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From 2004-07-13 to 2004-07-26

2004-07-25

08:49 Bug #183: Mouse wheel no longer working.
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This has been already fixed. RC2 will be released soon.
skyjake

2004-07-24

22:36 Bug #183 (Closed): Mouse wheel no longer working.
I downloaded 1.8.1 rc1 and the mouse wheel no longer
worked.
I then downloaded 1.8.0 and the wheel is now working...
arablover
21:39 Bug #182: more segfaults with cvs

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50a034ee/1eee/attachment/new_logs.tar.gz
sezero
21:39 Bug #182: more segfaults with cvs
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user_id=219327
And here is the new log (and a diff against the
previous one) for the -nomouse cas...
sezero
21:25 Bug #182: more segfaults with cvs
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-nomouse does not seem to cure anything.
As a sidenote, a precompiled SDL-1.2.5 ...
sezero
21:11 Bug #182: more segfaults with cvs
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What happens if you disable the mouse with -nomouse?
skyjake
20:49 Bug #182: more segfaults with cvs
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user_id=219327
RedHat-9 :
gcc-3.2.2-5, glibc-2.3.2-27.9.7,
XFree86-4.3.0-2.90.55
(as distro-def...
sezero
20:37 Bug #182: more segfaults with cvs
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It doesn't crash for me. Which version of SDL are you using? (And which
Linux distri...
skyjake
20:12 Bug #182 (Closed): more segfaults with cvs

Today's cvs snapshot (checked out at 22:30
local time), causes segfaults again, this time
with the bonus of "SDL ...
sezero
20:12 Bug #182: more segfaults with cvs
backtrace for segfaults
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50a034ee/23b9/attachment...
sezero
21:15 Bug #176: glBSP bug
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user_id=717323
Agh. Thanks for the info, but I my plan is now this: 1.8.1 will include
glBSP 1.96 a...
skyjake
20:14 Bug #181: jdoom-1.8.1rc1, prev./next weap. don't work
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Today's cvs version seems to fix the issue.
sezero

2004-07-23

13:39 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
When using lightmaps there are many instances where
the top and bottom dynamic light polys should be
rotated base...
danij

2004-07-21

11:17 Feature #1350 (New): Stair Builder: spread build on tagged sector range
A really cool and usefull feature for XG would be a
spread stair build using a tagged sector range. This
would en...
danij

2004-07-20

16:04 Bug #181 (Closed): jdoom-1.8.1rc1, prev./next weap. don't work

jdoom from 1.8.1-rc1 (w/ doom or doom2),
previous/next weapon controls (bound to
pgdown/pgup) don't work.
Hexen...
sezero
16:00 Bug #180: Exiting 1.8.x segfault
doomsday segfault, gdb log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6ba05d30/774a/attachm...
sezero
16:00 Bug #180 (Closed): Exiting 1.8.x segfault

doomsday-1.8.x, any game, exiting
causes segfault. Present since 1.8.0-rc1.
debugger output is attached.
Özk...
sezero

2004-07-15

05:12 Feature #1349 (Closed): IWAD version number instead of ID number
it would be good if doomsday tells you at startup and
multiplayer menu what version of the wad you are
playing is l...
metal_sonic

2004-07-14

16:30 Bug #179: 2 easy to fix model related bugs
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user_id=849456
This problem is fixed in the new jDoom Resource Pack (jDRP)
available from http://m...
danij
11:31 Bug #179 (Closed): 2 easy to fix model related bugs
* the rocketair.md2 model is not in the right place (it
should be in MD2/JDoom/Hud/v_dRL), so the rocket
models a...
docdocdoc9
 

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