates. OSX related
- 19:48 Revision 7b3ace7c (github): Added type names for all types defined in source files, in all games. To make project navigation easier in VC++
- 01:38 Revision 26a7b704 (github): Fixed BUG #1515883: issue with fog not working on NIX. Symbol useFog was defined by both engine and renderers, after injection they ended up sharing addresses so things went a bit screwy. Renamed all other "shared" symbols in similar manner.
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