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From 2004-07-14 to 2004-07-27

2004-07-26

22:43 Revision a5b0ecb4 (github): Removed glBSP
skyjake
22:27 Revision ba7ce1f2 (github): Fixed frame syncing
skyjake
22:26 Revision 5a9d341b (github): Win32 implementation for last modification time
skyjake
22:25 Revision f8aef989 (github): config.h is only in UNIX
skyjake
22:24 Revision 50f25513 (github): Export functions needed by dpMapLoad
skyjake
22:24 Revision 82a4b83f (github): Fixed missing return value
skyjake
22:23 Revision 944cf687 (github): Make sure everything compiles in Windows
skyjake
22:22 Revision 6aee97be (github): Must have a declaration for MergeTiccmd
skyjake
22:21 Revision 0b646121 (github): Added the dpMapLoad project
skyjake
22:19 Revision 5a961fb8 (github): Fixed frame syncing
skyjake

2004-07-25

23:34 Revision 36297442 (github): Games are optional targets
skyjake
21:24 Revision 068701c8 (github): Uploading RC2
skyjake
21:01 Revision 2b730338 (github): Updated information about glBSP
skyjake
20:32 Revision 72c6b67f (github): Each game is now an optional target
skyjake
20:32 Revision 51ff4028 (github): Changed filename ID generator
skyjake
20:31 Revision abf73098 (github): Added config options --without-(game)
skyjake
16:23 Revision d970e074 (github): Don't use client IDs when loading savegames in 1p games
skyjake
16:22 Revision cea6f3be (github): Removed unused variable
skyjake
12:14 Revision fd8a6938 (github): Got rid of malloc.h
skyjake
12:13 Revision 7b857e4e (github): Option to show console during map setup
skyjake
12:12 Revision d2abded3 (github): Use SDL gamma ramp routines if nothing else is available
skyjake
12:11 Revision 5e547504 (github): Cleanup
skyjake
08:49 Bug #183: Mouse wheel no longer working.
Logged In: YES
user_id=717323
This has been already fixed. RC2 will be released soon.
skyjake
01:10 Revision 7de41506 (github): glBSP as a plugin
skyjake
01:06 Revision 56a9df4c (github): glBSP 1.96 from glbsp.sourceforge.net (GPL)
skyjake
01:06 Revision f45a5807 (github): Build GL BSP data on the fly, cache for reuse
Use the auxiliary lump cache for the GL data skyjake
01:04 Revision 816171bf (github): Added determination of last modification time
Auxiliary lump cache is back in business skyjake
01:03 Revision eecc3fea (github): The game exports struct can be queried with GetInteger
skyjake
01:03 Revision 4a116197 (github): Added a map loader plugin
skyjake
01:02 Revision 1b1e93fb (github): Map lump routines are now Common
skyjake
01:01 Revision 1fb3f962 (github): Improved the plugin API ever so slightly
skyjake
01:01 Revision 45311818 (github): Improved registration of cvars
skyjake
01:00 Revision bcb624e4 (github): dpMapLoad is glBSP as a plugin
skyjake
00:59 Revision 07d81abe (github): Use map loader plugin
skyjake
00:58 Revision a4aac65f (github): Auxiliary lump cache is back in business
skyjake
00:58 Revision bf7ac623 (github): Stylistic cleanup
skyjake
00:58 Revision fe4b3ae1 (github): Added determination of last modification time
skyjake
00:57 Revision beba3b5e (github): M_ExtractFileBase no longer restricted to eight chars
skyjake
00:55 Revision 61f074d2 (github): Changed plugin entry point
skyjake
00:55 Revision 4882c8e4 (github): Plugins implemented on UNIX
skyjake
00:54 Revision 62688a51 (github): Cleanup
skyjake
00:53 Revision f3c4a038 (github): Improved registration of cvars
skyjake
00:52 Revision 18813bbe (github): Cleaned up legacy code
skyjake
00:49 Revision 9054bb17 (github): Added more typenames
skyjake

2004-07-24

22:36 Bug #183 (Closed): Mouse wheel no longer working.
I downloaded 1.8.1 rc1 and the mouse wheel no longer
worked.
I then downloaded 1.8.0 and the wheel is now working...
arablover
21:39 Bug #182: more segfaults with cvs

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50a034ee/1eee/attachment/new_logs.tar.gz
sezero
21:39 Bug #182: more segfaults with cvs
Logged In: YES
user_id=219327
And here is the new log (and a diff against the
previous one) for the -nomouse cas...
sezero
21:25 Bug #182: more segfaults with cvs
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user_id=219327
-nomouse does not seem to cure anything.
As a sidenote, a precompiled SDL-1.2.5 ...
sezero
21:11 Bug #182: more segfaults with cvs
Logged In: YES
user_id=717323
What happens if you disable the mouse with -nomouse?
skyjake
20:49 Bug #182: more segfaults with cvs
Logged In: YES
user_id=219327
RedHat-9 :
gcc-3.2.2-5, glibc-2.3.2-27.9.7,
XFree86-4.3.0-2.90.55
(as distro-def...
sezero
20:37 Bug #182: more segfaults with cvs
Logged In: YES
user_id=717323
It doesn't crash for me. Which version of SDL are you using? (And which
Linux distri...
skyjake
20:12 Bug #182 (Closed): more segfaults with cvs

Today's cvs snapshot (checked out at 22:30
local time), causes segfaults again, this time
with the bonus of "SDL ...
sezero
20:12 Bug #182: more segfaults with cvs
backtrace for segfaults
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50a034ee/23b9/attachment...
sezero
21:15 Bug #176: glBSP bug
Logged In: YES
user_id=717323
Agh. Thanks for the info, but I my plan is now this: 1.8.1 will include
glBSP 1.96 a...
skyjake
20:14 Bug #181: jdoom-1.8.1rc1, prev./next weap. don't work
Logged In: YES
user_id=219327
Today's cvs version seems to fix the issue.
sezero
17:19 Revision 068f7213 (github): Added german keymap
skyjake
14:59 Revision 196274dc (github): Clarification
skyjake
14:58 Revision 155d8e73 (github): Cleanup, sys/types.h
skyjake
14:58 Revision fcb5d3df (github): 1.8.1 Release Candidate 2
skyjake
14:56 Revision 67ee363d (github): Common map lump name generators
skyjake
14:55 Revision befe11f3 (github): Fixed handling of jump, next/prevwpn, pause
skyjake
14:47 Revision b720ff70 (github): Use XFree86-VidModeExtension for adjusting color settings
skyjake

2004-07-23

13:39 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
When using lightmaps there are many instances where
the top and bottom dynamic light polys should be
rotated base...
danij

2004-07-21

11:17 Feature #1350 (New): Stair Builder: spread build on tagged sector range
A really cool and usefull feature for XG would be a
spread stair build using a tagged sector range. This
would en...
danij

2004-07-20

16:04 Bug #181 (Closed): jdoom-1.8.1rc1, prev./next weap. don't work

jdoom from 1.8.1-rc1 (w/ doom or doom2),
previous/next weapon controls (bound to
pgdown/pgup) don't work.
Hexen...
sezero
16:00 Bug #180: Exiting 1.8.x segfault
doomsday segfault, gdb log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6ba05d30/774a/attachm...
sezero
16:00 Bug #180 (Closed): Exiting 1.8.x segfault

doomsday-1.8.x, any game, exiting
causes segfault. Present since 1.8.0-rc1.
debugger output is attached.
Özk...
sezero

2004-07-18

10:14 Revision 5426653d (github): Italian language for KickStart, by Alan Fontana
skyjake

2004-07-15

05:12 Feature #1349 (Closed): IWAD version number instead of ID number
it would be good if doomsday tells you at startup and
multiplayer menu what version of the wad you are
playing is l...
metal_sonic

2004-07-14

16:30 Bug #179: 2 easy to fix model related bugs
Logged In: YES
user_id=849456
This problem is fixed in the new jDoom Resource Pack (jDRP)
available from http://m...
danij
11:31 Bug #179 (Closed): 2 easy to fix model related bugs
* the rocketair.md2 model is not in the right place (it
should be in MD2/JDoom/Hud/v_dRL), so the rocket
models a...
docdocdoc9
 

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