Activity
From 2018-12-30 to 2019-01-12
2019-01-07
- 08:01 Doomsday Engine Bug #2262: [Hexen] Quest switches in Griffin Chapel aren't working
- I have encountered this. Doomsday 2.1. Windows 7 Pro. The quest switches in Griffin Chapel do nothing; the character ...
2019-01-04
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13:31 Doomsday Engine Bug #2313 (Closed): GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
2018-12-31
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11:34 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- Finally, I think I have the solution:
+ LC_NUMERIC=C
+ Doomsday 2.1.1
+ CLEAN ALL DATA from ~/.doomsday/runtime/... -
11:19 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- ... but sadly, HERETIC and HEXEN now fails!!!
:_(
How can be this possible? -
11:08 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- jesusda wrote:
> skyjake wrote:
> > According to that information, OpenGL 3.3 Core Profile (that is used by Doomsda... -
01:25 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- skyjake wrote:
> According to that information, OpenGL 3.3 Core Profile (that is used by Doomsday 2.1) should be sup...
2018-12-30
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22:49 Doomsday Engine Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
- After further testing it turns out that exactly 1.9.8-1 works on MacOSX 10.6 on iMac(s) with ATI X1600.
Looks like t... -
19:02 Doomsday Engine Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
- I have some updates: I noted a problem with the way the mac installer works
If you install an older version of Dooms... -
16:43 Doomsday Engine Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
- Can't think of anything that would help here... If the OpenGL driver does not provide the required extensions, Doomsd...
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00:29 Doomsday Engine Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
- Commenting on my own issue. I noted that Doomsday writes that it's launched as 64-bit.
I wonder if this is a Mach-O ... -
22:10 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- According to that information, OpenGL 3.3 Core Profile (that is used by Doomsday 2.1) should be supported, yes.
An... -
21:59 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- skyjake wrote:
> This might be explained by incompatibility with your OpenGL driver. Doomsday 2.1 requires OpenGL 3.... -
16:30 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- This might be explained by incompatibility with your OpenGL driver. Doomsday 2.1 requires OpenGL 3.3. Does you graphi...
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19:00 Doomsday Engine Feature #2314 (Resolved): [Heretic] Gameplay option for allowing powered-up staff to damage ghosts
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19:00 Doomsday Engine Feature #2314 (Closed): [Heretic] Gameplay option for allowing powered-up staff to damage ghosts
- As requested by Deimos_X.
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