Activity
From 2005-01-04 to 2005-01-17
2005-01-17
- 12:10 Feature #1337: Smooth changes
- Closing as duplicate.
2005-01-14
- 19:23 Bug #207: Doom 1 don't start: M_NMARE not found
- Logged In: YES
user_id=767052
I didn't find anything about not supporting older versions
of original games in FAQ....
2005-01-11
- 20:10 Bug #207: Doom 1 don't start: M_NMARE not found
- Logged In: YES
user_id=717323
jDoom only supports the latest version of each original game. More
info in the F.A.... - 17:41 Bug #207: Doom 1 don't start: M_NMARE not found
- Doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8304228c/c745/attachment/Doomsday.out
- 17:41 Bug #207 (Closed): Doom 1 don't start: M_NMARE not found
- When I try to run doom1, it won't start any level with
error message M_NMARE not found (whole Doomsday.out
attached...
2005-01-07
- 22:38 Bug #196: jHRP loaded at runtime, models not found
- Logged In: YES
user_id=717323
Thanks for the patch, it's now committed. - 19:56 Bug #196: jHRP loaded at runtime, models not found
- Patch for -file option
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/dd555e87/52b2/attachment/... - 19:56 Bug #196: jHRP loaded at runtime, models not found
- Logged In: YES
user_id=767052
1) It works with loading by -file on 1.8.2
2) It works with loading at runtime on 1....
2005-01-06
- 14:38 Bug #206 (Closed): WIN32 - Alt+Tab Triggering
- On WIN32 it is common to use Alt+Tab when developing to
quickly move between Doomsday, Photoshop, VS, Textpad,
etc...
2005-01-04
- 11:16 Bug #205: Animated Textures flicker after console RESET
- Logged In: YES
user_id=717323
I've noticed this one myself. This is quite an old bug.
The flicker should disa... - 03:26 Bug #205 (Closed): Animated Textures flicker after console RESET
- After doing a RESET via the console animated textures
flicker as though they are "out of sync".
This only happens... - 04:59 Feature #1370 (Rejected): Halos with fading trails (to go with the slowed occlusion)
- A nice realistic effect that would be somewhat easy to
implement (I think) would be halos that cause a subtle,
fadi...
Also available in: Atom