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From 2019-02-17 to 2019-03-02

2019-03-02

15:01 Doomsday Engine Revision 6b3c9b57 (github): Heretic: Player sounds as a chicken
skyjake
14:36 Doomsday Engine Revision 5591aeaa (github): Heretic: Non-bleeders shouldn't bleed when crushed
skyjake
14:15 Doomsday Engine Bug #2321 (Resolved): [Heretic] Helstaff rain doesn't spawn while shooting close to the target
skyjake
14:15 Doomsday Engine Revision 339c7918 (github): Fixed|Heretic: Hellstaff rain does not trigger when close by
The missile exploded instantly, and its timer was not updated correctly for the rain to start.
IssueID #2321
skyjake
13:37 Doomsday Engine Revision 995fe86d (github): All Games: Script action functions for psprites
skyjake

2019-02-19

20:12 Doomsday Engine Feature #2322: Material def scroll options
I am aware we can scroll materials with XG, but putting it in the material def would allow the feature to be applied ... vermil
20:03 Doomsday Engine Feature #2322 (Rejected): Material def scroll options
We can apply smooth animation to any animated material. But it might provide a little extra realism to the game world... vermil

2019-02-17

13:41 Doomsday Engine Revision 4633a6c4 (github): Bumped version number to 2.1.2
skyjake
12:42 Doomsday Engine Bug #2307 (Closed): Problem changing bindings with DualShock 4 (and other controllers)
skyjake
12:42 Doomsday Engine Bug #2318 (Closed): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
skyjake
12:42 Doomsday Engine Bug #2306 (Closed): Sky masking polygons should not be visible
skyjake
 

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