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From 2004-01-27 to 2004-02-09

2004-02-09

21:00 Revision fd236893 (github): Updated for alpha-2
skyjake
20:59 Revision 596fdbfd (github): Added -r (release name) option
skyjake
20:25 Revision b19b2839 (github): Needs de_console.h
skyjake
20:24 Revision 4877476a (github): Removed obsolete functions
skyjake
20:24 Revision 458580a6 (github): Unused variable removed
skyjake
20:23 Revision 40bc499b (github): sfx_avail is volatile
skyjake
20:22 Revision ce266f67 (github): Changes for alpha-2
skyjake
19:07 Revision a6fde36d (github): Update, slight changes
skyjake

2004-02-08

23:31 Revision a4a7fbce (github): Cleanup
skyjake
23:30 Revision f31c23cb (github): Use SDL for all timing, no more scaling at this level
skyjake
23:30 Revision 61a9acae (github): Better mutual exclusion in the sound code
skyjake
23:30 Revision 956e444c (github): Implemented basic sidestepping
skyjake
23:29 Revision b64fb5a0 (github): Time scaling in the main timing loop
skyjake
23:28 Revision abcbe102 (github): Time scaling is not possible at this level
skyjake
23:27 Revision 6ec54247 (github): Better mutual exclusion between sound threads
skyjake
22:07 Revision e386501a (github): Removed obsolete settings
skyjake
22:03 Feature #1325 (Progressed): Boom line types and sectors
is it possible to make BooM line/sector types compatible
with doomsday (if not already there) AND to add BooM
typ...
resurrection
12:09 Revision 480604dc (github): Added one more newline
skyjake
11:53 Revision d7b52d11 (github): Stable patch: 1.7.14-2
skyjake

2004-02-06

16:42 Feature #1145: ATI TRUFORM for models
Logged In: YES
user_id=899538
No! Dont use TRUFORM globaly. It is slow and ugly !!!
jaquboss

2004-01-31

18:21 Revision 9ba32c6f (github): Initial checkin, to-do for 1.8
skyjake
10:05 Revision 8bcf5c5e (github): Axis binding persistency
skyjake
10:04 Revision 375345ed (github): Don't invert the walk control
skyjake
00:24 Revision 6241c3ea (github): The old actions are now obsolete
skyjake
00:24 Revision c94f28e2 (github): Old ticcmd building is now obsolete
skyjake
00:23 Revision e7637388 (github): Revised input devices, bindings, player controls
skyjake
00:19 Revision f75f15db (github): Release name changed to "alpha-2"
skyjake
00:19 Revision 20126dde (github): Initial checkin, player controls
skyjake

2004-01-30

15:42 Revision 555e5c79 (github): Removed as obsolete, actions handled by p_control.c
skyjake
01:19 Revision 663b9f2e (github): Fixed DHQ Utils download link
skyjake

2004-01-29

21:39 Feature #1146: Ducking
Logged In: YES
user_id=816824
I would like ducking, even without sprites to go with it so
in singleplayer I could ...
badrad
21:34 Feature #1324 (New): XG music lines
The posibillity for xg lines to turn back to the original
music after changing without the use of chains to loop
...
resurrection

2004-01-28

15:08 Revision b57cc59d (github): Added missing Generator keys "Init vector Rnd" and "Submodel" (merge problem)
skyjake
 

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