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From 2004-07-10 to 2004-07-23

2004-07-23

13:39 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
When using lightmaps there are many instances where
the top and bottom dynamic light polys should be
rotated base...
danij

2004-07-21

11:17 Feature #1350 (New): Stair Builder: spread build on tagged sector range
A really cool and usefull feature for XG would be a
spread stair build using a tagged sector range. This
would en...
danij

2004-07-20

16:04 Bug #181 (Closed): jdoom-1.8.1rc1, prev./next weap. don't work

jdoom from 1.8.1-rc1 (w/ doom or doom2),
previous/next weapon controls (bound to
pgdown/pgup) don't work.
Hexen...
sezero
16:00 Bug #180: Exiting 1.8.x segfault
doomsday segfault, gdb log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6ba05d30/774a/attachm...
sezero
16:00 Bug #180 (Closed): Exiting 1.8.x segfault

doomsday-1.8.x, any game, exiting
causes segfault. Present since 1.8.0-rc1.
debugger output is attached.
Özk...
sezero

2004-07-18

10:14 Revision 5426653d (github): Italian language for KickStart, by Alan Fontana
skyjake

2004-07-15

05:12 Feature #1349 (Closed): IWAD version number instead of ID number
it would be good if doomsday tells you at startup and
multiplayer menu what version of the wad you are
playing is l...
metal_sonic

2004-07-14

16:30 Bug #179: 2 easy to fix model related bugs
Logged In: YES
user_id=849456
This problem is fixed in the new jDoom Resource Pack (jDRP)
available from http://m...
danij
11:31 Bug #179 (Closed): 2 easy to fix model related bugs
* the rocketair.md2 model is not in the right place (it
should be in MD2/JDoom/Hud/v_dRL), so the rocket
models a...
docdocdoc9

2004-07-12

19:09 Revision 661e742f (github): Added a glBSP map loader plugin to the project
skyjake

2004-07-11

21:28 Revision a64cd31a (github): Making 1.8.1 RC1 release
skyjake
21:09 Revision 00e37caa (github): Preparing for 1.8.1 RC1
skyjake
14:48 Revision 7e1cb484 (github): Input events processed on every frame
Improved handling of ticcmds skyjake
14:46 Revision 6930c2be (github): Mouse filter makes sure no mickeys are lost
skyjake
14:45 Revision b77de4c9 (github): Cleanup
skyjake
14:44 Revision e8c41caa (github): Fixed clearing of ticcmd
skyjake
14:43 Revision 1f9eebe1 (github): Slightly reduce the clientside radius of mobjs
(the XY positions the client receives aren't always
100% accurate)
skyjake
14:41 Revision 258c5efe (github): Floating-point FPS measurements, improved input event processing
skyjake
14:39 Revision d5fcf954 (github): Version upgrade to 1.8.1
skyjake
14:38 Revision 14cdacc9 (github): Changes and fixed for 1.8.1
skyjake
14:38 Revision af79571a (github): Version changes to 1.8.1
Added Daniel Norton (Subworl) to the Acknowledgements skyjake
14:28 Revision c903b842 (github): Fixed demo file names on Linux
skyjake
13:33 Revision dffb06bc (github): Instructions about resource pack loading
skyjake
13:26 Revision a67d3b2c (github): No longer crashes with extra verbosity and LOTS of messages
skyjake
13:11 Revision 000b9bd1 (github): Fixed the SUBDIR attribute, now directory descending works on Win32
skyjake
11:04 Revision 177c4b06 (github): Added info about --without-opengl
skyjake
10:08 Revision 33dbe04b (github): The GL is not needed in dedicated mode
skyjake
10:07 Revision dfb6df8a (github): Don't assume that gl.GetString is available
skyjake
09:50 Revision 1f1b8425 (github): Added the --without-opengl configuration option
skyjake

2004-07-10

10:43 Revision 511680e8 (github): Added rend-halo-realistic, the realistic halo mode
skyjake
 

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