Activity
From 2004-12-12 to 2004-12-25
2004-12-24
- 00:39 Revision 92cf9eb2 (github): ECHO OFF, check if directories exist before creating
- 00:32 Revision c92b0227 (github): Shiny fixes, vcbuild.bat
- 00:29 Revision f528dc3b (github): Revised build commands
2004-12-23
- 18:52 Revision 60782a37 (github): New build mechanism
- 15:13 Revision 3319da3e (github): Use spaces for indentation
- 15:10 Revision f8acb750 (github): Added a batch file for building from command line in Windows
- 00:22 Revision 852d77bc (github): Fixed shiny pitch angle, cleanup
- 00:18 Revision c1faa0b4 (github): Fixed shiny pitch angle
2004-12-22
- 21:47 Bug #204 (Closed): Restore desktop after crash
- On Win32:
Atm if Doomsday crashes and you are dumped back to
windows, your resolution (possibly bit depth too?)
ar... - 21:34 Revision ca1f7402 (github): Vertex welding, upgraded version number
- 17:56 Revision 5926f053 (github): Cleanup
- 17:54 Revision 068e22b9 (github): Printfs are only done in verbose mode
- 17:53 Revision d886e975 (github): Simplified shiny coordinate calculations; the result is less prone to errors
2004-12-19
- 18:24 Bug #203 (Closed): General network instability
- I´m using the latest jDoom with the latest wads and
drivers under WinXP.
However using 2 PCs to play in cooperative...
2004-12-15
- 20:28 Feature #1369 (Closed): Dynamic map lists (episode structure)
- I'd like to see dynamic map lists available and full
support for more than 32 maps in jDoom (so it would be
possibl...
2004-12-12
- 14:31 Bug #202 (Closed): Don't work it paths with special characters
- Hello, I'm spanish and maybe this can explain the bug
and my poor english. Also, I don't know if this is a
Kickstar... - 13:29 Bug #143: [Doom] Doom 2 Map30 lines across demon head
- Logged In: YES
user_id=849456
Closely related to this are the problems with Fakeradio
rendering shadows all over t...
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