Activity
From 2004-01-04 to 2004-01-17
2004-01-17
- 04:08 Feature #1321: Scoring points in 1p and MP
- - **labels**: Gameplay --> Gameplay, Multiplayer
- **summary**: Improved Coop Mode --> Scoring points in 1p and MP
- ... - 04:04 Feature #1322 (Rejected): Setting submodel scale independently
- It would be useful if you could set the scale of
submodels independantly of the main Scale attribute.
For instan...
2004-01-13
- 08:33 Bug #160 (Closed): Some game events not sent to clients in jHexen
- Hi,
My friend and I have been playing through all of
jHexen. Quite often something happens like I (the
server) ...
2004-01-09
- 17:12 Bug #159: Ogg/Mp3 in PK3 Virtual Folder Structure Not Playing
- Logged In: YES
user_id=717323
That's strange, I tested this not too long ago and it worked fine.
It's possible t... - 16:41 Bug #159 (Closed): Ogg/Mp3 in PK3 Virtual Folder Structure Not Playing
- I've discovered a bug, confirmed by Dani, with MP3/Ogg
playback when MP3s/Oggs are in the PK3 file.
Placing son...
2004-01-08
- 14:26 Revision 8d09f50f (github): Merged from branch-nix
- 00:13 Revision ad85bc7b (github): Merged from branch-nix
- 00:10 Revision cc0fc137 (github): Renamed to lower case
2004-01-07
- 23:19 Revision db808151 (github): Merged from branch-nix
- 23:08 Feature #1321 (Rejected): Scoring points in 1p and MP
- It would be cool if Arcade-like points were accumulated
in single player and Coop multiplayer for monster deaths
... - 23:04 Revision 2c5db8cc (github): Merged from branch-nix
- 22:44 Revision 0fe144a4 (github): Merged from branch-nix
- 22:31 Revision 7df2fbab (github): Merged from branch-nix
2004-01-06
- 21:56 Feature #1320 (Closed): Changing the FMOD player to something
- The playback of mods (which are suggested to use :) )
is messy. While playing XM`s some instruments are
totally s...
2004-01-05
- 17:58 Feature #1319 (Rejected): Different models for LOD
- Have you played the mega wad Hell Revealed II yet?
Unfortunetly having sooooo many monsters is crippling
Doomsda... - 17:23 Feature #1318: Creating Bullet Holes
- Logged In: YES
user_id=849456
Yes I think for now duplicating the appearence of the particle
is probably the best... - 16:52 Feature #1318: Creating Bullet Holes
- Logged In: YES
user_id=717323
The logical solution would be that the spawned particle(s) in this
scenario would mo... - 17:13 Bug #158 (Closed): Uping the generator limit/culling distant generators first
- Now that Doomsday supports multiple particle
generators per state/mobj it is much easier to create far
better loo... - 16:41 Feature #1314: Particle spawn rate affected by mobj visibility
- Logged In: YES
user_id=717323
If one limits the "sharing" to only the visible mobjs, there is a problem:
when an o...
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