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From 2005-01-04 to 2005-01-17

2005-01-17

12:10 Feature #1337: Smooth changes
Closing as duplicate. danij

2005-01-14

19:23 Bug #207: Doom 1 don't start: M_NMARE not found
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I didn't find anything about not supporting older versions
of original games in FAQ....
hkmaly

2005-01-11

20:10 Bug #207: Doom 1 don't start: M_NMARE not found
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jDoom only supports the latest version of each original game. More
info in the F.A....
skyjake
17:41 Bug #207: Doom 1 don't start: M_NMARE not found
Doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8304228c/c745/attachment/Doomsday.out
hkmaly
17:41 Bug #207 (Closed): Doom 1 don't start: M_NMARE not found
When I try to run doom1, it won't start any level with
error message M_NMARE not found (whole Doomsday.out
attached...
hkmaly

2005-01-07

22:38 Bug #196: jHRP loaded at runtime, models not found
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Thanks for the patch, it's now committed.
skyjake
19:56 Bug #196: jHRP loaded at runtime, models not found
Patch for -file option
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/dd555e87/52b2/attachment/...
hkmaly
19:56 Bug #196: jHRP loaded at runtime, models not found
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user_id=767052
1) It works with loading by -file on 1.8.2
2) It works with loading at runtime on 1....
hkmaly

2005-01-06

14:38 Bug #206 (Closed): WIN32 - Alt+Tab Triggering
On WIN32 it is common to use Alt+Tab when developing to
quickly move between Doomsday, Photoshop, VS, Textpad,
etc...
danij

2005-01-04

11:16 Bug #205: Animated Textures flicker after console RESET
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I've noticed this one myself. This is quite an old bug.

The flicker should disa...
skyjake
03:26 Bug #205 (Closed): Animated Textures flicker after console RESET
After doing a RESET via the console animated textures
flicker as though they are "out of sync".
This only happens...
danij
04:59 Feature #1370 (Rejected): Halos with fading trails (to go with the slowed occlusion)
A nice realistic effect that would be somewhat easy to
implement (I think) would be halos that cause a subtle,
fadi...
danij
 

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