Activity
From 2005-10-03 to 2005-10-16
2005-10-16
- 21:51 Feature #1390 (Closed): Fake Cieling & Floors
- Fake ceilings and floors will add detailing to levels
such as see-through decoration sector-based objects,
such as ... - 21:47 Feature #1386: Stopping monster infighting
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ALSO, a code that completely disables monsters infight in
general.
This will make ... - 21:16 Feature #1389: [InFine] Check if resource originates from an IWAD
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The code to check if a specific wad lump is in an IWAD already exists. I
would assu... - 20:11 Bug #260: Mac: jHeretic crashes shortly after gameplay starts
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1.9.0-beta3 doesn't crash for me. How about you? - 20:10 Bug #247: 1.9.0beta2 Regression: JHeretic Segfaults after loading save
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This should be fixed in 1.9.0-beta3. At least I haven't been able to reproduce
it. - 11:57 Bug #236: Linux CVS: autoaim broken in jHeretic/jHexen
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Should be fixed for 1.9.0 Beta3.
2005-10-14
- 13:31 Feature #1388: 3D floors (Z-overlapped sectors)
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Please, let the Doomsday team members (me and Dani) decide the priority
level of RF...
2005-10-13
- 22:43 Feature #1389 (New): [InFine] Check if resource originates from an IWAD
- The ability to check if a certain resource comes from
an IWAD would be particularly useful.
For example a fancy i... - 22:36 Feature #1294: Toggle command for non-boolean cvars
- Making this a feature request.
- 07:49 Bug #253: Lock up when loading MAP28 of Eternal.wad
- Small map showing the Eternal MAP28 bug
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/36256aa3... - 07:49 Bug #253: Lock up when loading MAP28 of Eternal.wad
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After what seems like forever I've found what is causing
Doomsday to crash on MAP28 ... - 05:59 Bug #253: Lock up when loading MAP28 of Eternal.wad
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Heh. I'll find out why this occurs sooner or latter (this is
the problem when you do... - 03:12 Bug #253: Lock up when loading MAP28 of Eternal.wad
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After looking further into this - what I mentioned above is
not correct. The problem...
2005-10-11
- 19:49 Bug #260 (Closed): Mac: jHeretic crashes shortly after gameplay starts
- I posted a crash report to the forums (url below) after
someone else had posted with the same problem.
http://for...
2005-10-09
- 05:47 Bug #259: Segmentation Violation
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Update - Happens repeatedly, in seemingly random places.
Not able to recreate any s...
2005-10-07
- 23:29 Bug #259 (Closed): Segmentation Violation
- Was in E1M7. Got the blue key, came out to kill the
monsters to the right of the red door, killed two
monsters and... - 23:29 Bug #259: Segmentation Violation
- doomsday.out as requested
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1aa9ca04/77b1/attachme...
2005-10-04
- 03:51 Bug #258 (Closed): Memory Leaks?
- It seems that under windows 2000 service pack 4
Doomsday engine has a memory leak using 3d models and
detailed text...
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