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From 2004-06-28 to 2004-07-11

2004-07-11

21:28 Revision a64cd31a (github): Making 1.8.1 RC1 release
skyjake
21:09 Revision 00e37caa (github): Preparing for 1.8.1 RC1
skyjake
14:48 Revision 7e1cb484 (github): Input events processed on every frame
Improved handling of ticcmds skyjake
14:46 Revision 6930c2be (github): Mouse filter makes sure no mickeys are lost
skyjake
14:45 Revision b77de4c9 (github): Cleanup
skyjake
14:44 Revision e8c41caa (github): Fixed clearing of ticcmd
skyjake
14:43 Revision 1f9eebe1 (github): Slightly reduce the clientside radius of mobjs
(the XY positions the client receives aren't always
100% accurate)
skyjake
14:41 Revision 258c5efe (github): Floating-point FPS measurements, improved input event processing
skyjake
14:39 Revision d5fcf954 (github): Version upgrade to 1.8.1
skyjake
14:38 Revision 14cdacc9 (github): Changes and fixed for 1.8.1
skyjake
14:38 Revision af79571a (github): Version changes to 1.8.1
Added Daniel Norton (Subworl) to the Acknowledgements skyjake
14:28 Revision c903b842 (github): Fixed demo file names on Linux
skyjake
13:33 Revision dffb06bc (github): Instructions about resource pack loading
skyjake
13:26 Revision a67d3b2c (github): No longer crashes with extra verbosity and LOTS of messages
skyjake
13:11 Revision 000b9bd1 (github): Fixed the SUBDIR attribute, now directory descending works on Win32
skyjake
11:04 Revision 177c4b06 (github): Added info about --without-opengl
skyjake
10:08 Revision 33dbe04b (github): The GL is not needed in dedicated mode
skyjake
10:07 Revision dfb6df8a (github): Don't assume that gl.GetString is available
skyjake
09:50 Revision 1f1b8425 (github): Added the --without-opengl configuration option
skyjake

2004-07-10

10:43 Revision 511680e8 (github): Added rend-halo-realistic, the realistic halo mode
skyjake

2004-07-08

22:26 Revision cac2f5eb (github): Fixed problems with descending into subdirectories during search
skyjake
22:25 Revision b3902904 (github): More typenames
skyjake
19:37 Bug #168: jHexen: graphics error
Logged In: YES
user_id=1071665
This is a problem with glBSP. It occurs with glBSP version 2.05
and 2.00. This has...
stephenhowe

2004-07-07

22:55 Bug #176: glBSP bug
Logged In: YES
user_id=1071665
UPDATE !!!
One of the developers indicated that the option -keepdummy
(a 2.05 o...
stephenhowe

2004-07-06

21:26 Revision d805ffeb (github): Increased MAX_FILES to 2048 (lazy programming sucks)
skyjake

2004-07-04

22:09 Bug #178 (Closed): REAL bad Mouselag
On Doomsday Versions 1.7.15 and 1.8.0, there is very
noticeable mouselag - 2 10ths of a second usually, or
worse at...
dark_pulse
08:29 Feature #1348 (Closed): Better Mousewheel Weapon Switching
Right now, when using the mousewheel, no matter how
many time you move it up (or down) the game switches
only to th...
dark_pulse

2004-07-02

20:21 Feature #1347 (Closed): Directory search for *.DEH files
Directory search for *.DEH files
Frequently some of the big WAD files (Alien Vendetta,
CyberDreams) come with th...
stephenhowe
20:14 Bug #177 (Closed): Reqieum WAD no longer works
Reqium WAD no longer works.
This is with versions 1.7.15 and 1.8.0
Running on Windows XP Professional, SP1 with I...
stephenhowe

2004-06-28

17:43 Feature #1151: Strife support
Logged In: YES
user_id=763563
Strife has RPG elements not present in the Doomsday engine
chrisdragon
00:20 Revision 157b0873 (github): Updated for 1.8.0
skyjake
 

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