Activity
From 2005-10-26 to 2005-11-08
2005-11-07
- 18:37 Bug #263: Particles rendered at wrong height
- Screenshot showing the particle bug
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b92c8566/3db... - 18:36 Bug #263 (New): Particles rendered at wrong height
- There is currently a bug with the rendering of
particles (see the attached screenshot).
I believe this could be c...
2005-11-06
- 10:50 Feature #1394 (New): Consistent map scoping in definitions
- When setting BIAS light source definitions I can set
the map like this:
Map = "e1m3|doom|iwad|doom1-ultimate"
...
2005-10-29
- 15:13 Bug #187: buffer overrun in jDoom
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I'm closing this due to its age and considering no updates
have been made to this bu... - 15:01 Bug #256: turbo flag is not documented
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There already is the CVAR player->move->speed which controls
the speed of player mov... - 14:53 Bug #251: [Doom] Nightmare monsters sometimes not fast
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All monsters are not supposed to be set to fast with either
-fast or in nightmare mo...
2005-10-27
- 20:59 Bug #200: Keys "stuck" while trying to talk
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This issue cannot be replicated in the new releases, thanks guys. - 10:54 Bug #237: Doom2: Courtyard, wall transparent from inside structure
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This is actually two seperate errors, both of which are not
bugs in Doomsday.
The...
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