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From 2006-06-20 to 2006-07-03

2006-07-03

17:42 Bug #304: Doomsday crashes on wad (BSP problem)
Logged In: YES
user_id=1042746
That may be because I've never mapped before my whole life...
However, I noticed th...
mrdarka
17:05 Bug #304: Doomsday crashes on wad (BSP problem)
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user_id=849456
This is not a bug in Doomsday. The map itself is broken.
danij

2006-07-02

21:35 Revision 9ffcd75c (github): Correct case in #includes. Move templates to .template. Build libdropengl
yagisan
20:43 Revision b94ab678 (github): doomsday builds and links under *NIX. No plugins built yet.
yagisan
20:32 Revision 2755602f (github): Move engine/unix/src/sys_sfxd_dummy.c to engine/portable/src/sys_sfxd_dummy.c
yagisan
20:31 Revision 33d309c5 (github): This is a duplicate of engine/unix/src/sys_sfxd_dummy.c but incorrect comments.
yagisan
20:30 Revision 91093be9 (github): More cmake updates. Dies at link on *NIX because of dupes.
yagisan
19:23 Revision ae91aa8a (github): More cmake updates. Dies at link on *NIX. Not tested on OSX or Win32.
yagisan
17:30 Revision 58978fe7 (github): This is Win32 specific, not portable.
yagisan
17:28 Revision 80f98266 (github): Work through some build errors in cmake script.
yagisan
15:37 Bug #305 (Closed): fog won't work
Typing "fog on" in the console makes the fog blink and
go off. It doesn't appear in Hexen level Darkmere
either (no...
mrdarka
13:58 Revision 7bd67ff6 (github): cmake typo. Spotted by darka in #doomsday
yagisan
10:33 Revision 83d09202 (github): Initial Cmakification. In theory builds deng (no plugins) on *NIX and Win32. Win32 untested, *NIX needs more work.
yagisan
10:28 Revision a14e4f49 (github): Toss out autotools. Possible better cmake based replacement being test implemented
yagisan

2006-07-01

20:24 Bug #304: Doomsday crashes on wad (BSP problem)
test wad
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ade3dbfb/68b5/attachment/testx.wad
mrdarka
20:21 Bug #304 (Closed): Doomsday crashes on wad (BSP problem)
Doomsday doesn't seem to run BSP automatically over wad
and crashes. Running bsp manually works.
End of output:
...
mrdarka
20:09 Bug #303: configure fails
Logged In: YES
user_id=1248824
G'day,
Thanks for that patch. The .pk3 generation was quickly added
just before ...
yagisan

2006-06-27

19:59 Bug #302: Cacodemons getting stuck.
Logged In: YES
user_id=849456
This is a known problem.
Upon inspection it would appear that a certain movement
...
danij

2006-06-26

23:05 Bug #303: configure fails

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/002bc402/96ff/attachment/configure_2.diff
huafbauer
23:05 Bug #303: configure fails
Logged In: YES
user_id=1470435
ok, failed to realise someone should be in the Build
subdirectory ...
With the att...
huafbauer
15:05 Bug #303 (Closed): configure fails
on my system configure fails with following messages:
...
checking for AL/al.h... yes
zip warning: name no...
huafbauer
15:05 Bug #303: configure fails

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/002bc402/7264/attachment/configure.diff
huafbauer

2006-06-21

17:17 Revision 64003bc1 (github): Add DooMGater's German Translation for snowberry. http://forums.newdoom.com/showpost.php?p=473575&postcount=17
yagisan
17:16 Revision de56f85c (github): continued work on *NIX build scripts. Add check for zip to build .pk3 files
yagisan
07:12 Bug #302: Cacodemons getting stuck.

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7921a9fd/10d5/attachment/Image1.jpg
nuerosphere
00:49 Bug #302 (Closed): Cacodemons getting stuck.
Groups of Cacodemons keep getting stuck and stacked on
top of each other in mid-air. It seems to happen very
often....
nuerosphere
03:52 Revision e14ce5cb (github): Removed duplicate CCmds for movefloor, moveceil and movesec.
danij
03:42 Revision bdf4f080 (github): Added a couple of checks to prevent multiple CVARs and CCmds from being registered under the same identifier.
danij

2006-06-20

19:05 Feature #1404 (Rejected): Stopping time, while allowing camera movement
The ability to completely stop "time" but still traverse the level as a camera would be VERY useful (not to mention r... danij
00:51 Revision 35174801 (github): HUD counters were not updating correctly with multiple local players.
Fixed a complier warning with jHexen. danij
00:22 Revision 9af2122b (github): Fixed missing frag counters in the automap.
danij
00:07 Revision 72cdce40 (github): Fixed a bug with the hud-frags-all debug display which led to a seg violation when enabled.
danij
 

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