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From 2004-12-09 to 2004-12-22

2004-12-22

21:47 Bug #204 (Closed): Restore desktop after crash
On Win32:
Atm if Doomsday crashes and you are dumped back to
windows, your resolution (possibly bit depth too?)
ar...
danij
21:34 Revision ca1f7402 (github): Vertex welding, upgraded version number
skyjake
17:56 Revision 5926f053 (github): Cleanup
skyjake
17:54 Revision 068e22b9 (github): Printfs are only done in verbose mode
skyjake
17:53 Revision d886e975 (github): Simplified shiny coordinate calculations; the result is less prone to errors
skyjake

2004-12-19

18:24 Bug #203 (Closed): General network instability
I´m using the latest jDoom with the latest wads and
drivers under WinXP.
However using 2 PCs to play in cooperative...
michaelstather

2004-12-15

20:28 Feature #1369 (Closed): Dynamic map lists (episode structure)
I'd like to see dynamic map lists available and full
support for more than 32 maps in jDoom (so it would be
possibl...
kresjah

2004-12-12

14:31 Bug #202 (Closed): Don't work it paths with special characters
Hello, I'm spanish and maybe this can explain the bug
and my poor english. Also, I don't know if this is a
Kickstar...
rubenatch
13:29 Bug #143: [Doom] Doom 2 Map30 lines across demon head
Logged In: YES
user_id=849456
Closely related to this are the problems with Fakeradio
rendering shadows all over t...
danij

2004-12-11

13:41 Feature #1368 (New): More Alt Start positions in Generators
Could the Alt Start mechanism used with particle
generators be changed to allow as many Alt Start
positions as need...
danij

2004-12-10

17:15 Revision 6630f2f0 (github): Better line break
skyjake
17:13 Revision f3d22aa2 (github): Updated for 1.8.4
skyjake
17:11 Revision d6680ef5 (github): Version 1.8.4
skyjake
17:10 Revision af3c496f (github): Use validcount to detect looped neighbors
skyjake
 

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