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From 2004-01-26 to 2004-02-08

2004-02-08

23:31 Revision a4a7fbce (github): Cleanup
skyjake
23:30 Revision f31c23cb (github): Use SDL for all timing, no more scaling at this level
skyjake
23:30 Revision 61a9acae (github): Better mutual exclusion in the sound code
skyjake
23:30 Revision 956e444c (github): Implemented basic sidestepping
skyjake
23:29 Revision b64fb5a0 (github): Time scaling in the main timing loop
skyjake
23:28 Revision abcbe102 (github): Time scaling is not possible at this level
skyjake
23:27 Revision 6ec54247 (github): Better mutual exclusion between sound threads
skyjake
22:07 Revision e386501a (github): Removed obsolete settings
skyjake
22:03 Feature #1325 (Progressed): Boom line types and sectors
is it possible to make BooM line/sector types compatible
with doomsday (if not already there) AND to add BooM
typ...
resurrection
12:09 Revision 480604dc (github): Added one more newline
skyjake
11:53 Revision d7b52d11 (github): Stable patch: 1.7.14-2
skyjake

2004-02-06

16:42 Feature #1145: ATI TRUFORM for models
Logged In: YES
user_id=899538
No! Dont use TRUFORM globaly. It is slow and ugly !!!
jaquboss

2004-01-31

18:21 Revision 9ba32c6f (github): Initial checkin, to-do for 1.8
skyjake
10:05 Revision 8bcf5c5e (github): Axis binding persistency
skyjake
10:04 Revision 375345ed (github): Don't invert the walk control
skyjake
00:24 Revision 6241c3ea (github): The old actions are now obsolete
skyjake
00:24 Revision c94f28e2 (github): Old ticcmd building is now obsolete
skyjake
00:23 Revision e7637388 (github): Revised input devices, bindings, player controls
skyjake
00:19 Revision f75f15db (github): Release name changed to "alpha-2"
skyjake
00:19 Revision 20126dde (github): Initial checkin, player controls
skyjake

2004-01-30

15:42 Revision 555e5c79 (github): Removed as obsolete, actions handled by p_control.c
skyjake
01:19 Revision 663b9f2e (github): Fixed DHQ Utils download link
skyjake

2004-01-29

21:39 Feature #1146: Ducking
Logged In: YES
user_id=816824
I would like ducking, even without sprites to go with it so
in singleplayer I could ...
badrad
21:34 Feature #1324 (New): XG music lines
The posibillity for xg lines to turn back to the original
music after changing without the use of chains to loop
...
resurrection

2004-01-28

15:08 Revision b57cc59d (github): Added missing Generator keys "Init vector Rnd" and "Submodel" (merge problem)
skyjake

2004-01-26

22:22 Revision c161ed61 (github): Episode 4 music lumps should be moved to Audio.ded
skyjake
19:20 Revision 9997876e (github): Fixed #include path of sys_findfile.h
skyjake
16:57 Revision a23ef6ef (github): InFine is now an Amethyst document
skyjake
16:56 Revision e77e5d82 (github): Initial checkin, snapshot release notes
skyjake
16:55 Revision c7d9e268 (github): Updated for the 1.8 series
skyjake
16:53 Revision 8ea91633 (github): Merged with branch-nix
skyjake
16:51 Revision 319a7506 (github): Merged from branch-nix
skyjake
16:49 Revision 6c63beb3 (github): Updated for the new system config
skyjake
00:16 Revision d0f1baf5 (github): Some alpha for the console side text
skyjake
00:12 Revision 6d8f2135 (github): Updated version numbering for the 1.8 series
skyjake
00:11 Revision e79b4bce (github): Fixed for new system config, added -gfx
skyjake
 

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