Activity
From 2004-07-13 to 2004-07-26
2004-07-26
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22:43 Revision a5b0ecb4 (github): Removed glBSP
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22:27 Revision ba7ce1f2 (github): Fixed frame syncing
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22:26 Revision 5a9d341b (github): Win32 implementation for last modification time
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22:25 Revision f8aef989 (github): config.h is only in UNIX
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22:24 Revision 50f25513 (github): Export functions needed by dpMapLoad
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22:24 Revision 82a4b83f (github): Fixed missing return value
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22:23 Revision 944cf687 (github): Make sure everything compiles in Windows
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22:22 Revision 6aee97be (github): Must have a declaration for MergeTiccmd
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22:21 Revision 0b646121 (github): Added the dpMapLoad project
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22:19 Revision 5a961fb8 (github): Fixed frame syncing
2004-07-25
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23:34 Revision 36297442 (github): Games are optional targets
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21:24 Revision 068701c8 (github): Uploading RC2
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21:01 Revision 2b730338 (github): Updated information about glBSP
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20:32 Revision 72c6b67f (github): Each game is now an optional target
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20:32 Revision 51ff4028 (github): Changed filename ID generator
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20:31 Revision abf73098 (github): Added config options --without-(game)
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16:23 Revision d970e074 (github): Don't use client IDs when loading savegames in 1p games
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16:22 Revision cea6f3be (github): Removed unused variable
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12:14 Revision fd8a6938 (github): Got rid of malloc.h
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12:13 Revision 7b857e4e (github): Option to show console during map setup
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12:12 Revision d2abded3 (github): Use SDL gamma ramp routines if nothing else is available
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12:11 Revision 5e547504 (github): Cleanup
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08:49 Bug #183: Mouse wheel no longer working.
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This has been already fixed. RC2 will be released soon. -
01:10 Revision 7de41506 (github): glBSP as a plugin
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01:06 Revision 56a9df4c (github): glBSP 1.96 from glbsp.sourceforge.net (GPL)
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01:06 Revision f45a5807 (github): Build GL BSP data on the fly, cache for reuse
- Use the auxiliary lump cache for the GL data
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01:04 Revision 816171bf (github): Added determination of last modification time
- Auxiliary lump cache is back in business
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01:03 Revision eecc3fea (github): The game exports struct can be queried with GetInteger
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01:03 Revision 4a116197 (github): Added a map loader plugin
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01:02 Revision 1b1e93fb (github): Map lump routines are now Common
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01:01 Revision 1fb3f962 (github): Improved the plugin API ever so slightly
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01:01 Revision 45311818 (github): Improved registration of cvars
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01:00 Revision bcb624e4 (github): dpMapLoad is glBSP as a plugin
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00:59 Revision 07d81abe (github): Use map loader plugin
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00:58 Revision a4aac65f (github): Auxiliary lump cache is back in business
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00:58 Revision bf7ac623 (github): Stylistic cleanup
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00:58 Revision fe4b3ae1 (github): Added determination of last modification time
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00:57 Revision beba3b5e (github): M_ExtractFileBase no longer restricted to eight chars
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00:55 Revision 61f074d2 (github): Changed plugin entry point
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00:55 Revision 4882c8e4 (github): Plugins implemented on UNIX
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00:54 Revision 62688a51 (github): Cleanup
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00:53 Revision f3c4a038 (github): Improved registration of cvars
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00:52 Revision 18813bbe (github): Cleaned up legacy code
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00:49 Revision 9054bb17 (github): Added more typenames
2004-07-24
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22:36 Bug #183 (Closed): Mouse wheel no longer working.
- I downloaded 1.8.1 rc1 and the mouse wheel no longer
worked.
I then downloaded 1.8.0 and the wheel is now working... -
21:39 Bug #182: more segfaults with cvs
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50a034ee/1eee/attachment/new_logs.tar.gz
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21:39 Bug #182: more segfaults with cvs
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And here is the new log (and a diff against the
previous one) for the -nomouse cas... -
21:25 Bug #182: more segfaults with cvs
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-nomouse does not seem to cure anything.
As a sidenote, a precompiled SDL-1.2.5 ... -
21:11 Bug #182: more segfaults with cvs
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What happens if you disable the mouse with -nomouse? -
20:49 Bug #182: more segfaults with cvs
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user_id=219327
RedHat-9 :
gcc-3.2.2-5, glibc-2.3.2-27.9.7,
XFree86-4.3.0-2.90.55
(as distro-def... -
20:37 Bug #182: more segfaults with cvs
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It doesn't crash for me. Which version of SDL are you using? (And which
Linux distri... -
20:12 Bug #182 (Closed): more segfaults with cvs
Today's cvs snapshot (checked out at 22:30
local time), causes segfaults again, this time
with the bonus of "SDL ...-
20:12 Bug #182: more segfaults with cvs
- backtrace for segfaults
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50a034ee/23b9/attachment... -
21:15 Bug #176: glBSP bug
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Agh. Thanks for the info, but I my plan is now this: 1.8.1 will include
glBSP 1.96 a... -
20:14 Bug #181: jdoom-1.8.1rc1, prev./next weap. don't work
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Today's cvs version seems to fix the issue.
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17:19 Revision 068f7213 (github): Added german keymap
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14:59 Revision 196274dc (github): Clarification
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14:58 Revision 155d8e73 (github): Cleanup, sys/types.h
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14:58 Revision fcb5d3df (github): 1.8.1 Release Candidate 2
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14:56 Revision 67ee363d (github): Common map lump name generators
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14:55 Revision befe11f3 (github): Fixed handling of jump, next/prevwpn, pause
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14:47 Revision b720ff70 (github): Use XFree86-VidModeExtension for adjusting color settings
2004-07-23
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13:39 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
- When using lightmaps there are many instances where
the top and bottom dynamic light polys should be
rotated base...
2004-07-21
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11:17 Feature #1350 (New): Stair Builder: spread build on tagged sector range
- A really cool and usefull feature for XG would be a
spread stair build using a tagged sector range. This
would en...
2004-07-20
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16:04 Bug #181 (Closed): jdoom-1.8.1rc1, prev./next weap. don't work
jdoom from 1.8.1-rc1 (w/ doom or doom2),
previous/next weapon controls (bound to
pgdown/pgup) don't work.
Hexen...-
16:00 Bug #180: Exiting 1.8.x segfault
- doomsday segfault, gdb log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6ba05d30/774a/attachm... -
16:00 Bug #180 (Closed): Exiting 1.8.x segfault
doomsday-1.8.x, any game, exiting
causes segfault. Present since 1.8.0-rc1.
debugger output is attached.
Özk...
2004-07-18
2004-07-15
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05:12 Feature #1349 (Closed): IWAD version number instead of ID number
- it would be good if doomsday tells you at startup and
multiplayer menu what version of the wad you are
playing is l...
2004-07-14
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16:30 Bug #179: 2 easy to fix model related bugs
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This problem is fixed in the new jDoom Resource Pack (jDRP)
available from http://m... -
11:31 Bug #179 (Closed): 2 easy to fix model related bugs
- * the rocketair.md2 model is not in the right place (it
should be in MD2/JDoom/Hud/v_dRL), so the rocket
models a...
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