Activity
From 2004-07-11 to 2004-07-24
2004-07-24
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22:36 Bug #183 (Closed): Mouse wheel no longer working.
- I downloaded 1.8.1 rc1 and the mouse wheel no longer
worked.
I then downloaded 1.8.0 and the wheel is now working... -
21:39 Bug #182: more segfaults with cvs
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50a034ee/1eee/attachment/new_logs.tar.gz
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21:39 Bug #182: more segfaults with cvs
- Logged In: YES
user_id=219327
And here is the new log (and a diff against the
previous one) for the -nomouse cas... -
21:25 Bug #182: more segfaults with cvs
- Logged In: YES
user_id=219327
-nomouse does not seem to cure anything.
As a sidenote, a precompiled SDL-1.2.5 ... -
21:11 Bug #182: more segfaults with cvs
- Logged In: YES
user_id=717323
What happens if you disable the mouse with -nomouse? -
20:49 Bug #182: more segfaults with cvs
- Logged In: YES
user_id=219327
RedHat-9 :
gcc-3.2.2-5, glibc-2.3.2-27.9.7,
XFree86-4.3.0-2.90.55
(as distro-def... -
20:37 Bug #182: more segfaults with cvs
- Logged In: YES
user_id=717323
It doesn't crash for me. Which version of SDL are you using? (And which
Linux distri... -
20:12 Bug #182 (Closed): more segfaults with cvs
Today's cvs snapshot (checked out at 22:30
local time), causes segfaults again, this time
with the bonus of "SDL ...-
20:12 Bug #182: more segfaults with cvs
- backtrace for segfaults
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50a034ee/23b9/attachment... -
21:15 Bug #176: glBSP bug
- Logged In: YES
user_id=717323
Agh. Thanks for the info, but I my plan is now this: 1.8.1 will include
glBSP 1.96 a... -
20:14 Bug #181: jdoom-1.8.1rc1, prev./next weap. don't work
- Logged In: YES
user_id=219327
Today's cvs version seems to fix the issue.
2004-07-23
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13:39 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
- When using lightmaps there are many instances where
the top and bottom dynamic light polys should be
rotated base...
2004-07-21
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11:17 Feature #1350 (New): Stair Builder: spread build on tagged sector range
- A really cool and usefull feature for XG would be a
spread stair build using a tagged sector range. This
would en...
2004-07-20
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16:04 Bug #181 (Closed): jdoom-1.8.1rc1, prev./next weap. don't work
jdoom from 1.8.1-rc1 (w/ doom or doom2),
previous/next weapon controls (bound to
pgdown/pgup) don't work.
Hexen...-
16:00 Bug #180: Exiting 1.8.x segfault
- doomsday segfault, gdb log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6ba05d30/774a/attachm... -
16:00 Bug #180 (Closed): Exiting 1.8.x segfault
doomsday-1.8.x, any game, exiting
causes segfault. Present since 1.8.0-rc1.
debugger output is attached.
Özk...
2004-07-15
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05:12 Feature #1349 (Closed): IWAD version number instead of ID number
- it would be good if doomsday tells you at startup and
multiplayer menu what version of the wad you are
playing is l...
2004-07-14
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16:30 Bug #179: 2 easy to fix model related bugs
- Logged In: YES
user_id=849456
This problem is fixed in the new jDoom Resource Pack (jDRP)
available from http://m... -
11:31 Bug #179 (Closed): 2 easy to fix model related bugs
- * the rocketair.md2 model is not in the right place (it
should be in MD2/JDoom/Hud/v_dRL), so the rocket
models a...
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