Activity
From 2004-07-14 to 2004-07-27
2004-07-26
- 22:43 Revision a5b0ecb4 (github): Removed glBSP
- 22:27 Revision ba7ce1f2 (github): Fixed frame syncing
- 22:26 Revision 5a9d341b (github): Win32 implementation for last modification time
- 22:25 Revision f8aef989 (github): config.h is only in UNIX
- 22:24 Revision 50f25513 (github): Export functions needed by dpMapLoad
- 22:24 Revision 82a4b83f (github): Fixed missing return value
- 22:23 Revision 944cf687 (github): Make sure everything compiles in Windows
- 22:22 Revision 6aee97be (github): Must have a declaration for MergeTiccmd
- 22:21 Revision 0b646121 (github): Added the dpMapLoad project
- 22:19 Revision 5a961fb8 (github): Fixed frame syncing
2004-07-25
- 23:34 Revision 36297442 (github): Games are optional targets
- 21:24 Revision 068701c8 (github): Uploading RC2
- 21:01 Revision 2b730338 (github): Updated information about glBSP
- 20:32 Revision 72c6b67f (github): Each game is now an optional target
- 20:32 Revision 51ff4028 (github): Changed filename ID generator
- 20:31 Revision abf73098 (github): Added config options --without-(game)
- 16:23 Revision d970e074 (github): Don't use client IDs when loading savegames in 1p games
- 16:22 Revision cea6f3be (github): Removed unused variable
- 12:14 Revision fd8a6938 (github): Got rid of malloc.h
- 12:13 Revision 7b857e4e (github): Option to show console during map setup
- 12:12 Revision d2abded3 (github): Use SDL gamma ramp routines if nothing else is available
- 12:11 Revision 5e547504 (github): Cleanup
- 08:49 Bug #183: Mouse wheel no longer working.
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This has been already fixed. RC2 will be released soon. - 01:10 Revision 7de41506 (github): glBSP as a plugin
- 01:06 Revision 56a9df4c (github): glBSP 1.96 from glbsp.sourceforge.net (GPL)
- 01:06 Revision f45a5807 (github): Build GL BSP data on the fly, cache for reuse
- Use the auxiliary lump cache for the GL data
- 01:04 Revision 816171bf (github): Added determination of last modification time
- Auxiliary lump cache is back in business
- 01:03 Revision eecc3fea (github): The game exports struct can be queried with GetInteger
- 01:03 Revision 4a116197 (github): Added a map loader plugin
- 01:02 Revision 1b1e93fb (github): Map lump routines are now Common
- 01:01 Revision 1fb3f962 (github): Improved the plugin API ever so slightly
- 01:01 Revision 45311818 (github): Improved registration of cvars
- 01:00 Revision bcb624e4 (github): dpMapLoad is glBSP as a plugin
- 00:59 Revision 07d81abe (github): Use map loader plugin
- 00:58 Revision a4aac65f (github): Auxiliary lump cache is back in business
- 00:58 Revision bf7ac623 (github): Stylistic cleanup
- 00:58 Revision fe4b3ae1 (github): Added determination of last modification time
- 00:57 Revision beba3b5e (github): M_ExtractFileBase no longer restricted to eight chars
- 00:55 Revision 61f074d2 (github): Changed plugin entry point
- 00:55 Revision 4882c8e4 (github): Plugins implemented on UNIX
- 00:54 Revision 62688a51 (github): Cleanup
- 00:53 Revision f3c4a038 (github): Improved registration of cvars
- 00:52 Revision 18813bbe (github): Cleaned up legacy code
- 00:49 Revision 9054bb17 (github): Added more typenames
2004-07-24
- 22:36 Bug #183 (Closed): Mouse wheel no longer working.
- I downloaded 1.8.1 rc1 and the mouse wheel no longer
worked.
I then downloaded 1.8.0 and the wheel is now working... - 21:39 Bug #182: more segfaults with cvs
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50a034ee/1eee/attachment/new_logs.tar.gz
- 21:39 Bug #182: more segfaults with cvs
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And here is the new log (and a diff against the
previous one) for the -nomouse cas... - 21:25 Bug #182: more segfaults with cvs
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-nomouse does not seem to cure anything.
As a sidenote, a precompiled SDL-1.2.5 ... - 21:11 Bug #182: more segfaults with cvs
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What happens if you disable the mouse with -nomouse? - 20:49 Bug #182: more segfaults with cvs
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RedHat-9 :
gcc-3.2.2-5, glibc-2.3.2-27.9.7,
XFree86-4.3.0-2.90.55
(as distro-def... - 20:37 Bug #182: more segfaults with cvs
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It doesn't crash for me. Which version of SDL are you using? (And which
Linux distri... - 20:12 Bug #182 (Closed): more segfaults with cvs
Today's cvs snapshot (checked out at 22:30
local time), causes segfaults again, this time
with the bonus of "SDL ...- 20:12 Bug #182: more segfaults with cvs
- backtrace for segfaults
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50a034ee/23b9/attachment... - 21:15 Bug #176: glBSP bug
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Agh. Thanks for the info, but I my plan is now this: 1.8.1 will include
glBSP 1.96 a... - 20:14 Bug #181: jdoom-1.8.1rc1, prev./next weap. don't work
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Today's cvs version seems to fix the issue.
- 17:19 Revision 068f7213 (github): Added german keymap
- 14:59 Revision 196274dc (github): Clarification
- 14:58 Revision 155d8e73 (github): Cleanup, sys/types.h
- 14:58 Revision fcb5d3df (github): 1.8.1 Release Candidate 2
- 14:56 Revision 67ee363d (github): Common map lump name generators
- 14:55 Revision befe11f3 (github): Fixed handling of jump, next/prevwpn, pause
- 14:47 Revision b720ff70 (github): Use XFree86-VidModeExtension for adjusting color settings
2004-07-23
- 13:39 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
- When using lightmaps there are many instances where
the top and bottom dynamic light polys should be
rotated base...
2004-07-21
- 11:17 Feature #1350 (New): Stair Builder: spread build on tagged sector range
- A really cool and usefull feature for XG would be a
spread stair build using a tagged sector range. This
would en...
2004-07-20
- 16:04 Bug #181 (Closed): jdoom-1.8.1rc1, prev./next weap. don't work
jdoom from 1.8.1-rc1 (w/ doom or doom2),
previous/next weapon controls (bound to
pgdown/pgup) don't work.
Hexen...- 16:00 Bug #180: Exiting 1.8.x segfault
- doomsday segfault, gdb log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6ba05d30/774a/attachm... - 16:00 Bug #180 (Closed): Exiting 1.8.x segfault
doomsday-1.8.x, any game, exiting
causes segfault. Present since 1.8.0-rc1.
debugger output is attached.
Özk...
2004-07-18
2004-07-15
- 05:12 Feature #1349 (Closed): IWAD version number instead of ID number
- it would be good if doomsday tells you at startup and
multiplayer menu what version of the wad you are
playing is l...
2004-07-14
- 16:30 Bug #179: 2 easy to fix model related bugs
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This problem is fixed in the new jDoom Resource Pack (jDRP)
available from http://m... - 11:31 Bug #179 (Closed): 2 easy to fix model related bugs
- * the rocketair.md2 model is not in the right place (it
should be in MD2/JDoom/Hud/v_dRL), so the rocket
models a...
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