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From 2005-10-26 to 2005-11-08

2005-11-07

18:37 Bug #263: Particles rendered at wrong height
Screenshot showing the particle bug
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b92c8566/3db...
danij
18:36 Bug #263 (New): Particles rendered at wrong height
There is currently a bug with the rendering of
particles (see the attached screenshot).
I believe this could be c...
danij

2005-11-06

10:50 Feature #1394 (New): Consistent map scoping in definitions
When setting BIAS light source definitions I can set
the map like this:
Map = "e1m3|doom|iwad|doom1-ultimate"
...
yagisan

2005-10-29

15:13 Bug #187: buffer overrun in jDoom
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I'm closing this due to its age and considering no updates
have been made to this bu...
danij
15:01 Bug #256: turbo flag is not documented
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There already is the CVAR player->move->speed which controls
the speed of player mov...
danij
14:53 Bug #251: [Doom] Nightmare monsters sometimes not fast
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All monsters are not supposed to be set to fast with either
-fast or in nightmare mo...
danij

2005-10-27

20:59 Bug #200: Keys "stuck" while trying to talk
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This issue cannot be replicated in the new releases, thanks guys.
jason_scalia
10:54 Bug #237: Doom2: Courtyard, wall transparent from inside structure
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This is actually two seperate errors, both of which are not
bugs in Doomsday.
The...
danij
 

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